LIBRARY OF CONGRESS. 
6J|ap(3lV iwi# $423 ] ; 

Shelfi 



UNITED STATES OF AMERICA. 



By G. W. P. 

AMERICAN WHIST ILLUSTRATED. Con- 
taining the Laws and Principles of the Game, 
the Analysis of the New Play and American 
Leads, and a series of Hands in Diagram, and 
combining Whist Universal and American 
Whist. i6mo, flexible leather, $1.75. 

WHIST IN DIAGRAMS. 16mo.J1.25. 
HOUGHTON, MIFFLIN & CO. 

Boston and New York. 



WHIST IN DIAGRAMS 



A SUPPLEMENT TO 



amertcan COljiist JjUustrateD 



BEING A SERIES OF HANDS PLAYED THROUGH 
ILLUSTRATING THE AMERICAN LEADS, THE NEW 
PLAY, THE FORMS OF FINESSE AND CELE- 
BRATED COUPS OF MASTERS, WITH 
EXPLANATION AND ANALYSIS 



BY 



G. W. P. 




3 K^> 



AY 22 1891 ' 



/ 



,Vjr// 



/ 



BOSTON AND NEW YORK 

HOUGHTON, MIFFLIN AND COMPANY 

&fc tfitoersiDe press, Camfcrtboe 

1891 



T 



Copyright, j8gi ? 
By HOUGHTON, MIFFLIN & CO. 

All rights reserved. 



The Riverside Press, Cambridge, Mass., U.S.A. 
Electrotyped and Printed by H. O. Houghton & Co. 



To 
THE MASTERS OF WHIST, 

WHO WILL RECOGNIZE HEREIN 
SOME OF THE PLAYS THAT HAVE MADE THEM FAMOUS, 

STfjts iSook 

IS DEDICATED. 



PREFACE. 

This book is a Supplement to "American 
Whist Illustrated.' 1 Many of the hands are 
from actual play by the best players of the 
world. It seldom happens that four players 
of equal strength make a table. The student 
will note the occasional play of a master, and 
the expert can trace, from the beginning to 
the close of every hand, that one or more of 
the participants played the great game by brain 
power. 

Brookline, Mass., May, 1891. 



J N the hands, the arrow d«ri«i»#. .u , 
round. ° W Agnates the first player in each 

A^ d T; re f eptbyAmeric --unt. 

«• and B are always partners- <- , j r. 
References are made to rte ,° are *^« P ar '»«s. 

ican Whist Illustrated." ^^ ° f " ,e texf - b °<*> "Amer- 



WHIST IN DIAGRAMS. 



HAND 1. 

AMERICAN LEADS, No. i. 

When you open a suit with a low card, lead your 
fourth best. A. W> /., page 114. 

Score, A B, 6 ; C D, 2. 9 h. turned. 

A's Hand. 

S. A., 10, 3. 

H. 10, 8, 7. 

C. Kn.,5. 

D. 7> 5> 4, 3> 2 - 



Trick r. 



O 



Oj 







A 



THE PLAY. 



0°0 



D 



J 



A Bo 
C D 1 



Trick 2. 



r 



/ 



B 



9 9 



<? S? 



<? 9 



A B 1 
C D 1 



Trick 1. C reads qu., 10, 9 d. in D's hand. 



2 
Trick 3. 







* 




* * 
4. 4. 


* 




± 


* * 

* * 









WHIST IN DIAGRAMS. 



Trick 4 



D 



AB 2 
C D 1 




Trick 4. D purposely passes, that C may take if 
possible and lead another trump. 
Trick 5. B 

r 




5? 2. 








9 
S? 

9 


9 9? 
9 9? 







D 




9 



9 



AB 2 
CD3 

Trick 6. D declares the other trumps. 
Trick 8. B 



AB 2 
C D4 



Trick 7. B 




^gn? 




<o 






D 



^ 



A B 2 
C D6 



ILLUSTRATIVE HANDS. 



jck 9 




B 








Trick io. 


B 










* * 










* * 




* 4 




<? <? 






* * 




♦ ♦ 




<? 9? 








9? 


D 


C 


* * 




9? 9? 


D 


♦ ♦ 




*** 

A 




9? 9? 

A B 2 
CD7 




* ♦ 




A 




AB2 
C D8 



The play of the hearts to force a diamond discard. 

D continues his tactics, but without avail. A plays 
finely in the discard of the spade. He reasons that 
if C holds 6 d., B must have k. s. or io c. to save the 
game ; while, if D is forcing in order to get the dis- 
card of the diamond, A will himself save the game. 



Trick ii. 


B 








Trick 12. 


B 








C 


A A 

* A 




* ' * 

• *i* ♦ 






OOOO 

o o 
oooo 


D 


C 






A A 

A A 








D 







J 








J 








A 




A] 
CI 


3 2 

>9 








A 




AB 
CD 


2 
10 



WHIST IN DIAGRAMS. 



Trick 13. B 




v 



o 



0~ 


~0 















A 

A B 3 
C D 10 

C D have 4 by card, and A B save the game. 
THE HANDS (A's has been given). 

C's Hand. B's Hand. D's Hand. 

S. Qu., kn., 8, 6, 4. K., 9, 7, 5, 2. 



H. 


K., 


qu. 


, kn. 


A, 


9- 








6 > 5 


4, 3' 2 - 




c. 


Qu 


-,4, 


2. 


A., 


10, 


9, 


8, 


6. 


K., 


7,3- 




D. 


A., 


kn. 




K. 










Qu. 


, 10, 9, 8, 


6. 



Remarks. — The advantage of the American lead 
is shown at the outset. The business of the cards is 
conversational, and C reads at once the information 
given by the original play of the 8. Had D origi- 
nally led the 6, C might have opened his own spade 
suit, forcing a trump, or else the game was easily 
saved. As many tricks could have been made by 
another mode of play, but that argues nothing. The 
play made was of the best quality, and it is the man- 
ner in which the tricks are taken that makes the 
fine game. 



HAND 2. 

AMERICAN LEADS, No. 2. 

On quitting the head of your suit, lead your ori- 
ginal fourth best. A. W. /., page 115. 

The first illustrated example of this lead was given 
May 17, 1884, in the London Field, by N. B. Trist. 

Score, A B, 2 ; C D, 3. K. c. turned. 

A's Hand. 

S. K.,9,8,3. 

H. A., 10, 8, 6, 4. 

C. 8, 4, 2. 

D. 8. 



THE PLAY. 



Trick i. B 







9 9 
9 9 






fm 


S£ 






9 
9 


c #1 


9 


1 


b 







D 



A B 1 
C Do 



Trick 2. B 





V 



9 


9 


9 


9 


9 


9 



s? 

9 
9 



A B 1 
C D 1 



6 WHIST IN DIAGRAMS. 

A has led the head and then the fourth best of his 
suit. B could have known nothing of the situation 
of the other cards if A had led the 4 ; but as A must 
have, by the new system, two cards higher than that 
of his second lead, B unblocks to get out of the 
way, A. W. I., pages 87, 88. 



Trick 3. 

r 



B 



4 * 



A 



D 



A B 2 
C D 1 



Trick 4. 







A A 

A A 

A 
A*A 



"\ 



A A D 

A Al 



A B2 
C D 2 



Trick 3. C should have led 6 s., as per the pres- 
ent play of fourth best originally. 



Trick 5. 

r 








o 





AB 3 
C D 2 



Trick 6. B 



* 
A 



\_ 



A 



•J» <©\M 



D 



A B 4 
C D 2 



Trick 7. 



4. * 



♦ «fr 



ILLUSTRATIVE HANDS. 

Trick 8. B 




C 



op 



;,, ; h 




JCK 9. 


B 


"> 


Trick 10. B 




9 9 

9 9 

9 
9 V 9 

9 9 




• 















A A 
A A 
A A 






9 9 

9 
9 9 


D 


C 


A A 

* * 

A A 
























D 




*** 

9 9 

9 9 






9 9 

<? 
9 9 

9 
9 9 


















4 










A 

AB6 
CD3 




A 


AB7 
CD 3 



Tricks 11 and 12. A makes 4 h. and B 10 c. 
A B make 3 by card. 



THE HANDS (A's has been given). 





C's Hand. 


B's Hand. 


D's Hand. 


s. 


Qu., io, 7, 6, 5, 4. 


A. 


Kn., 2. 


H. 


K., kn. 


Qu., 9, 7. 


5» 3> 2. 


C. 


Qu., 5> 3- 


A., 10, 9, 6. 


K., kn., 7. 


D. 


K., kn. 


A., 9, 6, 3, 2. 


Qu., 10, 7, 5, 



8 WHIST IN DIAGRAMS. 

Remarks. — At the time of the publication of this 
hand, the American invention, of the fourth best 
when a suit was opened with a low card, had not 
been illustrated. On the 14th of June, 1884, a month 
after this hand was in type, Cavendish issued an 
illustrated whist hand in which A held qu., 10, 7, 6, 
4, 3, 2 c, and led the 3 by the old method of play, 
giving no information whatever. The chapter upon 
American Leads m American Whist Illustrated, pages 
105-124, informs in full of the plan and advantage 
of the play. The leads from sequences that denote 
number and rank of the cards are classed in the 
New Play, hereafter illustrated, and make part of 
the system of which the special American Leads are 
the substructure. 



HAND 3. 

AMERICAN LEADS, No. 3. 

FROM A SUIT OF FOUR. 

With two high indifferent cards, lead the higher if 
you opened a suit of four ; the lower if you opened a 
suit of five. A. W. I., page 119. 

Score, A B, 5; C D, 5. Kn. d. turned. 

C's Hand. 
S. A., qu. 













H. 


K.,i 


*>3> 


2. 












C. Qu., kn., 8, 6, 4. 




D. 10, 7. 




THE PLAY. 


Trick i. D 


Trick 2. D 




* 






4. A 










C 






4. * 






4— * 






*** 

T 1" 


A 


B 


4. ■ 4. 
*** 






* 




B 


4. 4. 
4. 4, 

c 


A 








.:? 


v. 






AB 1 












CI 


3 1 












CI 


} 1 



Trick 2. The qu. c. the better lead. A. W. I., 
page 42. 



IO 



WHIST IN DIAGRAMS. 



Trick 3 




D 






r 


/3 ™w 




B 







JHL 














p-^-o 




























AB 1 
CD 2 



Trick 4. 



<? -<? 



9? <? 




Trick 5. 



B 







Trick 6. 



D 

4. A 
A A 

A A] 



fW^ 



V 



. 



* 
A 



AB3 
CD 3 



AB 2 
CD 3 

K. s. to show but four of the suit. A would have 
played the kn., holding five. A. W. Z, page 120. 



rR 

( 


ICK 7 




D 







B 







0~0 












A B4 
CD 3 



Trick 8. 



D 





o 





0^ 



HI 



A A 
A A 



o 
o o! 



AB 4 
C D4 



ILLUSTRATIVE HANDS. 



II 



Trick 9. 



9? 9? 



9? 
9? 9? 



">, 



9? 9? 
9? v 9? 



A B4 
CD 5 



Trick 10. 




D 




9? 9? 

9? 
9? 9? 

97 9? 








9? 9? 

9? 9? 
97 9? 


~9V 
9? 
9? 







A B 5 
CD 5 



C plays well in the lead of 3 h. B may have qu. 
and 6, and D the 7. B may not therefore have 
another spade or club to lead. It was C's only 
chance for another trick. 



Trick ii. 


D 




Trick 12. 


D 




r 




* 
* * 






A A 
A A 

A A 

9? 
9? 9? 

9? 
9? 9? 




B 


* * 






*a* 

A * A 


A 


B 














A 


















•4r 


J 




C 


AB6 
CD5 




C 


AB7 

C D 5 



Trick 13. B with 8 d. has 2 by card and game. 

THE HANDS (C's has been given). 

B's Hand. D's Hand. A's Hand. 



s. 


7> 6, 4. 


8, 5, 3, 2. 


K., kn., 10, 9 


H. 


Qu., 5, 4. 


Kn., 9, 7. 


A., 10, 6. 


C. 


A., 10. 


9> 7, 5- 


K., 3, 2. 


D. 


A., 8, 5, 4, 3. 


K., Qu., kn. 


9, 6, 2. 



12 WHIST IN DIAGRAMS. 

Remarks. — The obeyal of the law at the begin- 
ning of this play effects one of the most important 
changes in management of cards. Whether the ori- 
ginal lead is a high or low card does not matter, pro- 
vided opportunity is given to show of how many the 
suit consists. In this example the leader has but 
four, and on his play at the fifth trick he proclaims 
the kn. and another. B does not call for a return 
lead of trumps, but at his earliest opportunity plays 
trumps and retains his low spade to let the kn. make. 
The 9 lead was inform atory in the first trick, and B 
was at once enabled to plan his method of assist- 
ance. 



HAND 4. 

AMERICAN LEADS, No. 3. 

FROM A SUIT OF FIVE. 

With two high indifferent cards, lead the higher 
if you opened a suit of four ; the lower if you opened 
a suit of five. A. W. /, page 119. 

Score, A B, 4 ; C D, 6. A. d. turned. 

B's Hand. 

S. A., 2. 

H. Qu., 10, 9, 8, 4 

C. Qu., 6. 

D. K.,7,6, 2. 



Trick i 




THE PLAY. 

Trick 2. 



9 



A Bo 
C D 1 



D 



* * 



4, * 



4* 4* 
4- * 






V 



A B o 
C D 2 



Trick 1. B now holds three indifferent cards. 
If he leads the suit again, he must throw the 10, 
showing qu. and two more. 



Trick 3. 



D 



4. 4. 



WHIST IN DIAGRAMS. 



Trick 4. 



* 




^ 



A Bo 
CD3 



D 



* * 
4. 4. 




* f * 



v* 



A B 1 



Trick 5. 



O 


o 



<0 <> 
0% 



"> 



<fU 



0: 




A B 2 
CD3 



Trick 6. 



D 





























k 







AB 2 
C D 4 



Trick 7. 





* 

+ 


* 






4. A 

* 

4. 4. 

*** 






4* 4> 
*, * 

4, 4. 




























<** 



A B3 
C D 4 



Trick 8. 



D 



O 


O 



0<>0 

o o 



V. 



o 

o oj 

B 



s? 



A B4 
C D 4 



ILLUSTRATIVE HANDS. 



15 



Trick 9. 


A 

9 9 


"\ 


Trick 


: 10. 


A 

* * 


~> 


D 










C 


D 


* 
* 

*_ 








* A * 


C 








B 




A B 5 

C D 4 


• 








B 




AB6 
C D 4 



Trick 9. B throws the 4 h., for A must lead a 
spade or another heart. 



Trick ii. 



D 






v 






9? 


9? 


9? 


9? 


9_ 


J? 



A B 7 
C D4 



Trick 12. 




Y 9 



c 



A B8 
C D4 



It was late in the hand when B had the chance to 
lead the 10 of his suit, but in accordance with sys- 
tem he did so. 

Trick 13. A has the last trump, and A B make 
3 by card and game. 

THE HANDS (B's has been given). 

D's Hand. A's Hand. C's Hand. 

S. K., qu., 9, 6. 8, 7, 5, 3. Kn., 10, 4. 

H. Kn, 2. K., 7. A., 6, 5, 3. 

C. 8, 7, 5, 4. Kn., 3, 2. A., k., 10, 9. 

D. 5, 4, 3. Kn., 10, 9, 8. A., qu. 



1 6 WHIST IN DIAGRAMS. 

Remarks. — It does not matter whether the suit 
of four or five was opened originally with the highest, 
or with a high card perhaps not as high as that after- 
ward played. If on the second lead there is in hand 
a card higher than that led, there were five of the suit 
originally ; if there are two higher, there were six ori- 
ginally. The value of this information can be ap- 
preciated. Suppose that the diamonds could at once 
have been exhausted, B then takes a spade trick and 
leads the 10 h. He must hold qu., 9, and one more. 
A of course could regulate his discard upon four 
sure tricks. 



HAND 5. 

AMERICAN LEADS, No. i. 

Lead from original fourth best in plain suit and 
in trumps. 

Score, A B, 4 : CD, 5. A. d. turned. 

A's Hand. 

S. Kn., 9. 

H. K., 10, 9, 8, 4, 3, 2. 

C. 2. 

D. 6, 3, 2. 



THE PLAY. 



Trick i. 




<P 



D 



A Bo 
C D 1 




Qu. h., to show no more when kn. is played. A. W. 
/., page 99. The advantage of the American lead 
is at once apparent, and B can see the probably won 
game if his partner's suit is long enough. 



i8 

Trick 3. 






o o 



WHIST IN DIAGRAMS. 



10 




~> 



o 






A B 1 
C D 2 



Trick 4. 



*** 

a a 





o 

A 



••• . a 
a"**a 



D 



A B 2 
CD 2 



7 d., the American lead of the trump. A is now 
satisfied that the game will probably be made. 

Trick 4. It may be that B holds ace c, but if so 
he can make it later. A will not risk the chance, 
for D has proclaimed kn. c. 



Trick 5. 








°0° 

o v o 






0°0 









0~0 




k 







D 



A B 2 
CD3 



Trick 6. 



* 
* 

A * ■♦ 

A V 

1 J A A U ~ 

4 *] -<- 



A B2 
C D 4 



5 c, because ace or 9 must be with partner, or 
both will make ; ace c, in order to give D control 
of suit. 



ILLUSTRATIVE HANDS. 



19 



Trick 7. B 



r 













•?• 4* 









4. /. 


c 


4» . 4» 

* > 




4» 4» 




♦ * 




* 




4» 4» 




A B 3 
C D4 

9 c, best to force a trump. If C had played s., B 
would have taken with ace. 

4 h., to show the other two low hearts in play. 



Trick 9. B 







~> 



fifui 



Trick ii. B 






D 



A B 5 

C D 4 



Trick 10. 







♦ * 
♦ 

4 4 






* 










* 









A B6 
CD4 



A * 



♦ ♦ 



A A 



^ 



<? 






D 



A B7 
C D4 



Trick 12. 






V. 



s? 

<5? 



A ' A 

A A 



D 



A B8 
C D4 



20 



WHIST IN DIAGRAMS. 



Trick 13. 




°^0 
o 



V 







AB9 

C D4 



A B have 3 by card and game. 

THE HANDS (A's has been given). 

B's Hand. D's Hand. 

A., 6, 5. Qu., 10, 7, 2. 

H. 7, 6. Qu., kn. A., 5. 

C. A., 9, 8, 7. K., 4, 3. Qu., kn., 10, 6, 5. 

D. Kn.. S, 5. Qu., 10, 9, 7, 4. A., k. 



C's Hand. 
S. K.,8,4,3 



Remarks. — It is easy to see by how many plays 
the game could have been saved by C D but for the 
informatory lead. Suppose that by the old way A 
had played either 4, 3, or 2, B would have played kn. 
and D ace ; D would lead back the heart through the 
strong up to the weak ; A could make the k. h., and 
no more. Or suppose that A had led a short suit, a 
once tolerated plan, five tricks were sure for the op- 
ponents ; or if his lead had not been interpreted by 
system, there were not nine tricks in his hand and his 
partner's. Reading the hand, B forced the play from 
first to last, and was warranted in so doing. The 
American leads are giving prominence to the argu- 
ments in favor of the leader above the dealer, al- 
though one of the dealer's cards becomes a trump. 



HAND 6. 

THE NEW PLAY, No. i. 

The first hand played in this country, after the 
invention of the kn. lead at foot of royal sequence 
with more of suit. 

No score. 5 h. turned. 

A's Hand. 

S. A., k., qu., kn., 7, 6, 2. 

H. 8,7,6. 

C. Qu.,8. 

D. 9. 



Trick i. 



THE PLAY. 

Trick 2. 



A A 

* * * 

A 
A A 



J&.1 






D 



A B 1 
C Do 




A ! A 
A*4 



D 



A B 2 
C Do 



Trick 1. The kn. play, instead of the k. as for- 
merly. A. W. /., page 130. The qu. following the 
kn. lead proclaims five more of the suit. 



22 
Trick 3. 



WHIST IN DIAGRAMS, 



Trick 4. 







S? 


s? 








9? 9? 



9 v 
9/ 9 



D 



A B3 
C Do 







^V 



s? 


9? 


9? 


<P 


<? 


9? 



9?" <?" 

9? 9? 

9? 

9? <? 



D 



AB 4 
CDo 



Trick 5. 







Trick 6. 



* 
4. 4. 



* 




♦ 
* 



D 



A B6 
CDo 



A now makes all the spades, and B the ace c and 
last trump ; 7 by card and game. 



THE HANDS (A's has been given). 

6's Hand. B's Hand. D's Hand. 

S. 4, 3. 8, 5. 10, 9. 

H. 10, 3, 2. A., k., qu., 4. Kn., 9, 5. 

C. Kn., 7, 5. A., 9, 4, 3. K., 10, 6, 2. 

D. Qu., kn., 10, 8, 7. 5, 4, 2. A., k., 6, 3. 



ILLUSTRATIVE HAXDS. 23 

Remarks. — By the new order of play, A, at Trick 
2, has the opportunity of showing five more spades 
in hand, which of course he could not have done by 
the former order of k., then kn. It is evident to B 
that, when 9 falls on first round and the trick is not 
taken, first, that the kn. is not the head of a sequence, 
and, second, that A has the other honours. When 
the qu. of s. is neither taken nor trumped, the rest 
of the suit is proclaimed with A. The fortunate hold- 
ing of the qu. a, and the unfortunate passing by D 
of the 3 led, gave A B the game, but the principle of 
play informed B that he must, if possible, give A the 
lead. 

A having thrown the kn. as the lead, the a., k., 
and qu. are indifferent cards, and the language of 
his next play is decisive. Had he played ace, he 
had but one more beside the honours, k. but two 
more, while qu. show r ed three. A. W. I., page 31. 

The first five Hands are from actual play, illustrat- 
ing the three original American Leads, which are the 
invention of Mr. N. B. Trist, of New Orleans, La. 

Hand No. 6 and many following Hands illustrate 
the variety of leads under the New Play, which 
orders different openings from those formerly prac- 
ticed. They are distinct and apart from, but never- 
theless they grow out of, the original invention. 
They demonstrate the advisability of leading from a 
suit in such manner that the higher cards of it, or 
the sequence cards of it, may be inferred. The sec- 
ond lead informs of the number of lower cards of the 
suit cards held. 



24 WHIST IN DIAGRAMS. 

The business of the New Play is with sequences, 
developing them by system. It is the extension of 
the principle of American Leads which provides for 
the expression of the conversational power of the 
cards. 

All these leads are accepted and adopted by 
American Whist players, and as they are of American 
origin, are classed and designated as American leads. 
Nearly all of them are in practice by the players of 
the English game, as far as they may be available in 
that game, but the honour-count interferes with their 
usefulness in estimating the quality of play. 

Whenever in opposing club-play the hands that 
are dealt are overplayed by duplicate whist method, 
the points and not the games made by each party 
are kept ; and if in such play the laws of American 
Whist are observed, the value of system in order of 
leads is easily demonstrated, not only by the gain of 
tricks, but in the proper manner of making them. 



HAND 7. 

PLAY OF THE SEXIEME SEQUENCE. 
Score, A B, 5 ; C D, 6. Ace c. turned. 

D's Hand. 

S. A., k. 

H. 4- 

C. K., 8, 4, 3, 2. 

D. K., qu., io, 9, 7. 



Trick i. C 

m 



9 9 

9 
9 9 

9 9 




^ 



THE PLAY. 

Trick 2. 



9 9 



9 9 



9 



9 



A Bo 
C D 1 



9 
9 
9 



9 9 

9 ^ 

9 9 

9 9 



o o 



"\ 



|9 9 

9 
9 9 



A Bo 
C D 2 



The sequence is proclaimed. D's high discard is 
a call, but A has also called. C has but one trump, 
and plays his suit again to see if D persists, and, if 
he does and A has no more hearts, to force a trump. 



26 
Trick 3. 



9? 

9? 9? 
9? 

9? 9? 



Trick 5. 

r 



C 

? 9? 

9? 9? 
9? 

t 9? v 9? 

£> 9£ 

I 


10 



c 

9? 



WHIST IN DIAGRAMS. 

I Trick 4. C 



> 



9? 


9? 


9? 


9? 


9? 


9? 



A Bo 
CD 3 



*A* 

A ' A 

*, * 

A "^ A 



~\ 







A B 1 
CD3 



A A 



A A 



Trick 6. 



A 1 
A 




m 



AB 2 
CD 3 













n 

OB 
,0 



A B i 
CD 3 



Diamonds must be A's suit, and B of course plays 
for it. 



Trick 7 




c 








Trick 8 




c 








r 









r 


~~*~ 




A 


*A* 

• a • 

*7* *A* 









4 
4 


B 


A 


A A 

A A 




* 




* * 


B 


A A 




* 




A 






A A 




A A 




♦ ♦ 












A A 






* 






* 

A*A 




D 


D 


A B4 


A B4 












c 1 


>3 












c r 


>4 



ILLUSTRATIVE HANDS. 



27 



A plays the club to force the lead. It is evident 
that A's tenace in clubs is of no service, for D will 
neither lead trumps nor be over-trumped. 
Trick 9. C Trick 10. C 



4. 4. 

* 

4. 4. 



V 



♦ * 



* ♦ 



* * 



4. 4. 



AB 5 
C D4 



r 












0°0 

o o 





o 

o 



D 



AB 5 
CD5 

A 



D will not have the lead, and throws it back, 
is now in a quandary. If he plays the spade, it may 
be up to the tenace of ace, k., kn., or he may let C in 
to make the hearts. If he plays the diamond, C may 
have k., but it is more likely that D has it. C may 
have 9 d., and D k., in which case D must take, and 
lead the spades possibly to a single trick by B. If 
D originally held ace, k., kn., or ace, qu., kn. s., he 
would not, with k., qu., 10, 7 d., have discarded the 
spade, for the ace and kn. d. in A's hand must make. 
A therefore leads the diamond. 



Trick ii. 



*A* 

A ' A 

A*A 



A A 
A A 



V 



A A 
A 

A A 



A B 5 
C D6 



Trick 12. 




28 WHIST IN DIAGRAMS. 

Trick 13. D makes k, d. ; 2 by card, and game. 
THE HANDS (D's has been given). 

A's Hand. C's Hand. B's Hand. 

S. 10. Kn., 7, 4, 2. Qu., 9, 8, 6, 5, 3. 

H. 8, 7, 3. A., k., qu., kn., 10, 9. 6, 5, 2. 

C. A., 9, 7, 6, 5. 10. Qu., kn. 

D. A., kn., 8, 4. 5, 2. 6, 3. 

Remarks. — It is an unusual thing for a sexieme 
sequence to make ; but if not supported by trumps, 
it can help the partner in the matter of discard. 

The lead and follow is a special play to indicate 
the powerful suit. When it is seen that no card can 
take either kn. or 10, the holding is proclaimed. 



HAND 8. 

Play of sexieme sequence in trumps. 

Score, A B, 5 ; C D, 4. 8 d. turned. 

D's Hand. 

S. K., kn., 9, 4, 3. 

H. A., 6, 4, 3, 2. 

C. Kn., 8, 4. 
D. 



Trick i. C 
o 



o 

o 



^ 



THE PLAY. 

Trick 2. 



-2.. 
D 



B 



A Bo 
C D 1 



O 
A O o 

•o 



o 
<> o 



"\ 



D 





B 

o 



A B o 
C D 2 



In trumps, the 10, then 9. A. W. I., page 31. 



30 



WHIST IN DIAGRAMS. 



Trick 3. C 




0% 


















9 <? 













Trick 4. C 



A Bo 
CD3 




?~ 


<? 


<? 


9? 


<? 


_?- 



^~0 
o 
o <> 



D 



Trick 5. 



A Bo 
C D 4 



4. 4. 
4. 4. 






E 



D 



A B 1 
C D 4 



Trick 6. 



* 











^ 



A B 2 
C D 4 



The 10 c irregular, but justifiable, C did not want 
a low card to make. D throws kn., for it can take 
no trick, and if the lead is from a long suit of low 
cards will be in the way. 
Trick 7. 

r 



A wi 



9? 9? 



id* 



'V 



9? 

9 9 



A B 2 
CD5 



Trick S. 



^% 




v. 1 * 



* B 



A B 2 
C D 6 



ILLUSTRATIVE HANDS. 



31 



The k. s., instead of the club return, to show the 
9 in hand. 



Trick 9. 



* 



4» * 



"% 




D 



AB3 
C D 6 



Trick 10. 




k? 9? 
k? v 



AB3 
C D 7 



B played k. c. in order to keep his partner in con- 
trol of the suit. He lost a trick by so doing, but 
could not have saved the game. 

Tricks n, 12, and 13. C's clubs make, and C D 
have 4 by card and game. 



THE HANDS (D's has been given). 

A's Hand. C's Hand. B's Hand. 

S. A., qu., 6, 2. 8. 10, 7, 5. 

H. K., qu., kn., 5. 8. 10, 9, 7. 

C. A., 6. 10, 9, 7, 3, 2. K., qu., 5. 

D. 8, 6, 4. A., k., qu., kn., 10, 9. 7, 5, 3, 2. 



Remarks. — The hand is given exactly as it was 
played. D is famed for his unblocking propensity. 
One of his companions says of him, " He would n't 
get in the way of anything, not even a locomotive." 



HAND 9. 

Play of the royal sequence and one. 
Score, A B, 5 ; C D, 4. 5 s. turned. 

C's Hand. 

S. 7. 

H. 10, 6, 4, 2. 

C. A., k., qu., kn., 6. 

D. Qu., kn., 3. 



Trick i. 



B 



THE PLAY. 

Trick 2 



A A 
A A 
4» A A 4» + 





A B o 
C D 1 

C has shown his strength; his partner has played 
the 7, and may be strong in trumps. C will not draw 
another club, for D may not then be able to return 
the suit. The play of D and A indicates a double 
call. 



ILLUSTRATIVE HANDS. 



33 



Trick 



D 






cp 




IM 










F ; A 



A B 2 
C D i 



Trick 4. D 



A A 



A A 
A A 

A A 



^ 



A B 2 
C D 2 



Trick 5. 



*A* 
♦ *♦ 

**A 



IA 




" *" 



4> A 
A A 

A A 



AB 2 
CD3 



Trick 6. 







* * 

A A 

♦ 

A A 


V 


*A* 
A A 

A V A 






A A 

A A 

















A B 2 
C D 4 



A declines to take the qu., and D continues the 
force. 



Trick 7. 



A A 
*, A 



K A ^ 



A A 




c 



A A 

A 

A A 



A B 2 
CD5 



Trick 8. 



JjgX I w 



A . A| 

A ' A 

A f A 




A B 3 
CD5 



34 
Trtck 9. 



B 



O 
O 



D 

0~~^ 


o 



WHIST IN DIAGRAMS. 

Trick 10. D 



c 



fl A 
p.' Jn. 
s 

A B 4 
CD5 



B ;#f f 



9? 










9? 9? 




9? 9? 

9? 9? 


7~" <p 




9? 9? 




9? 9? 




-<? 



A B 4 
C D6 



C will not cover, for ace and kn. h. are beyond. 



Trick ii. 



K? 9? 

B k? 9? 

k> 9? 



D 


"> 


* 




+ 


4- * 

A 


* 


4. 4. 



Trick 12. D 
[0 ^0 
°0° 

o v o 



j0~~0] 

BO 01 

o 1 



o o 



A B4 
C D 7 



"Arm"] 



^4- 



9? 
9 9? 



AB4 

CDS 



Trick 13. C plays 10 h., and C D have 3 by card 
and game. 



THE HANDS (C's has been given). 
B's Hand. D's Hand. A's Hand. 



S. 10, 9. 

H. Kn., 8, 7, 3. 

C. 10, 9, 8, 2. 

D. A., 6, 4. 



K M qu., kn., 8, 6. A., 5, 4, 3, 

A., qu. K., 9, 5. 

7, 3- 5. 4- 

10, 9, 7, 5. K., 8, 2. 



ILLUSTRATIVE HANDS. 35 

Remarks. — The discards of D are as good as his 
play of the sequence. The persistency of D in the 
trump suit, particularly on the eighth round, when he 
saw that but one more trick could be gained by A B, 
was good play. 

All plays of the royal sequence and others (not the 
10) are made with the kn. lead. If one more card 
is held, the ace follows ; if two more, the k. ; if three 
more, the qu. 



HAND 10. 



Play of ace, k., and three. 

Score, A B, 5 ; C D, 5. K. d. turned. 



Trick i. 



D 



A A 



V 



*A* 



B's Hand. 
S. Kn., 9, 6, 3. 
H. 10, 4. 

C. A., 5. 

D. Qu., 8, 6, 3, 2. 


THE 


PLAY. 

Trick 2. 



A a 

A A 

A 
A A 



A B 1 
CDo 



D 



♦ ^* 







Trick 1. The ace instead of the k., marking five 
of the suit. B, seeing the 8 fall, plays the 9 ; for if 
the 10 is not with his partner, he may by calling 
block the suit. See A. W. /, page 362. 



ILL US TRA TIVE HANDS. 



37 



Tr 


ick 3 




A 


"> 


D 



























o 







AB 2 
CD i 



Trick 4. 




A 

S? 

9? 9? 



B 



9 9? I 



A B 2 
C D 2 



Trick 5. 



,> 




9? <? 






9? 






9? 9? 










AB 2 
CD 3 

Trick 5. D notes that the 2 does not fall, and 
places it and the kn. with C. 

Trick 6. A plays k. second to take the trick if 
possible and return the trump. 

Trick 7. i 



D 



9 
9 

9 





o o 



"\ 




o 
o o 



A B4 

CD3 



Trick 8. 



D 



4. * 








V_ 






















o 



A B 4 
C D 4 



38 

Trick 9. 
I* * 



WHIST I A' DIAGRAMS. 
A Trick 10. A 

♦"1 ~v 



o 

0% 




J 



A B 5 

CD4 



L_*_J 






O C 



A B 5 
C D c 



Trick ii. A 









s? 



<9 



J 



A B 6 
CD 5 



Trick 12. A 






A^A 



*_♦] 



* L 



.2. A 

i + . 



A B 7 
CD 5 



Trick 13. A 



Egrn 



^fl»_— -,u 



♦ * 
* 

* 4 



isfffi 



w~ c 



\M 






A B have 2 by card and game 



A B8 
CD5 



ILLUSTRATIVE HANDS. 39 

THE HANDS (B's has been given). 

D's Hand. A's Hand. C's Hand. 

S. 10, 7. A., k., 5, 4, 2. Qu., 8. 

H. A., k., qu., 6, 3. 7, 5. Kn., 9, 8, 2. 

C. Qu., 10, 9, 7, 4. K., 3, 2. Kn., 8, 6. 

D. K. Kn., 7, 4- A., 10, 9, 5. 



Remarks. — The ace play at head of suit is now 
adopted in many instances whenever five cards of 
such suit are held. Formerly the k. was played 
whenever both ace and k. were in hand. All the 
particulars concerning present play, with reasons for 
its supersedure of the former, are given under the 
headings of ace play in American Whist Illustrated, 
pages 30-38, inclusive, and the following summary. 

It is quite infrequently the case that a player who 
originally opens a suit headed by the ace holds less 
than five (the exceptions are all provided in the order 
of play), and whenever that card is led in plain suit 
and not at once followed by another of the same suit, 
there is always a long and strong hand to be played 
for by partner. 



HAND 11. 

Ace play with 9 fourth best. 

Score, A B, 4 ; C D, 5. 10 d. turned. 

A's Hand. 

S. A., qu., 10, 9. 

H. 9,8,6,3. 

C. 8,5. 

D. Qu., 7, 4. 



Trick i. 






V4 



THE PLAY. 



Trick 2. 




A B 1 
C Do 




0^0 

o o 



D 



A B 2 
C Do 



Trick 1. It is the rule in Short Whist when ace, 
qu., 10, 9, or ace, kn., 10, 9, are held to lead the 9, but 
analysis shows no ^advantage by such play, whereas 
if the k. is anywhere single, a trick is made by the 
play of the ace, and the tenace remains. The 9 can 
in no instance be properly led as fourth best, except 
when k. kn., and 10 are held. 



ILL US TRA TIVE II A ADS. 



41 



Trick 2. A has no other trick suit, and by the 



fall of the cards B is calling. 



Trick 3. 



Oj 

o o 



V 



00] 



o o 
o 



OJSJ 



D 



A B 2 
C D 1 



Trick 4. 







S? V 








<v> 




v m 




SLJ? 






\ : ■ t 




9 


Eh •■» 




















<? 




-e 



A B 2 
C D 2 



Trick 3. The 2 d. by B to throw the lead. 



Trick 5. 




z. 






<? 


<p 


<v> 


<p 


^_ 


_SL 




A B 2 

C D 7 



Trick 6. B 

A ' * 
*.* 
A^A 



A A 
A A 



A 4* 

* 
A A 




D 



A B 2 
C D4 



Trick 7 




B 
0~"~0 








Trick 8 




B 


% 
















A A 









A<C 






°"H^ 




i 


<? 


C 


A A 






D 


C 


nSfffl 








A A 




A A 










3h8u 









<? 




A A 


J 










A B 3 
C D 4 



D 



A B 4 
C D4 



42 
Trick 9. 



WHIST IN DIAGRAMS. 



B 



A * 






"> 




<? 9? 



9? 9 



D 



A B 5 
CD4 



Trick 10. 



J* A 

* * 

A 
A A 



A * 
A A 



^ 



*A* 

A ' A 

A 4 ? A 






9 9? 



A B 6 

CD4 



A must have another spade to lead. 



Trick ii. 



4. 4. 




A 



V. 



A A 

*A* 

A 'A 

A 






D 



A B 7 

CD4 



Trick 12. B 

A A 

A A 



RFH 




■> 



9 9? 






D 



A B8 
C D 4 



TriGk 13. B plays last trump, and A B make 
3 by card and game. 

THE HANDS (A's has been given). 

C's Hand. b's Hand. D's Hand. 

S - 8 ' $> 2 - Kn., 7, 6, 4, 3. K. 

Jf * ? u \ , Kn > 5- A., k, 10, 7 , 4> 2. 

u A -' kn -> 7i 6, 4, 2. 10. K., qu., 9, 3. 

D> K ->9> 3- A.,8,.6, 5, 2. Kn., 10. 



HAND 12. 

Play of k., qu., and three. 

Score, A B, 4 ; C D, 8. 3 c. turned. 













B's Hand. 












S. Kn., 9, 
H. A, 3. 

C. K., kn 

D. 8,6. 


8, 4, 2. 
,6, 2. 


THE 


PLAY. 


Trick i. 




A 

9 


% 


Trick 2. 


A 

9" 9 

9 9 

9 9 


~\ 




^9 

9 9 

9 9 






9 9 
9 9 


C 


D 


9 9 

9 
9 9 






9 9 1 

9 
9 9 

9 
9 9 




D 


9 


C 
























9 










- B~ 

A B 1 
C Do 




B 


A B 2 
C D 



The k. was formerly played when k., qu., and 
others, no matter how many, were held. Now A 
leads qu. from five in all, k. at the head of the suit. 
See American Whist Illustrated, fifth edition, pages 
30 and 130. 



44 

Trick 3. 



WHIST IN DIAGRAMS. 










a * 

♦ 
* * 



A B 3 
C D o 



Trick 4. 



WW^ 



D l 




^>J€ 1 






~~\ 



r o~ 


~Oj 





<> 









c? v V 



A B 4 
C Do 



Trick 5. 



D 



9? 9? 



*\ 




m 

m 
B 




AB4 
C D 1 



Trick 6. 



D 



om 



o 


o 



0% 





o 



A B 4 
C D2 



Trick 7. 



D 



^> 




^M 








tw8 









1mO 


















"V" 

* 








A B4 
CD 3 



Trick 8. 

r 


A 
*** 




* * 




■5- * 


D 


•!♦ 






* * 




* 




* 








B 



4. * 



A B 5 
CD 3 



B passing the ace d. puts D in a quandary. If he 



ILL US TRA TI VE II A A 'L>S. 



45 



leads the small diamond, A must make the qu., and 
D does not desire the lead to be with A. If D leads 
the club, A will probably take, for C cannot have 
the kn. 



Trick 9. A 



D 







o 



& 



"\ 



» 



A 

B 



V 

o 



A B 6 
CD3 



Trick 10. 



D 



A 






<9 






A B6 

CD4 



Trick ii. 



r 



A A 

A 
A A 

A 4 A 




A B have 3 by card and game. 



46 WHIST IV DIAGRAMS. 

THE HANDS (B's has been given). 

D's Hand. A's Hand. C 's Hand. 

H £-' 6 - A -^ u -'3- 10,7,5. 

H. Kn 10,5. K., qu., 7 , 6, 2. 9,8,4. 

^ A "*,7,5>3- 10,9. q u . >4> 

D - A " k " 4 ' Qu-. kn., 5. 10, 9, 7, 3, 2. 



Remarks. -The play of the qu., signifying five 
m suit is now most general. The following play 
determines usually the reason of the lead. Although 
the lead of qu. belongs to a variety of combinations, 
the availability of it is easily shown by analysis as 
applicable to them all. 



HAND 13. 

The lead from k., qu., kn., 10. 

Score, A B, 3 ; C D, 3. 9 d. turned. 

A's Hand. 

S. K., qu., kn., 10. 

H. 4, 3. 

C 7,6. 

D. A., qu., 10, 5, 3. 



Trick i. 



THE PLAY. 

Trick 2. B 



* 



D 



AB 1 
C Do 






























V 



10 




o 



D 



A B 2 
C Do 



With this sequence and no more of the suit, the 
lead in American whist has been k., while in English 
whist the 10 has been designated as the lead. Now 
that the new play from this sequence and others of 



4 8 



WHIST IN DIAGRAMS. 



the suit allows the play of the 10, followed by the 
honour that designates the number of the suit, there 
is a special reason for persistence in the American 
play. 

A sees that, unless the ace s. is held up by the oppo- 
nent, his partner holds that card and at least two more. 
He plays the 10 of trumps, that card being higher 
than the one turned. The result does not determine 
the location of the k. or km, save that neither of 
them can be with D. It is useless, then, to hold ten- 
ace in the trump suit. 



Trick 3. 




B 

o <c> 



o 



0°0 

o o 



A 



A B 3 
C Do 



Trick 4. 




It is evident that C holds k. A is desirous to 
know what D's discard will be. 



Trick 5 




B 






r 


<? 










V 




V 9? 


c 


V 




V 9? 








<? 




<? 9? 




s? 










<? 







D 



A B3 
C D2 




Trick 7. 






ILLUSTRATIVE HANDS. 



Trick 8. 






4. * 

A 






D 



C 



^ 



A B4 
CD3 



* * 

A * 

*** 

♦ * 



49 



^ 




A A 
♦ 



D 



A B 5 

CD3 



Trick 9. 






B 








4, 4, 
4^j. 

A 



A 
A 



D 



A B6 
C D ^ 



Trick 10. 



[4. 4. 

4. 
4. 4. 



f 

u 




"% 







o 






D 



A B 7 
CD3 



Trick ii. B 




Trick 12. 




V. 



B 




4, 4. 








4. * 4. 


*A* 

A S A 

*.♦ 
*** 







D 



A B9 
CD3 



5o 



WHIST IN DIAGRAMS. 



Trick 13. B 







* * 

*** 

4* 4* 






k 

















^^ A A B 10 

CD3 

A B make 4 by card and game. 

THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 

S. 9, 2. A., 6, 3. 8, 7, 5, 4- 



H. 


A. 


kn. 


7- 


Qu., 10, 8, 2. 


K., 9, 6, 5. 


C. 


A. 


qu. 


8, 5» 3- 


Kn., 9, 4. 


K., 10, 2. 


D. 


K. 


kn. 


6. 


8, 4, 2. 


9, 7- 



Remarks. — Our original play of k., then 10, has 
been recently adopted by English authority. The 
proper leads and plays from this combination with 
other cards of the suit are all given in America?i 
Whist Illustrated, under the order for leads and in 
the text of the Summary. 



HAND 14. 



Play of qu., kn., 10, and three. 

Score, A B, 6 ; C D, 6. 3 h. turned. 

A's Hand. 

S. kn. 

H. 10, 6, 5, 2. 

C. Qu., kn., 10, 7, 5, 3. 

D. Qu., kn. 



Trick i. 



THE PLAY. 

Trick 2. 



* * 
4. 4. 



V. 



mm* 



I 

A 



D 



A Bo 
C D 1 



Trick 3. B 



9 9? 




V. 



<9 
A 



9 
9 



D 



A B 2 
CD 1 



\Q 



10 



o 


o 



OJ0M 



I 



,0 


















D 



A B 1 
C D 1 



Trick 4. 



<? "<? 



<? 9 



9 



<^~^ 

9 
9 ^ 






A B3 
C D 1 



52 
Trick 5. 



WHIST IN DIAGRAMS. 



Trick 6. 







* A 




V 






A. A 
A* A 
A A 


! 


* 






A A 

A* 


_*__ 




A * 




A A 

A 
A V A 




A 








A A 







D 




O 




AB4 
C D 1 



Trick 6. The 8 d. a very pretty coup, the under- 
play through the strong suit. 



Trick 7. 



A A 
A A 
A A 



B 



V 



*A* 
A A 

A A 

A 



O 


o 



AB6 
C D 1 



Trick 8. 



B 



9 9? 
9? 9 



V 



4 * 



A • A 

«*• 

A ' A 

A*A 




o 



A B6 
CD2 




D 



AB6 

CD3 



Trick 10. 



r 














9? ^<? 







D 



AB6 
CD4 



ILL US TEA TIVE HANDS. 



53 



Trick ii. 



r 



B 






D 



AB6 
C D 5 



Trick 12. 




AB6 
C D6 



Tr 


ICK I 


3- 


B 






r 







c 


0°0 









;iS| 




o o 




irg i 




H 















A B7 
C D6 



A B make the odd card and game. 



THE HANDS (A's has been given). 

C's Hand. B's Hand. D's Hand. 

10, 8, 7, 6, 5, 2. Qu., 9, 4, 3. 

A., qu. 7, 3. 

K., 9. A., 8. 

A., 8, 5. K. s 9, 7, 6, 3. 



S. A., k. 

H. K.,kn., 9 ,8,4 

C. 6, 4, 2. 

D. 10, 4, 2. 



HAND 15. 

Play of qu., kn., and two small. 

Score, A B, o ; C D, o. 2 s. turned 

C's Hand. 

S. K.,3. 

H. 8, 6, 5, 4. 

C. 7, 4, 2. 

D. Qu., kn., 6, 3. 



Trick i 




THE PLAY. 

Trick 2. 



D 





* * 

* 

4. 4. 






* 






* * 

4. 4. 


* 








-<- 



A B 2 
C Do 



Trick i. The qu. d. from qu., kn., and two below 
the 7. A. W. /., page 43. 

Trick»2. The ace c. the proper play, returning qu. 
to certain k., kn. 



ILLUSTRATIVE HANDS. 



55 



Trick \. 




D 



c 



. -rV' 



AB3 

C Do 



Trick 4. 



V 

O 




D 

* 4* 

4. 4. 



4. a 
4. 4. 




A B 4 
C D o 



ICK 5 




D 










4» 

4. 4. 








SKI 




4» • 4» 

4» 
4. 4. 

*** 


A 




H ^ 






c 




A ] 
C I 


34 
) I 



Trick 6. 




A B 4 
C D 2 



Trick 7. 



4» * 



^> 



C 






A B 4 
C I) 3 



Trick 8. 






♦*! V 



* 

♦ "* 

♦ * 






9? <? 






A B 5 
CD3 



56 

Trick 9. 



9 




WHIST IN DIAGRAMS. 



Trick 10. 



9~ 


~<? 


9 


9 


9 


9 




J 



A B 6 
CD3 



D 



.>" 























































_0__ 







AB7 

CD 3 



Trick 9. The ace h. a fine play, in order to lead 
the ace d. and save the game. 



Trick ii. 




D 



9 9? 
9 9 
9 9? 



9 


9 


9 
9 V 


9 

9? 


9 


9 



Trick 12. 



A B 7 
CD4 



Trick 13. D 



9 

9 



D 

" 


o v o 
o o 




0^0 

o o 
o o 



A B7 

CD5 







4 ♦ 






9 9 
9 9 






*** 

9 9 

9 9 9 


0"0 













A B7 
C D 6 



A B have the odd card and save the game. 





ILLUSTRATIVE HANDS. 




THE HANDS (C's has been 


given). 




B's Hand. D's Hand. 


A's Hand. 


s. 


io, 9, 8. A., qu., 7, 5, 4. 


Kn., 6, 2. 


H. 


A., kn., 7, 3, 2. K. 


Qu., 10, 9. 


C. 


A., qu. 8, 6, 5, 3. 


K., kn., 10, 9 


D. 


A., 7, 5. 9, 8, 4. 


K., 10, 2. 



57 



Remarks. — The lead of the 3 d. would have lost 
the game. The hand was closely contested and well 
read by all the players. 

The argument in behalf of leading qu. when kn. 
and two smaller than the 7 are held is that if the ori- 
ginal trick is taken, as it is likely to be, by a lower 
card than the kn., neither the qu. nor kn. have chance 
of making. If, however, qu. is led, either ace or k. 
must be played in order to take it, and but one high 
card is left against the kn., which is guarded. 



HAND 16. 



Lead from tierce sequence to knave. 



Score, A B, 5 ; C D, 5. 6 c. turned by C. 



B's Hand. 

S. Kn., ic, 9, 6, 4, 3. 

H. K., kn., 5. 

C. 10, 3. 

D. A., qu. 



Trick i. 



ff 



V 



A A 
A 

A A 






THE PLAY. 

Trick 2. 



A Bo 
C D 1 



D 



*>- 




4. 4. 






4. 4. 
4. 4. 


4. 4. 




* * 




* 
* 










♦ 




A B o 
C D 2 



ILLUSTRATIVE HANDS. 



59 




Trick 4. A 



K> 



D 






O O 




o 
o 
o 



AB 1 

CD3 

D knows that C has the other two clubs or no 
more. 



Trick 5. 



D 



<? 



<? 




Trick 6. 




Trick 7. 




A 
___ 

O 



"% 



v 


o 







AB4 

CD3 



Trick 8. 



D 







* * 










♦ 

♦ ♦ 






* 






















<y 



A B4 

CD4 



6o 



WHIST IN DIAGRAMS. 



Trick 9. 



D 



S? 





A 





~0 















9 <? 



9? <? 



<? v 



A B4 
CD5 

A does not trump, for C has not kn. h. 



Trick 10. 



r 



D 



? ' 


<? 


9? 


9? 


<? 


9 




Trick ii. 






A 



^ 



* * 
4* 






9? 9? c 



9? <? 



Trick 12. A 



D 



4. * 




B 



A B6 
CD5 



Trick 13. A 

o^o 
o o 
o 



9? 9? 



"> 



V Tr 



♦ ♦ 






o v o 
o o 






AB5 

CD5 



9? 9? 



A B 7 
CD S 



AB8 
CD 5 



A B make 2 by card and game. 



ILLUSTRATIVE HANDS, 6 1 

THE HANDS (B's has been given). 

D's Hand. A's Hand. C's Hand. 

S. A., 7. K.,8, 5. Qu.,2. 

H. A., 9, 6, 2. Qu., 10, 8, 7, 4, 3. 

C. Qu., 9, 5. 4. 2. A., kn., 8, 7. K., 6. 

D. K., kn. 10, 8, 6, 5, 4, 2. 9, 7, 3. 



Remarks. — This was very pretty play for the 
reading of the hands. At the 10th round, when D 
did not lead kn. h., A saw the 4 tricks which gave 
him the game. 

The lead of the kn. at head of the sequence is 
better than fourth best, more informatory, and much 
more likely to cause the fall of high cards. 



HAND 17. 

The play of the aces. 

Score, A B, 3 ; C D, 5. 2d. turned. 

A's Hand. 

S. K., 6, 2. 

H. K., kn., 9. 

C. A., qu., 7, 6, 2. 

D. A., k. 



Trtck 1. 



ft * 



4 

a 4, 



C V A 

A V A 



A A 



\A 



THE PLAY. 

Trick 2. 



A 



D 



A B 1 
C Do 



C ft 




eAw 



v. 



B 




9? 








9? 


^ 9" 
*** 

<? 9? 







D 



A B o 
C D 2 



The ace from five. The 9 a probable call. 



ILLUSTRATIVE HANDS. 



63 



Trick 3. 




* A* 



D 



A B3 
C Do 



Trick 4. B 







A ' A 



D 



A B4 
C Do 



B announces his suit before the play of a trump. 
Seeing fall of the 9 s. second hand, B continues 
his suit. The k. s., to be out of the way. 



Trick 5. B 




O O 



V. 





I I 

A 



O 
O 



A B 5 
C D o 



O 




'0~ 


















^ 



V 









D 



A B6 
C Do 



A plays two rounds of trumps to help the strong 
suits. 



6 4 

Trick 7. 



9 <P 



WHIST IN DIAGRAMS. 



B 

9 



v. 




7 <? 



9 ^ 



D 



A B 7 
C D o 



Trick 8. 




V 


1? 


<p 


9 


<v> 


9 



A B8 
C Do 



The 8 s. second hand is the play of the hand. If 
C trumps the heart, he cannot save the game. He 
sees that D can have no more spades, but may be 
long in hearts. As A did not follow ace c. with k., 
D may have k. C, therefore, reserves trump tenace, 
forcing A to lead. 

Had A led the low club, C would have taken ; and 
if B had not trumped, C would have led the spade. 



Trick 9. 




a A 



v 



A A 

A A 



o.ol 

0<>0 
<o 



AB8 
C D 1 



Trick 10. 






o 

0% 



4* * 
4. * 






j 



ABo 
CD 1 



JLL US TRA TIVE HANDS. 



65 



Trick ii. 





<> 




A 








Trick i 


2. 


B 










r 


-> 




*"* 








D 


c 


m 






9? 

5L.5P. 


D 






4. * 








4. 4. 








A 




39 
) 2 












A B9 

CD3 



B is forced to lead the spade. 



Trick 13. D 




A B have 3 by card, and C D save the game. 

THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 



S. 8, 3, 4. 

H. Qu., 8. 

C. Kn., 10, 9, 8. 

D. Qu., 9, 7, 3. 



A., qu., kn., 7, 5. 
A., 5, 3. 

Kn., 8, 6, 5. 



10, 9. 

10, 7, 6, 4, 2. 

K., 5. 3. 

10, 4, 2. 



Remarks. — This hand shows very conclusively 
the quality of skill in play. Few players would have 
hesitated after losing seven consecutive tricks to have 
trumped a sure card. It makes all the difference 
whether C is obliged to lead, or whether he forces 
the lead upon the ninth trick. 



HAND 18. 



The play of the kings. 



Score, A B, 5 ; C D, 5. 7 d. turned. 

A's Hand. 

S. K., qu., 7, 3. 

H. Kn., 9, 2. 

C. 6, 2. 

D. A., 6, 4, 3. 



Trick i. 






1* * 



A 



^ 




THE PLAY. 

Trick 2. 



D 



A Bo 
C D 1 



•J* 




A B 1 
C D 1 



The k. s. from four and the best suit. The 4 s. 
in order afterward to show strength in the suit. 
The k. c. from four and the best suit. 



ILLUSTRATIVE HANDS. 



67 



Trick 3. 



!0 O 



o 

0% 




O ! 



A B 2 
C D 1 



Trick 4. 




B 

0~~ O 


0^0 

o o 



o 






0^0 

o o 
o 



D 



A B 2 
C D 2 



The k. d. probably the best of three in trumps, 
played to strengthen the partner's hand. A begins 
to echo. 

Trick 4. A passes, for if he loses control of the 
diamond suit, he will probably be forced with clubs 
or hearts. 



Trick 5. 




9? 9? 

9? 

9? 9? 
9? 

9? 9? 




9? 






9? 
9? 









D 



A B 2 
CD3 



Trick 6. 



^ 



9 



9?„9? 

9? 9? 

^^ 

9? 

9? 9? 



V 9? 

9? v 9? 
9? 9? 



9? ^1 
9? 

9? 9? 



A B 2 
C D4 



The k. h. from four and the best suit. 



68 

Trick 7. 



ISL-SJ 



WHIST IN DIAGRAMS. 





o 
o o 






D 



A B3 
C D4 



Trick 8. 



4» 4* 



4. 4. 



4. 4. 



"% 



4* 4* 
4. 4. 
4. 4. 




A B3 
CD5 



B trumps, for if D holds qu. he will make that 
trick and one in clubs. 

Trick 8. B must not play a spade ; it would be 
trumped. He must give D this trick in clubs. He 
cannot make another club, for A must have two 
trumps and three spades. 



Trick 9. 



4. 4. 
4. 4. 



4. 4. 



4. 4. 















c> 







A B4 
CD5 



Trick 10. B 

"V 




v. 



o 










D 



AB 5 
CD5 



/LLCS TRA TIVE HANDS. 



6 9 



Trick ii. B 




Trick 12. 





<? ~v 


c 






<? V 



V 





A B have 2 by card and game. 



THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 

S. 8, 5. Kn., io, 6, 4, 2. A., 9. 

H. A., k., 6,4. 10, 8. Qu., 7, 5, 3. 

C. 10, 9, 5, 3. A., 7, 4. K., qu., kn., 8. 

D. Qu., kn., 8. K., 9, 5. 10, 7, 2. 



HAND 19. 

The play of the queens. 

Score, A 13, o ; C D, o. 4 s. turned. 

A's Hand. 

S. A., qu., 6, 4. 

H. K. 

C. A., k., 10, 8, 3, 2. 

D. Kn., 10. 



Trick i. 



r 




* * 

■-!• 4* 
* 



THE PLAY. 

Trick 2. 



* * 



D 



A Bo 
C D 1 







D 



ABo 
C D 2 



Trick 3. 







<? 






<p 


9 




vW~ 








ABo 
CD 3 

The 8 s. to force an honour. 



Trick 4. 


B 




r 


*r 




♦ 4 






* * 










c 


* 









D 



A B 1 
CD 3 






ILLUSTRATIVE HANDS. 



71 



Trick 5= B 

ft - * 

a l * 






* ♦ 



% 



* I* ♦ 

JO 



♦ * 



D 



A B 1 
C D4 



Trick 6. 



r 



w 


9 




9 


9? 


9 


9 



The 9 s. in response to the call. 



B 

9 



A A 
A A 



9 9 



9 9 



A B 2 

CD4 



Trick 7. 



•!* + 



A ►'• 



9? 9 
9 9 



I* , •?• 



^ 



A 








D 
O 



A B 3 
C D4 



Trick 8. 







9 9 

9 9 
9 9 




I4. A 










C+ + 








+ + 




+ * 

+ + 

+ 

±1* 




\ 







D 



AB4 
C D4 



Trick 9 




p" 


"0 


\0 












D 



A B 5 
C D4 



Trick 10. 







"> 



<o o 
o 



OD 
o 



A B6 
C D4 



72 
Trick ii. 



WHIST IN DIAGRAMS. 




~\ 



Trick 12. 



'■? 


9? 


V 


<P 


'2_ 


_5. 



r 



D 




B 



^ 






A B6 
CD5 

Trick 13. A takes with qu. s. 
A B have 2 by card. 

THE HANDS (A's has been given). 

C's Hand. B's Hand. D's Hand. 

S. K., kn., 5, 2. 9, 8, 7. 10, 3. 



A B7 
CD5 



H. A., 9. 8, 7, 5, 3, 2. 

C. Qu., kn., 9, 7, 5. 4. 

D. 8, 4. A., k., qu., 9. 



Qu., kn., 10, 6, 4. 
6. 

7, 6, 5, 3, 2. 



Remarks. — By several modes of play, as is very 
frequently the case, the same result could have been 
reached, but it is the prettiness of the play as it pro- 
ceeds that makes it interesting. It is very evident 
that at the outset A was playing for 3 by card. The 
play of A of B's proclaimed suit upon Trick 9 was 
much better than that of k. c. to force a trump. 



HAND 20. 

The play of the knaves. 

Score, A B, 5 ; C D, 6. io s. turned. 

B's Hand. 

S. K., qu., 9, 8, 7, 5. 

H. A., k., 2. 

C. Qu.,9. 

D. K., 6. 



Trick i. A 
5 



* 

4. 4. 



*3M^Y 



THE PLAY. 

Trick 2. 




A Bo 
CDi 























1 




A Bo 
CD 2 



A must have 10 c. and cannot have k. 
The k. d. to draw ace if with D, but to retain it in 
A's hand if with A. 




A 



WHIST IX DIAGRAMS. 

Trick 4. A 






±J 



D 






B 



AB 1 
CD 2 



4. + 



* * 






IV 



* 4 * 



A B 1 
CD3 



D leads kn. s., having turned 10. His purpose is 
to bring down the high cards, without care for des- 
ignating number in hand. A declines to take kn., 
retaining ace as his reserve card. 

Trick 4. B plays 9 to draw k. and clear club suit. 



Trick 



\0 

dIo 
o 





o o 






















o<>o 
o 



Trick 6. 



D 




o 




AB 1 

CD4 



D plays 8 d., best of three to clear C's suit if ne- 
cessary, and to be out of his way. 

A has proclaimed his suit of seven clubs. D has 
left C with the diamond suit, and B, who has seen 
that C did not give back his partner's trump, places 
ace s. with A. 



ILL US T V A TIVE HANDS. 



75 



Trick 7. 



to ! * 

I* A* 



A 

•ft 



V 



B 






A B3 

C D 4 



Trick 8 



D 







* 
* 

4* 


~N 






































* * 







AB4 

C D 4 



D plays 10 to force ace or k., or to help C, who 
may have preferred to force with kn. d. before play- 
ing the trump. 

Trick 8. B trumps in order to draw the trumps. 



Trick 9. A 






<? 


<? 


<? 


<p 


V 


9 



V. 



A * A 



o o 


i0 o 



A B 5 
C D4 



Trick 10. 



D 






A A 

A A 



S? 



Trick ii. 



9 9? 



<? <? 




V 



B 



9 9? 
9? 9? 



A B 7 

CD4 



fc 



Trick 12. A 

A~X 
A A 
A A 



A B 6 
C D4 



K? 9? 

k? 9? 



s? 



9? 9? 

9? <? c 

9 «9 



A BS 
C D 4 



7& WHIST IN DIAGRAMS. 

The 2 h. the only play that could make the game. 
Trick 13. 




A B have 2 by card and game. 



THE HANDS (B's has been given). 

D's Hand. a's Hand. C's Hand 

A-, 3- 2. 

Kn., 6. 
Kn., 10, 7, 6, 

4> 3> 2. 
9>4- 



S. Kn., 10, 6, 4. 
H. Qu., 9, 4. 

C. K.,5. 

D. A, 8,7,3- 



IO > 8, 7, 5. 3- 
A., 8. . 



Qu., kn., 10, 5, 2. 



Remarks. — It will seldom happen in a single 
hand that so many opportunities are given for play 
that will certainly lose or win or save the game. 
There are many ways of playing the hand, and there 
are many ways of bringing about a different result. 
The play is given as it was made, and its manage- 
ment throughout was very ingenious. 



HAND 21. 

The play of the ios. 

Score, A B, 4 ; C D, 5. 2d. turned. 

B's Hand. 

S. Qu., 9, 2. 

H. 9, 6, 2. 

C. A., 6. 

D. Qu., kn., 9, 5, 4. 



Trick i. 



D 



9?""^ 



9? <? 



<? 



<? 


9? 


<? 


9 


9_ 


._¥. 



THE PLAY. 

Trick 2. 



9 9? 



^ 



A B 1 
C Do 



D 



<W 



A 

A ! A 



"> 






4 * 



A B 1 

C I) 1 



Trick 1. The 10 h. from k., kn., or the lowest of 
a sequence. Trick 2. The 10 s. from the k., kn., and 
more probably. 



78 



Trick 3. 




A 


r 

D 


9? 9? 




S? 

9? 



WHIST IN DIAGRAMS. 
Trick 4. 




AB 1 
C D 2 



D 



9 9? 



A 

o 7 





9? o? 

2 S2 

B 




A B 2 
C D 2 



Trick 5. 



D 








OOOOj 

1 

oooo! 


I 


1 





















A B 2 
CD3 



Trick 6. 



D 






A 



IT 






A B 3 

CD 3 



Trick 5. The 10 d. as only trump of real service 
because of its rank. Trick 6. The 10 c, which at 
this period of the hand may be the highest of three. 



ILLUSTRATIVE HANDS. 



79 



Trick 7. 



O 
DO 

!o o 



A A 



V 




By 

B 




A B 3 
CD4 



Trick 8. A 
4» 4* 



D 



* 

A A 

fo - ~0 
<> o 



9?M c 



j 



A B4 
CD4 



Trick 9. A 



: -. < '"' 



^o ! ii£J %° 

ol 

Oi 



\1 



V 



Oj| |4 







A B 5 

CD4 



Trick 10. A 



C D 






'•1~' I 



V. 




[*7* 

A A 
A A 



A B6 

CD4 



Trick ii. A 



7© i* 






4~1 



B 



A A! 

♦ I 

A A 

A* A 



A B 7 
C D4 



Trick 12. A 



D 





W~$ 




\ 




♦ * 

* * 




!*lka| 




S9 

9 9 






----- 


A A 
A A 




<? <? 










A A 







A B8 

CD4 



8o 



WHIST IN DIAGRAMS. 



Thick 13. 




A 


~\ 


<c> 


«?• 4> 

A . A 

* • . 
A A 








AB 9 
C D4 



A B have 3 by card and game. 



THE HANDS (B ? s has been given). 
D's Hand. A's Hand. C's Hand. 

S. A., 8, 7, 3. K.. kn., 10, 6, 5. 4. 

H. 8, 5, 4. A., 3. K., qu., kn., 10, 7. 

C. K., kn., 10. Qu , 5, 4, 2. 9, 8, 7, 3. 

D. A., 7, 6. 10, 2. K., 8, 3. 



Remarks. — The 10 h. at the foot of sequence 
was the proper play ; for if the kn. was led, followed 
by k., to show two lower, the kn. does not designate 
the 10 holding, nor the k. the 10 holding, for if the 
ace fell, the k. would be the proper play. 



HAND 22. 

The play of the 9s. 

Score, A B, 5 ; C D, 5. Qu. d. turned. 

A's Hand. 

S. 7,4- 

H. K., kit., 9, 7, 2. 

C. 8,5. 

D. K., 10, 4, 2. 



Trick i. B 







V. 



5 s?l 

A 



THE PLAY 

Trick 2. 



9 



D 



A B 1 
C Do 






B 

°0 <> 

o o 



■\ 



o 





lo ~o] 

D 
!0 O 



A B 1 
C D 1 



The 9 d. at the head of three trumps. Probably 
can render assistance to partner's suit. See A. W. /., 
page 47. 



82 
Trick 3. 

4. 4. 



WHIST IN DIAGRAMS. 



B 
* 



4. 4. 

* 

4. 4. 



* 
4. 



D 



A B 2 
C D 1 



Trick 4. 







o 

0% 



*r\ 



o 

0_ 



OJD 

0! 



A B2 
C D 2 



The ace c, in order to make another trump lead. 



Trick 5. 




B 



4. a 

* 
4. 4. 

4.^4. 



4. 4. 



4. 4. 



D 



Trick 6. 



.•« , 4. 

4. * 4. 



B 

4. 4. 

4. 4. 



0^° 

o o 





A B 2 
CD 3 

The kn. c. has been proclaimed with C. 




A B3 
CD 3 



Trick 7. 




Trick 8. 



9 



B 






V. 




9 <? 



A B 4 

C I) 4 



Trtck 9. 

m 



ILLUSTRATIVE HANDS. 
Trick 10. B 



83 






4. 4. 
4. 4. 
4. 4. 



AB 4 



r 



A * 



A A 




D 



A B 5 
C D 5 



9 of spades highest of three, forced lead. 



Trick ii. B 

TO W 
<? 

TO TO 



TO TO 



TO TO 



9 
TO TO 




|*A* 

A ' A 



D 



Trick 12. B 

"a" 



A A 
A A 



V 



TO TO 

TO TO 
TO TO 



■' : '--* 



D 



AB6 
CD 5 

Trick 13. B 



4 * 

A A 

A A 



AB7 

CD 5 



V 



A A 

A A 

4 4 








I 


9? 



AB8 
CD 5 



A B have 2 bv card. 



84 WHIST IN DIAGRAMS. 

THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 

S. 9, 6, 5. A., 8, 3, 2. K., qu., kn., 10. 

H. A., 10, 4. Qu., 8, 5. • 6, 3. 

C. K., kn., 10, 9. A., 7, 2. Qu., 6, 4, 3. 

D. A., kn., 6. 9, 8, 3. Qu., 7, 5. 



Remarks. — The intelligence of the 9 is more 
than that of any other card. You read the hand 
just played as it was held in rank of cards. On the 
original lead the k. and kn. were told ; on the trump 
lead three in all were told ; on the first lead of C the 
k. and kn. were told, so that on the sixth trick D 
could play qu., and on the tenth round C showed by 
the 9 play two more spades and the low heart. See 
A. W. I., page 50. 



HAND 23. 

Lead from long suit of cards all below an honour. 
Score, A B, 6 ; C D, 5. 3d. turned. 

D's Hand. 

S. Qu.,8,4. 

H. A., 7. 

C 9, 7, 3- 

D. Kn., 10, 7, 5, 2. 



Trick r. 



A 

*•' A A 

A^A 
A A 



^ 



THE PLAY. 

Trick 2. 






A B 1 

C Do 



r 



9? <? 



C 

9 <? 



~d 




A B 1 
C D 1 



D notes the fall of qu. and kn. B cannot have 
ace and k. D afterward acts upon this information. 



86 

Trick 3. 







WHIST IN DIAGRAMS. 



Trick 4. 





\$ o 



V 



O; 



O 

o o 



AB 2 
C D 1 



^r 


















<? 






9 






s? 


V 








q? 




9? 9 








<? (J) 







A B2 
C D 2 



Trick 5. C 



■% 



<> o 





o 




AB3 

C D 2 



Trick 6. 



*~ 










V* 



A B 3 
CD 3 



The qu. s. fine second-hand play as trial for the 
lead. 



Trick 7. 



9 


<? 


<? 


<? 


9_ 


J? 



V 









A B4 
CD 3 



Trick 8. 



<? 9 







ILLUSTRATIVE HANDS. 



87 



D trumps the heart, C's probable trick, because, if 
C takes and leads another club, A or B will take j 
then, if a spade is led and C takes, he (C) must play 
another club that will be trumped, and D cannot 
afterward return C's suit. 



.ICK 9 




C 








Trick 10. 


c 










a a 






*** 

4> 4* 

A A 




* 




4* 4* 











4. - 


A*A 








* 







B 


A 




4» 


B 


* 




0^0 











A'j 


A A 
















U-»>.1~.*« 


*** 


1 




V 


o<>o 


D 




V 


A A 

D 




A B 4 


A E c; 










C I 


>5 










CD5 



Trick ir. 



A ' A 



A B 5 
C D6 



Trick 12. 









A A 


# 






A A 




A A 
A 






WL 


4. * 




A A 


B 


A 


1 . v>^ 




*~* 


A A 






ill 


* 


A " A 

D 


^ 




4» 
_* 

D 



^ 



A A 

A*A 

4 * 



A B s 
C D 7 



88 



WHIST IN DIAGRAMS. 



Trick 13 




A B 5 
CDS 



C D have 2 by card and game. 



THE HANDS (D's has been given). 
A's Hand. C's Hand. B's Hand. 



s. 


Kn., 10, 3, 2. 


A.,5- 


K., 9, 7, 6. 


H. 


Qu., 9, 6, 5, 2. 


K., 10, 4. 


Kn., 8, 3. 


c. 


K, qu. 


10, 8, 6, 5, 4, 2. 


A., kn. 


D. 


A., 3- 


9,8. 


K., qu., 6, 4. 



Remarks. — This is an example of most persistent 
play to make a suit of inferior cards. By ordinary 
play of all parties, A B easily make the game, and 
by any other than the best play on the part of D 
they can easily save it. 



HAND 24. 

The established long suit. 

Score, A B, 5 ; C D, 5. 6 c. turned. 

D's Hand. 

S- 5>3- 

H. Kn., 10, 9. 

C. A., k., 5, 4. 

D. Kn., 10, 7, 5. 



Trick i. 



THE PLAY. 

Trick 2. 



S? 



a 






9 9? 
9? 



AB 1 
C Do 








o o 



o o 



D 



AB2 
C Do 



Trick 3. 



A A 



D 






^ 



A B3 
CDo 



Trick 4. 






A 



* 




D 



A B 4 
CDo 



90 

Trick 5. 



WHIST IX DIAGRAMS. 






A A 



I* * 
*_* 

D 




AB 5 
C Do 



Trick 6. 



4. 4* 



c 

4* 4.' 

*.+ 
a «?• 




*A^] 
4. * 4. 

A*A 



B 



^ 



A B6 
C Do 



Trick 7. C 



























4. 4. 

4» 
4. 4. 

4, 4. 


WBT~ 





V* 



A B6 
C D 1 



Trick 8. C 


























^ 



*r^ : 



SSSI 



A B6 
C D 2 



B gives D the k. c. and A the ace. Even if they 
were so placed, the spade was the proper lead. A 
has not echoed, and has not both ace and k. 

D makes the most of his capital at once. 



ILLUSTRATIVE HANDS. 



91 



Trick 9. 



<? 



<P 



C 



\» 



<p 


<p 


<? 


<? 


9 


<5> 



AB6 

CD3 



Trick 10. C 
^1 



<? <? 



9 9? 




V_ D 






AB6 
CD4 



Trick ii. 



9? V 



9 <? 



V 


o 



"\ 



4 "4' 



D 



AB6 
C D e 



Trick 12. 






0% 



"> 



A 
o 




AB 7 
CDs 



Trick 13. C 
4T~ 4 

♦ 4 



r 



o o 
00 

o o 



♦ * 



CM 



Mil 




A B 7 
C D6 



A B have the odd card, and C D save the game. 



92 WHIST IN DIAGRAMS. 

THE HANDS (D's has been given). 

A's Hand. C's Hand. B's Hand. 

S. A., 4. 9, 8, 7. K., qu., kn., 10, 6, 2. 

H. A., 5, 4, 2. K., qu., 8, 3. 7, 6. 

C. 6, 3. 9, 8. Qu., kn., 10, 7, 2. 

D. K., qu., 9, 6, 2. A., 8, 4, 3. 



Remarks. — This game was lost, as so many thou- 
sands are, by the imperiling of several tricks to make 
a hand entire. B had good reason certainly to sup- 
pose that D held k. c, which he did not care to play 
on either qu. or 10 to certain loss. But he reckoned 
without his host. Had he on the seventh trick led 
k. s., in order to be taken it must be trumped. He 
would then have trumped a heart led and forced 
again. Of course his spades must make. If, how- 
ever, as he supposed, the k. c. must fall to his part- 
ner's ace, B would have made every trick, scoring 
7 by card. On the k. d. led he would have thrown 
the heart, trumped whatever was next played, and 
every spade was good. A single misplay, however, 
cost him three tricks. 



HAND 25. 

The play of the long low suit. 

Score, A B, 5 ; C D, 6. Qu. c. turned. 

A's Hand. 

S. A. 

H. 8, 7, 6, 5, 4, 3, 2. 

C. io, 9, 4, 3. 

D. 8. 



Trick i. 



cH 




9 



V. 



A 



THE PLAY. 

Trick 2. 



II 






A B 1 
C Do 



B 

m 



«A 




9 9? 



9 V 






A B 1 
C D i 



The cards that fell on both sides were so high that 
B at once returned kn., to clear the suit. 



94 

Trick 3. 



♦a* 



WHIST IN DIAGRAMS. 



Trick 4. 



A B 2 
C D 1 



A o!o 

A A 

A A 










Tl 






* 







A B2 
C D2 



Trick 5. 



r. 



> 



A A 
♦ * 

A A 

* 
AA 



B 
~A~ 



* 




AB 2 
CD3 



Trick 6. B 
* 

A A 




A A 
A A 



*>T 






i^ 



V 



A B 2 
CD4 



Trick 7. 



A A 
A A 







♦ , A 
A* A 

A A 


o 



D 



A B 2 
CD5 




B 



A ' A 
*A* 






D 



A B 3 
C D c 



ILLUSTRATIVE HANDS. 



95 



Trick 9. 



A A 
A A 



V. 



A A 

A A 

A 

A ^ 



<? 



A 



<> 


















D 



AB4 
CD S 



Trick 10. 



B 




O 
O 



V 



9 
9 
9 



A A 

A A 



AB 5 



Trick ii. 




B 

o o 



V, 



<? 


9 


9 


9? 


9 


9 



A A 



D 



AB6 
CDs 



Trick 12. B 



o 



m 



v. 



9 ^ 

A 







D 



A B7 
CDs 



Trick 13. 




O 



V. 



0% 



om 



D 



AB7 
C D6 



A B have 1 by card and save the game. 



96 



WHIST IN DIAGRAMS. 



THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 

S. K., qu.,kn., io, 6. 8, 4, 2. 9, 7, 5, 3. 

H. K., qu. A.,kn. 10,9. 

C. A., k., 8, 7. 6, 5, 2. Qu., kn. 

D. A., 10. Qu., kn., 9, 4, 2. K., 7, 6, 5, 3. 



Remarks. — This is one of the extreme cases in 
actual play wherein the low cards in long sequence 
are made serviceable. A, holding seven cards below 
the 9, makes four tricks in the suit. 

At Trick 3 the suit of C was established. The qu. 
c. had been turned by D. D, playing qu. on 5th trick 
and kn. on 6th. had no more ; but the last trump 
might be left with B, who could not return A's suit. 
C therefore drew the two trumps at Trick 7. If B 
could be forced on spades, C D's game was assured. 






HAND 26. 



Four long suits of great strength. 

Score, A B, 6 ; C D, 2. K. s. turned. 

B's Hand. 

S. io, 9, 4. 

H. A., 7, 5, 4. 

C. K., kn., 10, 7, 6, 5. 

D. 



Trick i. 




THE PLAY. 

Trick 2. 



V 



4» * 






4. 4. 




* 






4* 


4* • 4* 

4» ' * 




4- 


4.^4. 







B 



A Bo 
C D 1 



D 



9 


9? 


9? 

9 


9 


9 


9? 


9? 



9 9 
9 9? 

^^ 
9? 

9 9' 



9 




A B 1 
C D r 



Trtck 3. 



9 
9 9 

9 
9 9 



9" 


~9 


9 


9 


9 


9 



I- 



9 9 

9__9 
B 






A B 1 
C D 2 



Trick 4. A 



D 



♦ 

* * 



IT 




a n 1 

CD 3 



9 8 



WHIST IN DIAGRAMS. 



B sees that his own suit is controlled by his oppo- 
nent, and, instead of forcing the ace, plays D's suit, 
hoping it may be trumped. He gives D five at least 
of his (D's) suit, and as he (B) holds originally four 
of it, A, who has played the 10, may have no more. 
A's suit must be trumps or diamonds. C takes 
instant advantage of the situation, and trumps his 
partner's trick. 



Trick 5. 



D 



A A 

A A 



A 



A A 
A A 



a 



A B 1 
CD4 




Trick 7. 



D 







* * 
*** 

.% 4. 






* 






* 

4. 










* * 
4. 4. 










-e 



AB 1 
CD6 



Trick 8. A 



r 






















£3 csJ 




<? 9? 









9 








<? 9 







AB 1 
CD7 



ILLUSTRATIVE HANDS. 



99 



Trick 9. A 



r 



D 







~0 




















o 





A B 1 
C D8 



Trick io-. A 
0°0 

o o 
o o 



r 



9? 



4. A 
A 4. 



o 



o 



A B 1 
CD9 



Trick ii. A 



r 



D 



V 



<P 



A A 

A 
A A 

*_* 

B 



0% 



A B 1 
C D 10 



Trick 12. A 



DO 








V 




o 



o v o 
o o 



Trick 13. 



lA 



A A 

A A 

•> 

AA 




$ 






AB 2 
C D 10 



AB 2 
C D 11 



C D have 5 by card and game. 



100 WHIST IN DIAGRAMS. 

THE HANDS (B's has been given). 
D's Hand. A's Hand, C's Hand. 



s. 


8, 3. Kn., 6, 5. 




A., k., qu., 7, 2 


H. 


K., kn., 9, 8, 3, 2. 10, 6. 




Qu. 


C. 


A., qu., 8. 9, 4. 




3»2. 


D. 


7, 5. A., k., qu. 
10, 6. 


kn., 


9. 8, 4, 3' 2 - 



Remarks. — If at Trick 3 B had led a trump, he 
would not have bettered his condition ; but if he had 
continued his own suit, he must have saved the game. 
He could not have made a club, but he would have 
made his partner's diamonds. C's play, in trumping 
his partner's trick, was very good, since D must have 
ace c, the suit which C could lead but once. 

Everybody must always have a long suit. It is 
not frequently the case that everybody holds such a 
powerful one ; but it is almost always the case that 
the trump suit helps to make the successful one. 



HAND 27. 

The long suit made by strategy of partner. 
Score, A B, 5 ; C D, 5. 8 c. turned. 

B's Hand. 

S. K.,7. 

H. A., 8, 5, 4, 3, 2. 

C. A., k., 7, 6, 5. 

D. 



Trick i. 






A 



"> 



THE PLAY. 

Trick 2. 




A Bo 
C D 1 







S? 



B 



p 9? 



J 



A Bo 

C I) 2 



Here is one of the most difficult of situations. B 
reads the qu., 10, 9 s., and three or four small in As 
hand. The kn. must be with D. B has but one 
card to lead up to A's tenace. B can take the heart 
trick and play three rounds of trumps ; but should 
he find the fourth trump with an opponent, and 
hearts and diamonds against, the game is lost. He 
passed the heart led, for A may hold the qu. 



102 



WHIST IN DIAGRAMS. 



Trick 3. 



*>• 

















RULi 








<0 


|E 












4. 

* 

* 


* 

* 











Trici: 4. 



D 



A B 1 
C D 2 






A~A 



V. 



* 

v 4* 



*A*i 

A * A 

*A* 
A^A 



A B 1 

CD3 



The qu. d. from five or six in suit. This force 
would seem to give C D the game. There is now 
but one play for B to make. If he should force with 
small heart, A would return the qu. s., and B would 
have no further chance to give back the suit. 

B now sees both qu. and kn. c. against. He plans 
for the only play possible in case C continues the 
heart suit. 



Trick 5. 







9 




A B 1 

C D 4 



Trick 6. 







4 


A A 




A A 

' A 
A 1 A 








S? 








A B 1 
C D 5 



C can now r force with the diamond, but B may not 
take the force. B holds command of C's suit for a 
purpose. C thinks best to give D the chance to 



ILLUSTRATIVE HANDS. 



103 



trump the best heart, if B will play it, and leave D 
to force with the diamond, if he thinks proper. 

D, giving his partner one of the master cards in 
trumps, makes the fatal mistake of trumping the 
heart. 



Trick 7 




\0 *0\ 



\o 





A B 2 
CDs 



Trick 8. A 




^ 



<>fu$? 








■/<? •+<■> (/I 










* 








A 




* 















B 



A B3 
CD S 



Trick 9. 




A A 



^ 



EB 






4. * 



A B 4 
CD 5 



Trick 10. A 



D 




V. 



A A 

B 



9 


<p 


s? 


9 


^_ 


J? 



A B 5 
CD5 



104 



WHIST IN DIAGRAMS. 



Trick if. A 



D 



O 
O 



[* A 



"> 



<? <? 



9? <P 



9? <? 

<? <? C 
9? <P 



Trick 12. 




A B 6 
CD 5 

Trick 13. A takes with 10 s., and A B have 2 by 
card and game. 

THE HANDS (B's has been given). 

D's Hand. A's Hand. C's Hand. 

S. Kn., 6. Qu., 10, 9, 8, 5, 4, 3, 2. A. 

H. Qu. 10. K., kn., 9, 7, 6. 

C. Qu., kn.,8, 3. 9. 10,4,2. 

D. A.,k.,qu.,8,4, 2. Kn., 10, 6. 9, 7, 5, 3. 



Remarks. — It will be seen that D could have 
frustrated the well-laid plans of B by the play of kn. s. 
in place of a diamond lead ; but he had no means of 
knowing that B had no small spades in hand, and it 
was a part of B's plan not to let him know it. B led 
the trump instead of the heart to be trumped, be- 
cause if A took the trick he wanted a trump return 
and not a spade. 



HAND 28. 

Lead from six trumps. Second-hand defense. 
High discard. 

Score, A B, 4 ; C D, 4. 3 h. turned. 

C's Hand. 

S. 8,7,6. 

H. A., 8. 

C. K., kn,, 9, 8, 7. 

D. Qu., kn., 3. 



THE PLAY. 



1CK I. 




D 




Trick 2 




D 




9 






4. 4. 




<? 








V <? 




<? 


^SH 




4- 




* * 


<? <? 




irfjffi A 


B 






5_J? 






/fly 




A 




•'* ** 






j 


v 


v 4* 

C 




A B 1 










C Do 











A B 2 
C Do 



39- 



K. h. special play with A's holding. A. W. I., page 

>• 

Trick 2. Qu. or 10 c, or both, may be with D. 



io6 
Trick 3. 



WHIST IN DIAGRAMS. 



D 







9 9 
9 9 


9 9 

9 9 




9~9 
9 9 
9 9 




J 



A B3 
C Do 



Trick 4. 




D 












A 

o 



AB 3 
C D 1 



Qu. h. if kn. has not fallen. 

The 7 d. lowest of sequence. A. W. /., page 47. 
Second hand does not play kn. because higher card 
than the 7 must be beyond ; and whether the lead is 
from ace ork. or 10, the qu. and kn. d. with all trumps 
against had best be retained, since, with that lead 
of the 7, the partner's hand cannot be assisted by 
the play of the kn. A. W. I., page 67. 



Trick 5. 




Trick 6. 



¥JjM V 



* 



C 




A B4 
C D 2 



Trick 6. B's high discard shows his full command 
of the suit, but A cannot give him a spade. 



Trick 7. D 



ILLUSTRATIVE HANDS. 
Trick 8 



107 










V* 



A B4 

CD3 



4. a 1, 






4 
* 

A A 



A"'— 



^ 



9? 



AB s 
CD3 



Trick 9. 



B 



O O 



o o 



D 

~o 





0«T 




fo\ o 
o<>o 
OoO 
o 



J 



AB 5 
CD4 



Trick 10. 



jO" 0" 

BOO 
O 



D 



V. 




o 
o 



AB5 

CD 5 



Trick ii. D 




4 4» 



v 




c 



v 9? 

9? 9? 



A B6 
CD5 



Trick 12. 



B 







A A 



o o 

0% 



^ 



AB7 

CDs 



io8 



WHIST IN DIAGRAMS. 
Trick 13. D 




*A* 



♦ ♦♦I 






o o! 



AB8 
A B have 2 by card, and C D save the game. 

THE HANDS (C's has been given). 

B's Hand. D's Hand. A's Hand. 

S. A., k., qu., kn., 10, 5, 4, 3. 

9, 2. 

H. 9, 6. Kn., 4, 3. K , qu., 10, 7. 5, 2. 

C. 6, 2. Qu., 10, 5, 4. A., 3. 

D. K., 6, 5. A., 2. 10, 9, 8, 7, 4. 



Remarks. — The lead of C, Trick 2, proclaiming 
his hand, and his follow in Trick 4, saved the game. 
B, with four honours in spades, did not take a trick, 
that suit not being led during the play of the hand. 
A fought hard for the game, but D's persistent club 
play, and C's proper follow of the 7 d. lead, could 
not be overcome. 



HAND 29. 



A forced return of the leader's suit. 









Score, A B, 5 


; C D, 2. 


2 c. 


turned. 








D's Hand. 


S. 


H. A., k., kn., 10, 9, 3, 2. 


C. 6, 4, 3, 2. 


D. 7,6. 


THE PLAY. 


Trick i. C 


Trick 2. C 


^> 


V v 






A 




f _ 












♦ 

A 






9? 9? 
V 9? 






9? 9? 


B 


A 


9? <? 






* 




A 










B 




9? 9? 




9? 9? 

C? 9? 




\? 9? 






<? 9? 






4. * 












111 










<? $2. 




\ unu 




D 


V. D 


A Bo 


A B 1 












C 1 


) 1 












C I 


) 1 



The kn. h. implies the whole control. The play is 
made, however, to force a trump and to establish the 
suit. 



no 

Trick 3. 




WHIST IN DIAGRAMS. 



Trick 4. 




fo~o 


\o 

D 






v* 



AB 1 
C D 2 




The 7 d. passing the s. led, because by the last 
trump only can D obtain the play. 

C notes the call beside the discard call. 



ICK 5. 


c 






Trick 6. 


c 


^ 













V 


0% 


B 


A 


A A 

A* A 
A A 






A A 

4- 
A A 

A^A 












B 













4» 
4» 




















D 


AB 2 

CD3 


D 


A B 2 

C D 4 



The ace d. at once. There can be no alternative. 



Trick 7. 



ILLUSTRATIVE HANDS. 
Trick 8. C 



III 



O 
o 



3H V 



... Jf. 

.'. - c . 



4. 4. 



D 



A B 2 
CD5 



4 4 >L 
4 
* 4 4 *** 

4 ' 4 

a * v J4 4 

4. 4. 

4. * 



The 5 s. not risking a diamond lead. 



A B 2 
C D6 



Trick 9. C 







4 4 1 
4 4 


S? 




9 


* 






A B 2 

C D7 



Trick 10. 






4 A 4 

4 ' 4 

4 4 



V 



a 



A B 2 
CD8 



Trick ii. C 



4 4 



4 4 







v^ D 



S? 





o o 



A B 2 

CD9 



Trick 12. 



* A 4 



4 A 4 
4*4 



O O 

<> 

o 



9 

D 



o 



A B 2 
C D 10 



112 



WHIST IN DIAGRAMS. 




V. D 

C D have 5 by card and game 



AB 2 
C D 11 



THE HANDS (D's has been given). 

A's Hand. C's Hand. B's Hand. 

S. Qu., 10, 4, 2. K., 9, 6, 5, 3. A., kn., 8, 7. 

H. Qu.. 8, 7, 6. 5. 4. 

C. A., 9. K., qu., kn. 10, 8, 7, 5. 

D. K., 4, 3. A., kn., 5, 2. Qu., 10, 9, 8. 



Remarks. — The play of D was made at the out- 
set for the game. The exact cards in A's hand were 
proclaimed by his original lead. By the kn. play D 
hindered the cover by the qu., or, if covered, he 
hoped for the double trumping. A looked for a call 
from B, but after the spade lead and the play of k. c. 
he saw the situation, and led the low diamond to 
make one trick on that play or on the return to save 
the game. D, in drawing a trump upon the kn. h.. 
equalized the trump holding so that his only chance, 
that of the long trump, might give him the lead. B, 
noting all the hearts with his partner and D. threw 
the low spade to get C in, that C might manage as 
he chose to do. D would have saved the game by 
the play of ace s., but he did not see a lost game 
by a suit which he could trump. The second-hand 
play of ace d. on the fifth trick decided the fate of 
the remaining eight rounds. 



HAND 30. 

The play for the odd card. The value of the dis- 
card. 

Score, AB,6; C D, 6. Qu. c. turned. 













A's Hand. 














S. Qu., 3 . 




H. A., qu. 




C. 9,8,7,6. 






D. Qu., kn., 8, 6, 5. 






THE PLAY. 


Trick i. 


B 


Trick 2. B 











* 




C 



_0__ 












D 


C 


* 
4. 4. 




4. 4. 




* 


D 


V 


A 






4. 4. 
4. 4. 

A 


J 




ABo 














C I 


) 1 












-C I 


) 2 



The 4 d. retaining the small card to give back 
because of lead of qu. A. W. I., Unblocking, page 
93- 



U4 

Trick 3. 



WHIST IN DIAGRAMS. 



Trick 4. B 



* 





Trick 3. The 4 c. has not fallen. C must have 
three more. B informs of his best suit. 



Trick 5. 



B 




9? 9? 



J 



AB 1 
C D4 



Trick 6. 



♦ * 



B 



♦ ♦ 



V 







A B2 

CD4 



The qu. s. because of the discard. 



Trick 7. 























9? 










*** 
■5- 4- 




\ 









A B 2 

CD 5 



Trick 8. 



r 






9 <? 



9 




A B 3 
CD5 



ILLUSTRATIVE HANDS. 



"5 



The 9 c, to draw one of the remaining trumps and 
throw the lead. 



The 10 h., to clear the suit. 



Trick 9. 



o 
o o 



B 

o 



V 



o 
o 



o 
o 



AB4 

C D 5 



.ICK 10. 


B 


*% 


* * 








♦ * 


4 






* ♦ 




* 




♦ ♦ 




♦ 








A 







D 



A B 5 



The 6 d. instead of the spade. If C held k. d., the 
game was lost. If C could trump the diamond and 
lead k. h., the game was lost ; but if he trumped and 
was forced to lead a spade, the game was won by 
A B. If C did not trump and held no other heart, 
the spades and diamonds must win. 



Tr 


ICK I 

» 4 


1. 


B 

m 


— « 


\ 




Tb 


ICK I 


2. 


B 


■* 


\ 

9 




c 


4 * 

* 




V <? 


D 


C 






s? 9? 


D 




,♦ ♦ 




c 




<? V 






*** 




V 




<? 9? 













o 













o v ^ 




A 


A 


AB6 


A B7 












C I 


>5 












C I 


>5 



n6 



WHIST IN DIAGRAMS. 



Trick 13. B 
1$ 




A B have 1 by card and game. 



THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 

S. 10, 8, 5, 4. A., k., kn., 6, 2. 9, 7. 

H. 10, 3. 8, 5, 4. K., kn., 9, 7, 6, 2. 

C. Kn., 10, 5, 4, 3. 2. A., k., qu. 

D. 9, 2. K ., 10, 4, 3. A., 7. 



Remarks. — The hand is full of complications, 
and, if overplayed, no notice being taken of the dis- 
card, or if B throws away his hearts, C D, playing 
properly, win the game. The prompt lead of qu. s., 
followed by the demand for one of the trumps from 
the strong hand, is fine play by A, who fairly drove 
the game from his opponent's into his partner's 
hand. 






HAND 31. 



Long suits, and throwing the lead to establish 
one of them. 

Score, A B, o ; C D, o. 4 c. turned. 

B's Hand. 
S. Kn. 
H. A., k., 4, 3, 2. 

C. A., kn., 10, 9, 4. 

D. 9, 2. 



Trick i. 



THE PLAY. 

Trick 2. 





* 
* 



AB2 
CDo 

D, then, has eight hearts, and, after the ace and 
k. have been played, the entire control. C appears 
to have the diamonds and A the spades. B's club 
suit, strong as it is, is no protection, for after a round 
or two he must lead hearts. He plays ace c. 

Now it is a matter of endurance. 




WHIST IN DIAGRAMS. 



Trick 4. 



* 



AB 2 
CD 1 






A 



9 



<T o 

o o 



A B 3 
C D 1 



Trick 5. 



















4. A 
A A 










A 
A ' A 

*A* 
A*A 




4 









AB4 

C D 1 



Trick 6. 




The best club is now with C, and as he cannot 
lead a heart to D while A has shown strength in both 
spades and diamonds, B throws the lead. 

Trick 7. A 



9 <? 









♦ 












V 



A A 




A A 
A A 

A A 



A B 5 

CD2 



Trick 8. 









B 




AB6 
C D 2 



ILLUSTRATIVE HANDS. 



119 



The k. d., to be out of the way and draw ace, for 
what may come of the combinations in spades and 
diamonds may save for C D the game. 




Trick 10. 







S? 



B 



"% 





o 

o 



AB 8 
C D 2 



Trick ii. 



D 







*** 

A A 


V 








°0° 






9 

9? 









A B 9 
C D 2 



Trick 12 




120 



WHIST IN DIAGRAMS. 



Trick 13. 



D 



0<>0 
o 




A B make 5 by card. 

THE HANDS (B's has been given). 

D's Hand. A's Hand. C's Hand. 

S. 5. A., qu., 10, 9, 8, K. 

7> 6, 4, 3> 2 - 



H. Qu., kn., 10, 9, 






8, 7> 6, 5. 






C. Qu., 8. 


K. 


7, 6, 5, 3, 2. 


D. K., 10. 


A., 6. 


Qu.,kn., 8, 7, 5, 
4,3- 



Remarks. — A showed by every discard following 
that at Trick 1 his great strength in spades. By not 
discarding a diamond at all, B gave him a card of 
reentry. By not trumping the first trick, it was evi- 
dent that he wanted trumps played. 



HAND 32. 

The short suit lead. A hand finely played. 
Score, A B, 4 ; C D, 4. Ace s. turned. 

C's Hand. 

S. Kn., 8, 7, 6, 3, 2. 

H. Qu., kn., 4. 

C. Q.,7. 

D. 9,4. 



Trick i. D 



B 



S? 



<P 



V 




THE PLAY. 

Trick 2. 



V 



A B 1 
C D o 



* 
* 




4. A 
A 



J 



A B 1 
C D 1 



C has no reason for getting out trumps, and does 
not care to play up to ace turned. D properly plays 
k. h., proclaiming but one more. 

Qu. c. second on 8 led. A's suit must be k., 10, 9. 



122 

Trick 3. 



WHIST IN DIAGRAMS. 



D 



* * 



V. 



4. 4. 
4. 4. 

c 



4* 4. 

* 
4, 4- 



A B 1 
C D 2 



Trick 4. 



<> o 



o o 



^"^v 



0^0 

o 



R> O 





A B2 
C D 2 



The k. and kn. d. are with D. 



Trick 5. 















Ml 






♦ 
♦ 


* 
♦ 




















-<- 



AB 2 
CD3 



Trick 6. 






19 




9 


s? 


9 


9 


2_ 


JP 



A B 2 
C D4 



Trick 7. 














o v o 




















\ 









A B3 
C D 4 



The kn. s. second, fine play. 



Trick 8 




ILLUSTRATIVE HANDS. 



123 



Trick 9. D 



9 9 
9 

9 9? 



V 






V. 



A A 
A 



c 



A A 

*A* 

A > A 

A A 



A B4 
CD 5 



Trick 10. 



9 9 
9 

9 
9 9 




* * 

* * 


4> 










AB 4 

C D6 



Trick ii. 



9" 9 



9 9 
9 V 9 
9 9 




V 



AB 5 
C D 6 



Trick 12. 



9 ~9 
9 9 



9„9 
9^9 




9 9 



9 9 






J 



A B 5 
CD7 



Trick i 



3- P ' *N 



B 



O 
0°« 



i'aSsj&Y ' 



A^A 
A A 






AB s 
CDS 



C D have 2 by card. 



124 WHIST IN DIAGRAMS. 

THE HANDS (C's has been given). 

B's Hand. D's Hand. A's Hand. 

S ' Q u -> 10 - K. A., 9) 5, 4 . 

H. 10,9,8,7,3,2. K., 5. A . )6 . 

£■ 6 > 2 ; A.,kn., 4 , 3 . K., 10,9,8, 5. 

D ' 8 '°'5- K., kn., 10, 7, 3, 2. A., qu. 



Remarks. — This is from Parisian play, and while 
the trump lead could have effected the same result, 
the trial for the game without making sacrifice of 
partner's high cards was very ingenious. 



HAND 33. 

Playing for partner upon an irregular plain suit 
lead. 

Score, A B, o ; C D, o. 10 h. turned. 



Trick i. 



<9 



<p 



<? <Y> 



<? <? 



V. 






A's Hand. 

S. K. 

H. A., k., qu., 8. 

C. A., qu., 9, 6, 4, 3. 

D. Kn, 5. 

THE PLAY. 

Trick 2. 



9 



D 



A B 1 
C Do 



<? 


9? 


9 


9 


2_ 


_5? 



B 

<? 9? 

q? 9? 



v. 



9 



9 9? 
9? 9? 
9 9? 



D 



AB2 
CDo 



Trick 3. B 
.2 S2 




v. 



^VW 



k? <? 
k? v <? 



D 



A B3 
CDo 



Trick 4. 



A, 4. 
4. 4. 

4. 4. 



* A * 

4» v 4» 



V 



4. 4. 
A 




A B 3 
C D 1 



126 



WHIST IN DIAGRAMS. 



The 6 c. an irregular lead, holding last trump. To 
play the clubs as if an original plain suit lead might 
lose a trick. 



Trick 5. B 

IT 




D 



J 



AB3 
C D 2 



Trick 6. 







o 






D 



^ 



AB4 
CD2 




Trick 8. 











8 una 












* 




* 







A B6 
C D 2 



The 8 c. play for partner instead of opening his 
own suit. The fall of the cards shows that A must 
hold ace, qu., 9, or ace, kn., 9 c. If A has ace, qu., 
it does not matter, but if he has ace, kn., it does mat- 
ter, for the qu. may not fall. In that case, A must 
play back the diamond and not the club. 



Trick 9. 



a a 



B 



ILLUSTRATIVE HANDS. 
Trick 10. B 



A 



O 




AB 7 
C D2 



V 


o 



v 



* * 
A 



127 



0% 



A B8 
C D 2 



Trick ii. 



A A 



B 



0_OJ 





0^0 

o o 



D 



Trick 12. 



A B9 
C D 2 














ojgu 






A ' A 


mm 


4 







D 



A B 10 
C D 2 



Trick 13. A takes with 8 h., and A B have 5 
by card. 



THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 



s. 


$, 7> 4, 3- 


Qu., 6, 5, 2. 


A., kn., 10, 9 


H. 


Kn., 6, 2. 


9» 5> 4- 


10, 7, 3- 


C. 


Kn., 7, 5. 


10,8. 


K., 2. 


D. 


K., 6, 3. 


A., qu., 10, 7. 


9, 8, 4, 2. 



HAND 34. 



Fine play in passing and in discard. 

Score, A B, 5 ; C D, 2. Kn. c. turned. 

C's Hand. 
S. K.,5. 
H. A., 10, 9, 8, 4, 3. 

C. A., qu., 6, 2. 

D. 4. 



Trick i. 



D 



THE PLAY. 

Trick 2. 



4~~0~ 

0_J> 




* 








AB 1 
C Do 




o 




9 




A B 2 
C Do 



This single round is of much significance. C 
holds ace h., and one of the opponents has begun 
a call. If the k. h. now forces the ace, it will be 
trumped ; if it does not, it will make. 



Trick 3. 

A A 



ILL US TRA TIVE HANDS. 
Trick 4. D 



129 



wm. 




A A 

A A 



A B 2 
C D 1 



i*3 > 



BfM^ 



A 

c 



*A* 

A * A A 
A 



A B 2 
C D 2 



A plays to the partner's supposed suit, and D 
begins the echo. 

The 5 s. is the convincing play. If A had ace, 
he would probably have led it, and then let his 
partner in upon his suit, or continued his own, for 
apparently A has ace h. and three small. 



ICK 5. 




D 
A , A 

A *** A 


*> 




Trick 6. 


D 
~4T 


"\ 










A 




A A 
* 




A*A 




A A 






***! 


A 




f 


A A 






A 


B 


A A| 




^ A 


A A 




* 




A A 






* 






2 A J 

IMS 










* 






A 










c 




c 


A 1! 2 




A B 2 










C I 


>3 










C D 4 



The 10 c. led. The kn. was turned. The 2 s. 
declared in D's hand. 
The 3 c, to show four. 



130 

Trick 7. 



WHIST IN DIAGRAMS. 



Trick 8. 







4* 4* 

4» 
4» 4- 






1* * 

•5» v 4» 









A B 2 
CD5 





0% 




V 



9 



9 <? 

9 9 A 



A B 2 

CD6 



The qu. c, for the 5 is proclaimed with D. 

The ace h. play is a revelation. C must have the 
entire heart suit or the best diamonds. The qu. d. 
fine play in discard. The diamonds can be of no 
service. If C holds qu. s., which is unlikely, it must 
make ; if he has no spade, which is probable, his 
last trump may fall upon D's lead. 



Trick 9. D 
F5 



o 
o o 



V 










A B 2 
CD7 



Trick 10. D 












5 _S> 




0~ _ 





\ 









A B2 
CDS 



ILLUSTRATIVE HANDS. 



131 



Trick ii 




Trick 12. 




°^0 

o o 



A B 2 
C D 10 



Trick 







4. 4. 

♦ * 

C 






AB 2 
C D 11 



A B have 5 by card and game. 

THE HANDS (C's has been given). 
B's Hand. D's Hand. A's Hand. 



s. 


Qu. 


, kn., 


6, 


4- 




A., 


% 2. 




10, 


9,8, 


7- 




H. 












Kn. 


. S- 




K 


qu., 


7, 


6, 2. 


c. 


9,8 


7- 








Kn. 


, 10, 


5>3- 


K. 


4- 






D. 


A., 


k., 9, 


8, 


7, 


6. 


Qu. 


, kn. 


p 3. 2 - 


10, 


5- 







Remarks. — It will be seen that if A had not per- 
sisted in the heart play, but led the spade instead, 
he must eventually have made the k., and B the dia- 
monds. We give the hand as it was played, show- 
ing how C took advantage of the lead, and the beau- 
tiful play of D in discard. 



HAND 35. 

Well played by four fine players. 

Score, A B, i ; C D, 4. 40!. turned. 

B's Hand. 
S. 8,3. 
H. K.,6, 5. 

C. A., k.,8, 7. 

D. 10, 9, 8, 2. 



Trick i. 



* 



A 






THE PLAY. 

Trick 2. A 
^"0 








A Bo 
C D 1 





<0 


D 

















A B o 
C D2 



Trick 3. A 
~0 



\o A o 
<> 

o 







o o 




0% 




^ 



A Bo 
CD 3 



Trick 4. 



D 







S? 




9? 


9 




9? 


















V 9? 




A Bo 
C D4 



38- 



ILLUSTRATIVE HANDS. I 33 

The kn. d. the correct play. See A. W. I., page 

I 

The qu. h., with the prospect of a won game. 



Trick 5. A 



D 







<? <? 



o o 


B 












<> 









A Bo 
C D 5 



Trick 6. 



D 



* * 






*** c 



* * 



A Bo 
C D6 



D has not echoed, and A knows that the 10 d. is 
with B. 



Trick 7. 



*A* 



A 

A A 
A A 
A A 



o o 



*A* 

A ' A 

A A 
A * A 



Trick 8. 



D 




A B 1 
C D6 



C with the last trump retains the best spade. 

B sees the necessity of making three tricks of the 
remaining five. He must not play ace c, for the 9 
would remain against him. He must not play k. h., 
but must be played up to in hearts. If his partner 
holds kn. a, he can save the game. 



134 
Trick 9. 



WHIST IN DIAGRAMS. 



D 



* 



h 



V. 




9? 



9? 



AB3 

C D 6 



Trick 10. 



D 



4» *r 



4. 4. 



9? 9? 

9 <? 



~\ 



F?M 




Ml 
B 




A B4 
C D 6 



C decides not to trump, but unless he has both 
kn. and 10 h. it does not matter. 



Trick ii. A 

m 



D 



* 

4, 4. 




* L 



* 

B~ 



9 9? 



AB 5 
C D6 



Trick 12. 



D 



4» t 
4. 4. 

4» * 



9? <P 



V 



<? 


s? 


9? 


<? 


9? 


9? 




A B s 
C D 7 



It is immaterial now whether C does or does not 
trump. 



ILL I 'S TR. iTIVE HA A 'DS. 



Trick 13. 



135 



D 







C D make 2 by card, but A B save the game. 

THE HANDS (B's has been given). 

D's Hand. A's Hand. C's Hand. 

s - A - 9. 5- Kn., 6, 4, 2. K., qu, 10, 7. 

H - A - l °> 9> 8, 4, 3- Qu., kn., 7, 2. 

c - 9. 6, 5, 4, 3' 2 - Kn., 10. Q U . 

D - A > 7» 3- 5' 4- K., qu., kn., 6. 



Remarks. — The worth of good judgment is 
plainly shown in this management. With eight sure 
tricks declared, there was requirement for taking the 
other five. Any one of three leads would have lost 
them, while the correct play by calculation could 
make them. 



HAND 36. 

Fine play to hinder the making of opponents' 
pronounced suit. 

Score, A B, 5; C D, 2. K. h. turned. 

D's Hand. 

S. 4, 3, 2. 

H. A., k., S, 6, 2. 

C. 

D. Qu., kn., 9, 8, 6. 



Trick i. 



THE PLAY. 

Trick 2. 



-> 











~0~ 








































0-0 







B 



ABo 
C D 1 



9 9 

9 9 
9 9 




9 


9 


9 


9 


9 


9 



9 

9 

9 



B 



ABo 
C D 2 



A had four diamonds originally and not the ace. 



Trick 3. 



ILLUSTRATIVE HANDS. 



C 

A .' A 

4* A 



~\ 



t"" 



B 



AB 1 
C D2 



Trick 4. 



o 



o 
o 



V 

o 

D 



137 



9? <? 



A B 2 
C D 2 



D notes that C has no more trumps, and that A 
has qu. h. 

D knows that k. d. and 10 d. are with A and the 
ace alone with C, and plans to prevent the making 
of either of A's cards. 



Trick 5. 






5l 




A B 2 
CD 3 



Trick 6. 



A A 
4. A 






D 



* 
A 



A B 2 
C D 4 



C has led from the sequence and must have had 
five. D's spades can be thrown upon the clubs by 
and by. Two trumps have fallen from B. 




WHIST IN DIAGRAMS. 



9 <? 



AB 2 
CD 5 




^ 









9 



A B 2 
C D6 



Trick 9. C 




Trick 10. C 







"\ 



* * 



* * 



* 



D 



A B 2 
CDS 



A could not tell whether C held the tenace or the 
qu. or the ace. D's play of the kn. mystified him. 
The play of kn. s. instead of a low club by B was 
very fine, allowing him to keep control of either suit, 
but it came too late to save the game. 



ILLUSTRATIVE HANDS. 



139 



Tr 


!CK II. 


c 


""N 






i 


V 


A 






Ia a 


R 




* A 











♦ ♦ 


i'O 


I* *j 






0^0 










<> 






D 






AB2 










CD9 



Trick 12. 






C 

A A 



"\ 



9 9 



A"A * 
A A 



AB 2 

C D 10 




C D make 5 by card and game. 



THE HANDS (D's has been given). 
A's Hand. C's Hand. B's Hand. 



S. 10, 9, 7. 

H. Qu., 9, 4. 

C. A., 8, 6. 

D. K., 10, 7, 2. 



A., 8, 6, 5. K., qu., kn. 

Kn. 10, 7, 5, 3. 

K., qu., kn., 10, 4. 9, 7, 5, 3, 2. 

A., 5, 3. 4. 



HAND 37. 



Parisian lead from ace and three. 

Score, A B, 4 ; C D, 4. Ace c. turned. 

B's Hand. 

S. A., k., qu., 10, 8, 2, 

H. 8. 

C 7, 6, 3, 2. 

D. K., 4. 



Trick i. 



9 



<P 



A 



THE PLAY. 

Trick 2. 



Y 






9 <? 



AB 1 
C Do 









k? * 

is? <? 








* 
4» 









AB 2 
C Do 



Trick 3. 



A A 



A A 

*A* 

A' A 

A A 



<. 



B 



AB3 
C Do 



Trick 4. 



■ j 




a A 



*_* 



V.4 



4* 

4* 



1 A* 



4* 

4* 4* 



A B3 
C D 1 



ILLL 'S 7 'A',1 7 7 1 r £ HANDS. 



141 



Trick 4. The trump purposely led by B, to induce 
the heart play if the lead should be thrown. 







A B 4 
C D 1 

The diamond lead very fine. It will determine 
situation of the ace, and in any event throw the 
lead. 




Trick 7. 



17 f> 



D 




Trick 8. 



D 







A 

~0 





V. 



B 





0% 



A B 6 
C D 2 



The 7 h., to force the other trump, as B had an- 
nounced four, and the hearts evidently were divided. 

The k. d. a shrewd play to throw the lead, for 
there are no more hearts to force with. 



142 

Trick 9. 



WHIST IN DIAGRAMS. 






»: 



O 

o 1 
o 






0°0 

o o 
o o 



B 



AB7 - 
C D 2 



Trick 10. A 

I* 



> v 



1 — 1 

1 




•;• •«• 


d 


A A 

* * 


4,~A 

4* •?• 



AB7 
CD3 



B saw that it could not matter what D should 
lead. The spade could not be given him by his 
partner, and his partner would play trumps if a 
chance were given him. 

C could gain nothing by the play of the qu. Be- 
side, D might hold the ace only. 



Trick ii. 


A 




Trick 12. 


A 




(* 



















o v o 












* * 

A 

* * 




* '"" j 


C 


D 


* * 

* * 

A A 






*A* 


D 












A ' A 


c 




fM 




9 


















k 










B 


A B8 
CD3 




B 


AB9 

CD3 



It was evident that if D did not lead a spade, C 
on taking the trump trick must do so. 



ILL USTRA TIVE HANDS. 
Trick 13. A 



143 



*.* 

* 




V. 



A B9 
C D 4 



A B have 3 by card and game. 

THE HANDS (B's has been given). 
D's Hand. A's Hand. C's Hand. 



S. 5, 6, 4. 

H. K., qu., 3, 2. 

C. A., k., 5. 

D. A., 6, 5. 



A., 7, 6, 4. 
Kn., 10, 4. 
Qu., kn., 9, 3, 2. 



Kn., 7, 3. 
Kn., 10, 9, 5. 
Qu., 9, 8. 
10, 8, 7. 



Remarks. — The argument for the play of the 
Parisian clubs is clearly illustrated by this hand. If 
A had led fourth best, he could not have won. 
Their best players insist that whenever the cards 
below ace are so small that by the play of any one 
of them an honour is not brought out, the proper 
lead is ace, then small. 



HAND 38. 

Irregular lead. Parisian play for the game. 
Score, A B, 2 ; C D, 6. 9 s. turned. 

A's Hand. 

S. A., 10, 6, 5, 3, 2. 

H. K., 10, 9, 5, 4. 

C. K. 

D. Qu. 



THE PLAY. 



Trick i. 




9 



9 



D 



A Bo 
C D 1 



Trick 2. B 







D 



A B 1 
C I) 1 



The k. h. irregular rather than the trump, the 10 
and 9 as good to hold as the k., and the lead must 
be thrown. B sees that the lead is purposely irreg- 
ular, and throws qu. He can have but one more of 
the suit. 



ILLUSTRATIVE HANDS. 



145 



Trick 3 




Trick 4. 






♦ * 




Y 






D 



AB3 
C D 1 



The plot thickens when k. c. is played, and B at 
once plays trump. 

The 3 s. does not fall. Then A had six spades. 
It is safe to play his suit and help to clear it. 



Trick 5. 






B 


Sr 


-<$ 


9? 


9 


9 


9 



9 


9| 


9 
9 V 


9? 


9? 


9 


9? 



9 
9 



D 



A B 3 
C D 2 



Trick 6. 



9 9 
9 9 
9 9 



B 

* 



9^9 
9 9 

<? V 9 



9"9l 

9 9; E> 

9 
9 9 



A B4 
C D 2 



The 7 h. to be trumped, if possible, by D, and so 
save the game. 



146 

Trick 7. 



WHIST IN DIAGRAMS. 



Trick 8. 



O 

O 
O O 



4. 4. 
4. 4. 



v 




A B 5 
C D 2 





0% 



4. 4. 

* 

4. 4. 



X 






4» 

4. 4. 

•'• 
4.4. 



D 



AB6 
C D 2 



It is now merely a question of the ace d., and the 
forced discards may inform of that and insure its 
play, wherever it is, upon the qu. led. 



Trick 9. 




^ 



B 


Trick 10. 


B 
























4. 4. 

*** 
4. 4. 


D 


C 


4. 4. 
4. 4. 
4. 4. 























D 






















\ 










A 


AB 7 
C D 2 


AS8 
C D 2 



Tricks n, 12, and 13. The trumps of A must 
make. A B have 5 by card and game. 



THE HANDS (A's has been given). 
C's Hand. B's Hand, D's Hand. 

S. 7, 4. K., qu. Kn., 9, 8. 

H. A., kn., 7. Qu., 6. 8, 3, 2. 

C. Qu., kn., 10, 7, 6. A., 5, 4, 3. 9, 8, 2. 

D. Kn., 8, 5. A., 9, 4, 3, 2. K., 10, 7, 6. 



ILLUSTRATIVE HANDS. 1 47 

Remarks. — This is a very daring and peculiar 
irregular lead and play for five points. The argu- 
ment was that, notwithstanding there were six trumps, 
they could be forced to the loss of a trick. Even 
though partner held (as A had to give him) the ace 
of clubs and diamonds, the hand can be beaten if 
trumps are led. The mental analysis was made by 
the player at the beginning. It will be seen that, 
if A led the fourth-best trump, clubs and diamonds 
must be trumped by him. The high cards of those 
suits are no better than his hearts, unless phenom- 
enally held. He must be forced before he could 
draw the last trump. It was very far to look, but 
Molier saw that he could be forced twice, and a ten- 
ace would ruin his game. He played, therefore, for 
any single ace and any high trump against him. 
Such display as this cannot be recommended to be 
made by experts even, since there are few who could 
carry in calculation such play successfully through. 
The lead of the fourth-best heart, if all the cards 
had been played to the purpose, might have won 
the game ; but that is not the point. The lead of a 
trump, and afterward the heart play, would not have 
won. By any ordinary play the game cannot be 
won, unless by accident. The plan that regarded 
the rank of the cards, and its execution, is what 
makes the hand interesting. 



HAND 39. 



Parisian lead and play. A finely contested hand. 
Score, A B, 6 ; C D, 6. 8 c. turned. 



Trick i. 





A's Hand. 


s. 


7, 5. 2 - 


H. 


Kn., 8, 5, 3. 


C. 


K., kn., 10, 4. 


D. 


A., k. 




THE PLAY. 






Trick 2. 





B 



7 



~v 


<? 


<? 


9? 


<? 


s> 



D 



A Bo 
C D 2 



C does not pass kn. led. If the lead is from head 
or foot of sequence, it had best be taken ; and if from 
k., kn., 10, the k. would not be played upon a lead 
to A. It is evident that, if the 4 c. had been led, 
the qu. would have taken the trick. 



ILLUSTRATIVE HAA'DS. 



149 



Trick 3. 

r 



9 



<y> S? 



<? <? 



9 "S> 

9? <? 



9 <? 



ABo 

CD3 



Trick 4. 

C 



9 9 



o o 



o 



9 9 




ABo 
CD4 



C plays the hearts to note if a call is made by D, 
who has played the 6 c. on a follow, and now plays 
6 h. D may hold k., qu., and more clubs beside the 
8 turned. 

B will not trump the heart, for he wants two leads 
of trumps through D. He also cares to show that 
spades is his suit. 



.ICK 5 




B 








Trick 6. 


B 












0<>0 



D 


C 








A A 
















D 




C BBS l *v, 






V 

* * 












4? 


; 




* 






A 

A B 1 
C D4 




A 


A B 2 
C D4 



B must not finesse. 



I50 WHIST IN DIAGRAMS. 

Trick 7. B -^ Trick 8. 



* 




* 
* 


* 

♦J 










4. 


* 







% 





AB2 
CD5 

This is fine play. B leads a card which must take 
if D passes. D, playing qu., compels k., and after 
one more round leaves him with best trump ; but A 
declines to take the qu., forcing the lead. 



A B 3 
CD6 



JCK 9 




B 








Trick 10. 


B 















■*■ 






0.0 












o v o 






* 




<> 













D 


C 






4* 




*A* 








~A~ 




O'O 


J 




* * 

V 




A 




*_* 



D 



A B 4 
C D 6 



ILLUSTRATIVE HANDS. 



151 








D 



A B6 
C D6 



Trick 13. B 




AB7 
C D6 



A B have the odd card and game. 



THE HANDS (A's has been given). 

C's Hand. B's Hand. D's Hand. 

A., qu., kn., 8. 

4, 2. 

9. 3- 2 - 
Kn., 9, 5, 4. 



S. 10, 9, 4, 3. 

H. A., k., 7. 

C. A., 5. 

D. Qu., 7, 6, 2. 



K.,6. 

Qu., 10, 9, 6. 
Qu., 8, 7, 6. 
10, 8, 3. 



Remarks. — This close play is notable, since its 
result could, by careless management, have been so 
easily changed. The hand was lost or won at sev- 
eral stages, according to the action of the player. 



HAND 40. 

Finesse by speculation. 

Score, A B, 6 ; C D, 2. Kn. h. turned. 

C's Hand. 

S. 6, 5, 4. 

H. A., 10, 4, 3, 2. 

C. 

D. A., 10, 9, 3, 2. 



Trick i. 



THE PLAY. 

Trick 2. 







*** 





\ 




c> 




jo 


|o 




















A Bo 
C D 1 



<? 


9 


<? 


9 


5L 


j? 




The 3 d. the finesse by speculation. See re- 
marks. 

The powerful finesse demands the play of the 
highest trump. 



Thick 3. 




ILL US TRA TIVE HANDS. 
Trick 4. 



153 










* * 
4. 4. 



A Bo 
C D4 



Trick 5. 



0] 


♦ o 



OJT 



JL 



<> 



W 



i A 



ABo 
CD5 



Trick 6. 



♦ 4 




i. 



O 










ABo 
C D6 



K. d. must fall. D throws kn., to clear the suit 
for C. Of course C will continue the diamonds. 

A sees that the game is lost unless his partner 
holds ace s. or ace c. and the opponents are forced to 
lead the suit. 



154 

Trick 7. 


D 


VHIST IN DIAGRAM. 
^\ Trick 8. 


9. 

D 

^70 




0% 


~\ 






* 
* 
* 




Lyif|jL 


A 


B 


4. * 






* * 

* 

4. 4. 




B 






BIS 




A 




* * 

♦ 4 


IB 







o v o 
























C 


ABo 
C D7 


C 

ABo 
C D8 



D throws ace s., to determine at once the fate of 
the game. 



Trick 9. 






D 



V. 



0^0 

0^0 

o o 
o 



A A 
A A 
A A 



ABo 
C D9 



Trick 10. D 



* A* 



* A * 



V 



s? s? 



<? 9 



*A* 

A ' A 

«r» . «?• 
A*A 



ABo 
C D 10 



Trick ii. 



D 



* 



V. 






AjFfcU 




ABo 
C D n 



ILLUSTRATIVE HANDS. I 55 

Tricks 12 and 13. A makes the two spades, but 
C D have already won the game. 

THE HANDS (C's has been given). 
B's Hand. D's Hand. A's Hand. 



s. 


10, 8, 7, 3. 


A., 2. 


K., qu., kn., 9. 


H. 


Kn., 8, 6. 


K., qu., 5. 


9.7- 


C. 


A., k., qu., 8. 


9» 6, 3, 2. 


Kn., 10, 7, 5, 4. 


D. 


5>4- 


Qu., kn., 8, 7. 


K., 6. 



Remarks. — Trick 1. Three things are evident 
to C by the fall of the cards : First, D has led from 
k., kn., 8, 7, or qu., kn., 8, 7 ; second, the k. d. is 
probably A's only remaining card in the suit ; and, 
third, if k. d. is on the left, it must make. The 
finesse is against that card or the qu. Two things 
more are probable : First, that A is not calling be- 
cause C has five trumps ; second, clubs is the op- 
ponent's suit. 

The rest of the hand is as well played as it can 
be played by all the players ; but C D are at once 
in position, because of the correct play of both upon 
the first lead and follow, to make the game before 
the adversaries can secure a trick. 



HAND 41. 



Finesse by speculation. No. 2. 

Score, A B, 4 ; C D, 4. Ace c. turned. 

A's Hand. 

S. 7,6. 

H. A., kn., 5, 4. 

C. K., qu., 9, 3. 

D. K.,7,6. 



Trick i. 



B 






THE PLAY. 

Trick 2. 



Y 



A A 

A 



D 



A B 1 
CDo 



Trick 3 




B 






r 






















C 


| -.., f.,; 









HPfTl 




♦ "♦ 



























D 



AB 1 

CD2 




Trick 4. 



m 



^r 



A 



A A 



A A 

*A* 

A I A 

A A 



D 



A B 1 
CD 1 



* T 



4. * 






A 



D 



^ 



A B 1 
CD3 



ILLUSTRATIVE HANDS. 



157 



Trick 5. B 



•!« ■?• 



.*. A 



*J 






4. * 4. 
4.* 4. 



D 



Trick 6. 



O O 

o o 




\ \o 

V A 












D 



AB 2 
CD3 



The 7 d. underplay finesse by speculation. 



AB 3 

CD 3 



Trick 7. 









> 



4» v * 

i L 



4. 4. D 
4. 4. 



A B 4 
CD3 



Trick 8. B 



4. 4. 
4. 4. 
4. 4. 



* * 



^ 



n 

A 



■:-* • 



D 



AB 5 
CD 3 



Trick 9. B 

in 




v_ 



9? 9? 



S? 



9? 



D 



A B6 
CD3 



Trick 10. B 



v 

4. 4. 

4. 4. 



"> 






9 



D 



A B 6 
CD4 




WHIST IN DIAGRAMS. 



Trick 12 




Trick 13. A takes with ace h., and A B make 3 
by card and game. 

THE HANDS (A's has been given). 

C's Hand. B's Hand. D's Hand. 

S. K., 10, 3. A., qu., kn., 5, 4, 2. 9, 8. 

H. Qu. K., 10, 6. 9, 8, 7, 3, 2. 

C. A., 8, 6, 5. 4. Kn., 10, 7, 2. 

D. Kn., 10, 9, 5, 4. Qu., 8, 3. A., 2. 



Remarks. — The finesse by speculation is when, 
holding sure tricks in other suits, and even it may 
be in the suits played, you pass that partner may 
take, risking the play of third hand. 

It is, also, when you lead to partner a suit expect- 
ing him to take and lead you another of which he 
holds the best, that will be trumped by your right- 
hand adversary and overtrumped by you, or else 
will make, and partner will have another lead. 



HAND 42. 



The long finesse. 

Score, A B, 5 ; C D, 6. 2 c. turned. 

A's Hand. 
S. A., io, 9, 4. 
H. K., io, 3. 

C. 7,6,5. 

D. Kn., 7, 6. 



Trick i. 




THE PLAY. 



B 



~\ 






D 



A Bo 
C D 1 



Trick 2. 

r 

* * 


B 


C 


4 * 







D 



A B 1 
C D 1 



The 9 s. the deep finesse on partner's lead. See 
remarks. 

The 6 s., in order to trump next lead of spades. 
B plays qu., since, if ace and kn. are on his left, both 
must make. 



i6o 

Trick 3. 



WHIST IN DIAGRAMS. 



$~~0 








" 




"<> 










"\ 




A B 1 
C D 2 



Trick 4. 



* * 
♦ 

♦ * 

♦ * 



A B 1 

CD3 



C wins the ace that many a player would argue A 
should have made. He does not see the issue, nor 
count the cost of his own instant gain. 



Trick 5. 

r 







Trick 6. B 

4* I 




If now D leads a small heart, and C does not 
finesse, his only possible chance for saving the game 
is gone. 



ILL USTRA TIVE HANDS. 



161 



Trick 7. 



coo 



o 

o v o 
o o 




o 



D 



v' 



A B 2 
CDs 



Trick 8. 




<9 



59 


9? 


7 


<? 


v>_ 


_S? 



^ 



A B3 
CDs 



The kn. d., to be out of partner's way upon his 
original lead. 



Trick 9. 



4, 4. 

4> *, 



B 




* 

4. 4. 



"\ 



4. 



D 



A B4 

CD5 



Trick 10. 



4» 4* 



B 
* 



~\ 



v 4* 
4. 4. 

* * 

A 



4* 4* 
*. * 
4» v 4» 
4. 4. 



A B S 
CD 5 



Trick ii. 







OOOO; 


V 






































D 



AB6 
CDs 



Trick 12. 



9 <? 




"\ 






O <> 



O <> 



A B7 
CD5 



l62 



WHIST IN DIAGRAMS. 



Trick 13. 






















■% 



9 9 



A B8 
CD5 

A B make 2 by card and game. 

THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 



s. 


K., 6. 


Qu., 8, 7, 5. 


Kn., 3, 2. 


H. 


Kn., 9, 8, 7, 2. 


A., 4. 


Qu., 6, 5. 


C. 


10, 8, 4, 2. 


A., qu., kn. 


K., 9, 3. 


D. 


8,5. 


Qu., 10, 9, 2. 


A., k., 4, 3. 



Remarks. — Suppose A had taken the first trick 
with the ace. What should he have led ? If a spade, 
would not the k. take ? Would not the qu. afterward 
be trumped ? The difference is very great, holding 
differently constituted hands, whether or not A gives 
up control at once of his partner's suit. A's weak- 
ness in trumps proved to be the strength of the hand. 
If he had taken the spade originally led, he could 
not have made the game. 



HAND 43. 



Finesse by trial. No. i. 

Score, A B, 5 ; C D, 6. 4 c. turned 













A's Hand. 












S. K., kn., 9, 7. 


H. K., 10, 7, 4. 


C. A., 8, 6, 3. 


D. 10. 


THE PLAY. 


Trick i. B 


Trick 2. B 
















r 


9? 




IS 






* * 


D 


c 


9 

9? 










C 










D 






*** 






9? 9? 
9? <? 










-*- 


J 












A 


A Bo 
C D 1 




A 


A Bo 
C D2 



Trick 2. A declines to take the qu. 



164 

Trick 3. 


WHIST IN DIAGRAMS 
B Trick 4. 


B 










A * 




r 


9? 9? 










%i J. 






A A 


D 


C 


9? <? 

9? 9 






9? 




C 




? 9? 
9? 


D 










^ 


y 
















A 


ABo 
CD3 


A 

ABo 
C D4 



Trick 3. The finesse by trial and call for trumps. 



Trick 5. B 



<C> 






A A 

A 
A A 



V* 



AB 1 
C D4 



Trick 6. 



* * 



A A 




V.HH 






A B2 
CD4 



Trick 7. 



v a* 

A ' A 
A^A 




Trick 8. 







A A 









* 







!• 4* y 




A B4 

CD4 



ILLUSTRATIVE HANDS. 



I6 5 



B returned k. c. without regard to number, and 
now plays the 5 because he had turned the 4, which 
must remain in his hand. 



Trick 9 




***! 






D 



A B 5 
CD4 



Trick 10. 



p" 


^1 


9? 


<? 


<? 


9 


<? 



V. 



o 

o 
o 



<PJi 



9 


9 


<? 


9? 


9 


9 



A B6 
CD4 



Trick ii. 



C f 




DM 

t 



V. 



4. 4. 




















AB7 
CD4 



Trick 12 




i66 



WHIST IN DIAGRAMS. 
Trick 13. B 




A B have 2 by card and game. 

THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 



s. 


A., qu., 2. 


5>3- 


10, 8, 6, 4. 


H. 


Kn., 9, 5, 2. 


8,3- 


A., qu., 6. 


C. 


10,9. 


K., qu., 5, 4. 


Kn., 7, 2. 


D. 


Kn., 8, 7, 2. 


K., 9, 5, 4, 3- 


A., qu., 6. 



Remarks. — The finesse by trial is when right- 
hand adversary has led and you play a card on which 
one much higher is thrown by left-hand opponent, 
and the next time the suit is led you play a lower 
one, it may be, for third hand has shown his strength. 



HAND 44. 

Finesse by trial. No. 2. 

Score, A B, 3 ; C D, 6. K. h. turned. 

B's Hand. 

S. Qu., kn., 2. 

H. A., 9, 5, 2. 

C. A., kn., 10, 9, 7. 

D. K. 



Trick i. 



D 



^ 



THE PLAY. 

Trick 2. 






3 *\' I 

'1 



A 



A Bo 
C D 1 



D 



r>" 




9? 








<v> <? 




9? 




<? 9? 




'■;: 








<P 




9? 




1%S8 



B 



A Bo 
C D 2 



B has read k., 10, 9 s. in his partner's hand, and 
declines to take the qu. h. C, before returning the 
trump, prefers to show his best suit, throwing the 
lead. 



168 



WHIST IN DIAGRAMS. 



Trick 3. 



<0 




Trick 4. 



9? 


9? 


9? 


9? 


5L 


_?] 



9? 9 
9? 

9? 9? 

9? 
9? 9? 



9? 9? 



9? 9? 



9? 9? 

9? 9? 
B 

A B 1 
CD3 

There is now need for D to follow his plan with 
the trump suit. 

A makes the finesse by trial. The 7 has drawn 
the qu., and the 8 may either draw the ace or take 
the trick, if that card is, in order to help make A's 
spades, held up by B. The qu. has been played, the 
k. was turned, and the kn. played now would seem 
to many to be the very card to assist the partner. 
But it was not the partner of A who asked for assist- 
ance in trumps, and the kn. may be useful. 

Trick 6. 



Trick 5. 


A 


-\ 




jf,^ 


V 








Wmsa 






D 








+ 






4* 



A B 2 

CD3 







A B 
C D 



A, taking the trick with the 8, must play neither 
spade nor diamond, and is forced to throw the sin- 



ILL USTRA TIVE HANDS. 



169 



gleton. B plays ace c. that he may force with spade, 
but k. falling, he forces with kn. c. 

D plays 10 h. with surety that he shall take the 
trick, and intends next to lead a diamond. He 
places ace h. with A and kn. h. with B. The value 
of A's finesse is made apparent. The ace h. and 9 
h. are now pronounced in B's hand. B can have no 
more diamonds. The spades may be divided ; but 
as it cost the ace to take the kn., it is evident that D 
has not the qu. There are but three spades in all 
the hands but A's, and B may have but one of them. 
A therefore forces with the diamond. 



Trick 7. 



D 










0^ 









o""o 


0^0 














A B4 

CD3 



Trick 8. 




V. 



* * 








4. 4. 


<? 



A B 5 
CD3 



Trick 9. 



D 



A A 
A, A 



l V 




4. 4* 

* 

4. 4. 



AB6 

CD3 



Trick 10. 



D 



♦ \ 



4. 4> 
4. 4. 
4. 4. 



B 



AB7 
CD3 



170 WHIST IN DIAGRAMS. 

Tricks n, 12 and 13. A plays 10, 9, 7 s., and 
A B make 4 by card and game. 

THE HANDS (B's has been given). 

D's Hand. A's Hand. C's Hand. 

S. A., 6. K., 10, 9, 8, 7, 4, 3. 5. 

H. K., 10, 6, 3. Kn, 8, 7. Qu., 4. 

C. K. Qu. 8, 6, 5, 4, 3, 2. 

D. A., 8, 6, 5, 3, 2. 7, 4. Qu., kn., 10, 9. 



Remarks. — If D had led ace d. in second trick 
rather than a trump, and afterward forced with a 
diamond, B would trump, and the result of the hand 
is in the trump holding. A B have the spades, per- 
haps the clubs, but C D have the diamond suit solid. 
B would know after taking the diamond trick that 
the risk of drawing trumps with k. turned was very 
great. B's best play is ace c, followed by kn. c. If 
D trumped, A would overtrump, but D would prob- 
ably throw 6 s. B could safely continue his suit. 
If D, determined on saving the game, passed the 
clubs (kn. 10, 9), B must play qu. s. If B passed 
this also, he will retain but a single diamond to give 
his partner. If he passed the spade led, he would 
save the game. If he trumped the spade, and led a 
trump, he would lose the game. If he trumped the 
spade and led a diamond, he would lose the game. 

The hand and the play of it is most significant of 
the value of the American system of leads. The 
original play of the 8 was the plain informant of the 
actual cards held. If A had led in accordance with 
the old system of Pole and others, B would have 



ILLUSTRATIVE HANDS. 171 

been justified in taking the trump when led, and in 
at once playing his club suit. In that case, or by 
any other mode of play, C D would have saved the 
game. The hand, properly begun and played to the 
fourth trick, was strengthened by A's fine finesse. 
At the sixth trick D was uncertain whether A or B 
held the kn. h. If he was overtrumped, which cir- 
cumstance he did not anticipate, the 10 was as likely 
as the k. to bring the ace. D was confident when 
the kn. c. was led that he would save the game, and 
also, if he could force the diamond, that A B could 
not make more than 2 or 3 by card. The lead, the 
refusal of B, on account of the lead, to take the first 
trick in trumps, the finesse of A, and the force of the 
kn. c. are the features of the play. 



HAND 45. 

Finesse upon the partner. No. i. 

Score, A B, o ; C D, o. 7 d. turned. 

D's Hand. 

S. A., 6, 4. 

H. Kn., 3. 

C. A., k., 10, 5, 4, 2. 

D. 8,7. 



Trick i. 



r 



4. * 
4. * 



c 

D 



THE PLAY. 

Trick 2. 




AB 1 
C Do 









9 9? 

9 9 




9 


9 

9 






9? 


9 










^ 



A B 2 
C Do 



C has no clubs, does not call for trumps, but 
shows four, and that spades is his best suit. It is 
evident that the lead is from kn., 9, 8, 7. 



ILLUSTRATIVE HANDS. 



173 



Trick 3. C 



9 9 




Trick 4. 




B is in a quandary. His partner cannot have 
both ace and k. c, and D must be holding them, 
or one of them, for a purpose. If B leads another 
heart, it will be trumped or taken by D. There has 
been no call. B decides to lead up to the probable 
spade hand to throw the lead. 

The finesse upon the partner. The spade must 
be C's suit, and D forces him to take the trick that 
he may lead the trump. 



Trick 5. 



O 



O 




Trick 6. C 

♦" 



"I* 

A A 

' A 
A' A 




A A B 



A B4 
B 2 



174 
Trick 7. 



WHIST IN DIAGRAMS. 






















V 



c 



itMAi 




0% 




D 



A B4 
CD3 



Te 


ICK 8. 




c 


"V 




o||^ 









^~^> 


A 






<? 




^k 




* * 




9 <? 








* 4. 







A B 5 
CD3 




9? 9? 

9 9 B 



A B 5 
C D 4 



Trick 10. 







o v <> 






V 











.T. * A 

*** 











A B6 
C D4 



C reasons that if A holds ace s. the game is lost, 
but if D has it and a small one the game is won, and 
plays to force the lead. 



Trick ii. 


C 




Trick 12. C 


( 

A 


> 

m 




A * 
A A 

* 




* 
* 
4* 


B 


A 


A ' A 

* 
A A 




A A 

♦♦♦ 

A A 




* 


B 




® 












V 








D 

A B6 


D 


AB6 
C D6 



ILL USTRA TIVE HANDS. 



175 



Trick 13. C 




C D have the odd card and game. 

THE HANDS (D's has been given). 
A's Hand. C's Hand. B's Hand. 



S. Qu., 8. 

H. Qu., 7, 4. 

C. Kn., 9,8, 7. 

D. A., qu., 6, 4. 



K., kn., 7, 5, 2. 
9, 6, 2. 

K., 9, 5, 3, 2. 



10, 9. 3- 
A., k., 10, 8, 5. 
Qu., 6, 3. 
Kn., 10. 



Remarks. — If D had taken (Trick 1) qu. c. with 
k. and led ace s., etc., and C had forced the play of 
trumps, the result would have been the same, but 
that argues nothing. The merit of D's play lies in 
holding positive command of the opponent's suit and 
playing the finesse upon the partner. A. W. I., 
page 226. 



HAND 46. 



Finesse upon the partner. No. 2. 

Score, A B, 2 ; C D, 5. Kn. c. turned. 

B's Hand. 

S. 8,5. 

H. K., 10, 4, 3. 

C. K.,8,5,2. 

D. K., qu., 3. 



Trick i. 






< 

A 



THE PLAY. 

Trick 2. 






A Bo 
C D 1 



D 







Trick 3. A 








-J 



A B 1 
C D 2 



Trick 4. A 




S? 



9? 



A B 2 
C D 2 



ILLUSTRATIVE IIAXDS. 



177 



The call for trumps on an original lead insists 
upon the k. h. as the instant following third play. 
Should ace (third hand) take the trick, the suit is 
not established. B holds the 10 guarded. 

The k. c, kn. turned, the proper play irrespec- 
tive of number. 



Trick 5. 




V. 



_jT I 

B 



AB3 
C D 2 



Trick 6. 






D 








o 

o 




Y 



o 

o 



A B 4 
C D 2 



Qu. c. second, for ace and kn. must make, and 
D had better throw the lead. He needs but one 
trick to save the game. In hearts or diamonds his 
partner may make that, and, if not played through 
again, he has the 10 c. guarded. 

A defeats D's plan by the irregular lead of the 
diamond, which is probably B's suit. 



Trick 7. A 



4. 4. 

X A A 



A B 5 
C D 2 



Trick 8 




i;8 



WHIST IN DIAGRAMS. 



Trick 7. B shows that he has another club. It 
may be the 10, but A will not leave D with his last 
trump. 



Trick 9. 



O 



o o 



A 


0^0 

o o 



~\ 




0^0 

0<>0 

o o 



AB7 

C D 2 



Trick 10. A 



D 





9 






9 9 

9 
9 9 

9 
9 9 






9 9 

9 
9 9 

9 9 


9 9 

9 V 9 


k 









A B8 
C D 2 



Trick ii. 




Tk 


ICK 12. 


A 


— « 


\ 











y 









9 9 


D 












9^9 
9 V 9 
9 9 




9 
9 


















9 







A B 10 
C D 2 



ILL USTRA TIVE HANDS. 
Trick 13. A 



179 




A B make 5 by card and game. 

THE HANDS (B's has been given). 
D's Hand. A's Hand. C's Hand. 

S. Kn., 10, 9. Qu., 7, 2. A., k., 6, 4, 3. 

H. 8, 5. A., 6. Qu., kn., 9, 7, 2. 

C. Qu., 10, 6, 3. A., kn., 9, 7, 4. 

D. Kn., 5, 4, 2. A., 9, 6. 10, 8, 7. 



Remarks. — Finesse upon the partner may de- 
mand of that partner not only the play, but the lead 
also, of the best card of his best suit. 



HAND 47. 



The return finesse. 

Score, A B, 4 ; C D, 4. Kn. c. turned. 













D's Hand. 












S. Kn. 


H. K.,8,6, 4. 




C. K., qu., kn., 5, 2. 

D. A., 7, 2. 




THE PLAY. 


Trick i. C 


Trick 2. 


c 




r 








D 








r 




A A 
*A* 

A ' A 

A^A 
A 

A 

D 




A 










0% 


B 


A 


A A 

A * 
A A A 
A A 






A 


B 








A B 1 
C Do 






A ] 
C I 


B 2 
)o 



The 8 is evidently a call. As the kn. is not taken, 
the inference that A draws is that B holds the 
strength. It is equally evident to D that upon the 
play of the 8 such inference will be drawn, and he 
declines to take the trick. 



ILLUSTRATIVE HANDS. 



181 



Trick 3. 



4. 4. 
4. 4. 



C 




4. 4. 



4. 4. 



J 



A B 2 
C D 1 



Trick 4. C 



o 



<> o 




— D 



V 









o 


o 



A B 2 
C D 2 



The 7 d. the return finesse, believing C to have 
finessed the kn. lead. If it should be that B holds 
both k. and qu. d., no harm is done. 



Trick 5. 



<? 9? 



9 



"\ 



V 


<? 


<? 


<? 


<? 


9? 



D 



<P 



<? 



A B 2 
CD3 



Trick 6. C -^ 







9M 



9? 9 

9 9? 

9 9 



A B 2 
CD4 



D begins to unblock. 

K. h. getting rid of command. C reads the 8 and 
4 in D's hand. 



182 



WHIST IN DIAGRAMS. 



Trick 7. C 



^H 







A B 2 
CD5 



Trick 8. 



a*a 



V 




[4. 4. 
4. 4. 



A B 2 
C D6 



Trick 9. C 







r o" 


"♦ 





<> 





<> 



v^ 



A A 



AB2 
CD7 



Trick 10. C 
IS? 







v 



9? 

9? 



4. 4. 

* 
4. 4. 

4.^4. 



AB3 
C D7 



B passes the diamond in hope of a spade lead. 



Trick ii. 









J 



A B4 

CD7 



Trick 12. 


c 








9? 9? 

9? 
9? <? 

9? 9? 






|*A* 






a^a 

A ! A 
A*A 


aU " * 

1* ♦ 


4^ 4. 

* 
4. 4. 






-^ 



A B4 
CD8 



ILLUSTRATIVE HANDS. 



183 



Trick 13. C 

"&1 



o o 




V 



9 9 

D 




AB4 

CD9 



C D have 3 by card and game. 

THE HANDS (D's has been given). 
A's Hand. C's Hand. B's Hand. 

S. 8, 7, 5, 4, 3. K., 9, 2. A., qu., 10, 6. 

H. 10, 5. A., qu., kn., 7, 3. 9, 2. 

C. 9, 7. 10. A., 8, 6, 4, 3. 

D. Kn., 10, 9, 6. K , qu., 4, 3. 8, 5. 



Remarks. — The return finesse is made upon the 
lead of left-hand adversary. When being played 
through, a card is thrown that it may be he cannot 
take, because he has already thrown, not his third or 
fourth best, but his best. Your partner may be in 
condition to take this trick, and it remains with you 
to make the finesse, if you care to do so. 



HAND 48. 



The force of the eleventh. A Molier game. 
Score, A B, 2 ; C D, o. K. d. turned. 

D's Hand. 

S. K.,qu. 

H. 8, 7, 5, 2. 

C 9, 8, 5, 3. 

D. A., qu., 9. 



Trick i. 




THE PLAY. 



Trick 2. 



*n 



B 



A B 1 
C Do 



* 
4> A 



B 



D 



A B 2 
C Do 



B, who has no hearts and no suit, and who sees 
that A has but four clubs, does not call for trumps. 

A continues the suit. His play may call the qu. 
from C. If C is to trump, he may as well do so 
now. 



ILLUSTRATIVE HANDS. 



I8 5 



Trick 3. 

r 



Air 




V 



<? 



o 







A B 3 
C Do 



Trick 4. C 



A A 
A A 



♦ ♦ 



A A 
A 

A «{• 

+ 
D 



*« 




B 



A B4 
C Do 



Trick 5. 



O 




C 

* 

4 ♦ 




V 



< 



J 



A B 5 
C Do 



Trick 6. C 

F?fC 



v 9 



9? <? 



S? 

9? <P 



o 






A B6 
C Do 



Trick 7. 






'ol 











ol 









B 



^ 



A B 7 
C Do 



Trick 8. 



9? 9? 






9 



<? 9? 
S? 

D 



O O 


o 



A B8 
C Do 



C throws ace s., showing control of suit. 



1 86 



WHIST IN DIAGRAMS. 



Trick 9. 



D 



AB8 
C D 1 



Trick 10. 





A 




















s? 








B 


A 


4» • 4» 

4» • 
4. ' 4. 

4»*4» 






4. 4> 
4. 4. 
4. 4. 


0~~ 


o v o 




47^4. 

*A* 
4»*4» 

4. 4. 






J 


4 







A B9 
C D 1 



The 9 d. the play of the hand to save the game. 

The 9 c., to force the eleventh and throw the lead. 
There is no better play in whist than this of Molier's 
in the 9th and 10th rounds. 



r 



<? <? 



v <? 



?~ 


~v 


<? 


<? 


V 


<? 






0°0 

o o 
o o 



D 



A B 10 
C D 1 



Trick 12. 



O 







*A* 








A B 10 
C D 2 



Trick 13. D takes with qu. d., A B have 4 by 
card, and C D save the game. 



THE HANDS (D's has been given). 

A's Hand. C's Hand. B's Hand. 

S. A., kn., 10, 9, 8, 7, 6, 3. 

5. 4, 2. 
A., k., qu., 6. 



H. Kn., 10, 9, 4, 3 

C. A., k., 10, 7. 

D. 8,7,6,4. 



Kn. 



Qu., 6, 4, 2. 

K., kn., 10, 5, 3, 2. 



ILLUSTRATIVE HANDS. 1 87 

Remarks. — The second round showed that C had 
no trump. 

The third round showed C's control of the heart 
suit, of which B had none. 

The fifth round showed D that the 10 c. was with 
A. It also showed no spades with A. 

In the ninth round, therefore, after the double 
ruff had been established, it was clear that B had no 
more spades, a small club, and three trumps. 

If, now, thekn. or 10 d. was with A, the game 
was lost. 

If they were with B — and there was nothing to 
show that they were not — the game could be saved 
by no other play than the 9 d. 

D saw that if he threw the heart, A would trump 
and play the 10 c, followed by the low heart, which 
D must win by overtrumping, and then lead. Of 
course, the k. d. must make. 

If, instead of the heart, D had on the ninth round 
thrown the club, A would have trumped the spade 
and led the heart. B would have trumped the heart 
and led the club. D must take and lead, and the 
game was lost. By the play of the 9 d. and the lead 
of the 9 c. the lead must be thrown, and no matter 
how A played, the major tenace must win. 



HAND 49. 



The play of the twelfth, to win or fo^ce a trump. 
Score, AB, 3; C D, 1. Kn. s. turned. 

A's Hand. 

S. A., 10, 8, 4. 
H. 7, 4, 2. 

C. A., qu.. 9, 3. 

D. 9,6. 



Trick i. 
C <? 



THE PLAY. 

Trick 2. 



/" 



s? <? 



<? <? 



D 



^i. 



AB 1 
CDo 



Trick 3. B 



"> 






— 0! 


~*~~ 

♦ 







AB 2 
CD 1 







9? 




V 








-op 










9? 











A B 2 
CDo 



Trick 4. B 



r 



+y-. 



CTt 



f?u r~ 



$ 



* 



AB3 
CD 1 



ILLUSTRATIVE HANDS. 



189 



C can use his trump to no advantage, and its play 
at this time may be of as much service to his part- 
ner as any lead that he may make. 



Trick 5. B 




EjS 

kMk 




I D 



AB 3 
C D 2 



Trick 6. 



0^0 
o 























D 



J 



AB4 
C D 2 



A does not continue the trump. B infers that A 
has the tenace, or that he declines to lead up to one. 



Trick 7. 






B 
* 



"v 




D 



A B 5 
C D 2 



Trick 8. 



A A 






4. * 



V 



t to 



A B6 
C D 2 



B is in a quandary. If he leads the trump, he 
may assist the adversary to make eventually a dia- 
mond suit. 

A reads no more trumps in C's hand, and the low 
club led by B induces A to believe that the ace will 
make. 




WHIST IN DIAGRAMS. 



Trick io. 



O 







A B6 
CD 3 



r> 



















0*0 









A B 7 
CD 3 



The play to force the io h. and to throw the lead. 
If C has io h., it must make, and if it makes now, A 
must make the tenace in trumps and the last club, 
if, as the play shows, B has ace d. 



Trick ii. 







*** 




V 








*** 











D 



A B 8 
CD 3 



Trick 12. 





O 
O O 



B 



i*A* 



*A* D 



AB9 

CD-, 



B plays twelfth heart to win or force. 



ILL USTRA TIVE HANDS. 



I 9 I 




A B have 4 by card and game. 



THE HANDS (A's has seen given). 
C's Hand. B's Hand. D's Hand. 



s. 


K., kn. 




Qu., 6, 3. 


9; 7> 5> 2 - 


H. 


10, 8, 6, 5. 




A., k., 9, 3. 


Qu., kn. 


C. 


8, 7, 6. 




Kn., 5, 4. 


K., 10, 2. 


D. 


Kn., 10, 7, 


5- 


A., qu., 2. 


K., 8, 4, 3 



Remarks. — It will be easy to see that great care 
was taken to make the game. If B had led a heart 
instead of a club at Trick 7, D would have discarded 
a club and made a trick. If B had led the spade at 
Trick 7, and A had taken and drawn the last trump, 
he must have led either heart or diamond • if a dia- 
mond, D must have made the k. The play to force 
the 10 h. by A (Trick 9) is the proper move for the 
game, if C held either 10 h. or ace d. This is one 
of the innumerable cases in which a hand is played 
from first to last to gain a single trick. 



HAND 50. 

The play of the twelfth. Drayson's example. See 
A. W. I., page 249. 

Score, A B, 6 ; C D, 4. 9 c. turned. 





A's 


Hand. 




s. 


A., 


qu., 6, 3, 


2. 


H. 


Kn 


, 9. 6, 5- 




C. 


9- 






D. 


7, 5 


.4- 





Tr 


ICK I 




B 






r 

1 


<> 




c 


%&« 




1*2 









1 ^\. 













THE PLAY. 

Trick 2. 



D 



A Bo 
C D 1 




O O 

o o 






<> o 





D 



A Bo 

CD2 



Trick 3. 

r 



o 



B 

I0T0 

<> 
o o 





|0 











[o_ 


__0 



A Bo 
CD3 



Trick 4. 




AB 1 
CD3 



ILLUSTRATIVE HANDS. 



193 



Trick 5. B 







^r~* 




V 


4* . 4> 

*' 4- 

4»*4- 




*** 

4.** 




4T~4- 

4. 4» 
4. 4» 












4. 4. 







D 



A B 1 
C D4 



Tr 


ICK 6 




B 






r 


S? 




c 


<? 








9 
<? 
<? 




<? 










9? 9? 







D 



A B 1 
CDs 



Trick 7. 

r 




B 




9? 
9? 9? 

9? <^ 













D 



A B 1 
C D 6 



Trick 8. 




* 
* 




9? 9? 

9? 9? 



D 



A B 2 
C D6 



Trick 9. 



* ♦ 






A ' A 

A 



■> 




*A* 

♦ ! * 

A*A 



A B 3 
C D6 



Trick 10. B 




A A 



A A 



V. 




A B4 
C D6 




WHIST IN DIAGRAMS. 



Trick 12. B 
47^4. 






A B4 
C D 7 



r* 



* 

4. 4. 



a 4. 
4. 4. 
4. 4. 



D 



A B 4 
C D8 



Trick 13. 



r 



* 




4, 4. 
4.^4. 



AB 5 
CDS 

C D have 2 by card, but A B save the game. 



THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 



S. Kn., 9. 

H. A., k., qu. 

C. A., k., 10, 2. 

D. A„ k., qu., kn. 



8, 7> 4- 

8,2. 

Qu., kn., 5, 4. 

10, 9, 8. 



K„ 10, 5. 
10, 7, 4, 3- 
8, 7, 6. 
6, 3, 2. 



Remarks. — If, at Trick 10, A had played the 
twelfth, he must have lost the game, because C would 
have discarded the spade, trumped the ace, and next 
led and drawn the trumps. 



HAND 51. 

The thirteenth. 

Score, A B, 3 ; C D, 6. Ace c. turned. 
A's Hand. 



Trick i. 



H. A., k., qu., 3. 
C. Kn., 10, 9, 6, 4. 
D- 9, 5» 3> 2 - 

THE PLAY. 

Trick 2. 




<? 



<P 



\_ 




Trick 3. 




J A 
A 



9 <? 



V 



A 



9 <? 



D 



A B 1 
C Do 



V 9 V 



D 



A B3 
C Do 



F~ 


9? 




9? 


9? 


9? 



<? V 



<? 9? 



V 




Trick 4. B 

m by 






AB2 
C Do 



KsSi 



^ 



A 



A B3 
C D 1 



The 3 h. the thirteenth for the best trump. 



196 

Trick 5. 



WHIST IN DIAGRAMS. 



V 






B 

0~~0 


o 

~~ " 






AB3 

C D 2 



Trick 6. 






C %* 



B 





A 




A B4 
C D 2 



C supposed that D's lead was from ace, k., qu., 
and one small. 



Trick 7. 




B 



~\ 



A 



* 



D 



A B4 
CD3 



Trick 8. 




B 



4. * 

A 



AB 5 
CD3 



The 3 c. in answer to the call. 



Trick 9. 







A 1 4. ** 



* 






AB6 
CD3 



Trick 10. 




ILLUSTRATIVE HANDS. 



197 



Trick ii. B 
I0~0 

10 1 






^ 



o 

Q 

o o 



o 
o 



D 



A B8 

CD3 



Trick 12. 




A makes the last trump, and A B have 4 by card 
and game. 

THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 

S. A., k.,qu.,io,9, 3. 8,7,5,4. Kn., 6, 2. 

H. Kn., 9, 6. 8, 4, 2. 10, 7, 5. 

C. Qu., 7, 2. K., 3. A., 8, 5. 

D. 7. A., kn., to, 6. K., qu., 8, 4. 



Remarks. — The play of the thirteenth at the early 
part of the hand was an absolute call for the best 
trump of B, to draw, if possible, the ace turned. 
Without the call finished on the sixth round B would 
have ied the trump, trusting to his partner's afterlead 
to him of the diamond. The cards lay well for the 
carrying out of A's plan ; but had he originally led a 
trump or a diamond, it is possible that C D would 
have saved the game. 



HAND 52. 



The thirteenth. No. 2. At Deschapelles Club, 
against ten trumps. 

Score, A B, 6 ; C D, 6. K. c. turned. 

C's Hand. 

S. A., qu., 5, 4. 

H. 7, 5, 4, 2. 

C. A., qu. 

D. A., 5, 3. 



Trick i. 




O O 



D 

o 



THE PLAY. 

Trick 2. 








A Bo 
C D 1 



a 4 

*A* 
A A 




V. 






ABo 
C D 2 



Trick 3 




Trick 4. 

[*"a"* 

*a* 
A* A 



D 



V. 



A A 

A A 
A A 




A A 
A A 



ABo 
CD4 



ILLUSTRATIVE HANDS. 



199 



Both A and B are calling. D, leading kn., can 
have but one more spade. 



Tr 


ICK 5 

cp 9? 


D 

m 




0<>0 



A 


Tr 
B 


ICK 6 




D 

T 

9? 


— » 






B 








A 






* * 






9 
9 






\ 
















V. c 

ABo 
CD5 




c 


A B 1 

C D 5 



The 5 s. the thirteenth up to k. c. turned, insur- 
ing the odd trick and game. 



Trick 7. 




D 








Trick 8 




D 










<T~0 














«!• 4* 




O 




*.* 






* 









4. 4. 




B 


* 




4. * 


A 


B 








A 




» * 




tSU 




* * 






4» 








* + 










c 




-<- 

A ] 
C I 


B 1 
36 




V 


■». 


* 

c 




A 1 
C I 


J 1 
>7 



200 



WHIST IN DIAGRAMS. 



Trick 9. D 

m 




K. 



9 W 9 
9? <P 








is 


<? (9 



A B 2 
C D7 



Trick 10. D 
9 9? 



r 



B 




<? "<?' 



9? 9? 




AB3 
CD7 



Trick ii. 



r* 



4. ' 4. 



o 





2 £ 

c 



*K 



a 




A B4 
C D 7 



Trick 12. 









0°« 






4,^4. 






4* 4* 

*»* 
*** 
4. 4. 


000 

1 






~e 



AB 5 
C D7 



Trick 13. D 







V£%M 






* 
* 

* 









4. 4. 
4. 4. 
4, 4. 






-e- 



AB6 
CD7 



C D have the odd card and game. 



ILLUSTRATIVE HANDS. 201 

THE HANDS (C's has been given). 





B's Hand. 


D's Hand. 


A's Hand. 


s. 


io, 9, 8. 


K., kn., 7. 


6, 3. 2. 


H. 


K., qu.„ io, 6. 


Kn., 9, 8, 3. 


A. 


C. 


io, 8, 5, 3, 2, 


K. 


. Kn., 9, 7, 6, 4. 


D. 


9- 


8, 7, 6, 4, 2. 


K., qu., kn., 10. 



Remarks. — The hand is, apparently, a simple one 
to play, but it had to be played exactly right, and 
the value of the play of the thirteenth at just the 
right time is evident. Looking at A's and B's strong 
hands, it would seem as if the best play of combina- 
tions could not beat them. 



HAND 53. 

A surprise by F. Laight. 







Score, A B, 4 


; CD, 6 


. 2 c. 


turned. 








A's Hand. 




s. 4 . 

H. K. 

C. A., 6, 4, 3. 

D. A., qu., kn., 10, 7, 6, 3. 




THE PLAY. 


ICK I. 


B 




Trick 2. 


B 
4» ♦ 






* 










A 

A A 




A A 

V 
A A 






D 


C 


A. * 
A A A 

A A 






A /HMt 












«D 




* 

_* 

A 




A A 

A A 

A 




Ira 




J 

A Bo 
C D 1 








A Bo 
C D 2 



Qu, c. must be in hand. 



ILLUSTRATIVE HANDS. 



203 



JCK 3. 




B 






Trick 4. 




B 








A A 




A 




111 D 

ABo 
CD3 


C 


4* • «5» 
4. * 4. 

4» 4» 




4. 4, 
4. 4. 
4. 4. 

A 




4. 4. D 

ABo 
CD4 



Trick 5. 

r 



B 



A A 

A A 




D 



A B 1 
C D4 



Tp 


ICK 6 




B 


"\ 


c 














0% 



A B 2 

CD4 



C, of course, returns his partner's suit. B's major 
tenace is now of no avail, but he retains a minor one 
to make eventually another trick in the suit. A's 
high discard directs his lead. 



204 
Trick 7. 



WHIST IN DIAGRAMS. 



9 

9 











V 



* 






D 



A B3 
C D4 



Trick 8. 



!o o 

CI 




B 

^~9 

9 9 



V 



o o 
o o 



10 o 
o o 



A B4 
C D4 



The ace c. in A's hand is a surprise to C and D s 
and its play is fatal to their calculations. 



Trick 9. 



<?~ <? 



9 9 



v. 



B 




9 9 
9 9 








4 A 


~~o" 










D 



A B 5 
C D4 



Trick jo. 



9 


9 


9 


9 


9 


9 



9 

9 9 

9 
9 9 



V 












A B6 
CD4 



Trick ii. 



9 9 
9^9 

9 9 
9 9 




V 



1:L. 



°o° 
o o 





4^4 






D 



AB7 
CD4 



Trick 12. 



9^9 
9 9 

19_L9 



4 * 



^ 




9 



AB8 
C D4 



ILL USTRA TIVE HANDS. 



Trick 13. B 



205 




A B have 3 by card and game. 

THE HANDS (A's has been given). 
C's Hand. B's Hand. U's Hand. 

S. 8, 6. A., kn., 5, 2. K , qu., 10, 9, 7, 3. 

H. Qu., 10, 9, 6, 4, 3. Kn., 8, 7, 5, 2. A. 

C. io, 9, 7. 5, 2. K., qu., kn., 8. 

D. 5,2. K., 4 . 9,8. 



Remarks. — C gave to D the four honours, and 
D gave C the ace, playing the 8 to draw it, that he 
might remain with kn. to capture the 10. Had C 
led a heart at Trick 5, he would have saved the 
game ; but while he had a long suit it was not a 
strong one, and it was his duty to play for his part- 
ner's suit. On the fourth trick B was not deceived 
as to the location of the ace. C had not echoed, 
and if D had the ace he would not have opened the 
suit as he had done, nor would he have led the 8. 



HAND 54. 

Finesse to retain the tenace and save the game, 
by G. W. P. 

Score, A B, 5 ; C D, 5. Kn. d. turned. 

B's Hand. 

S. 4, 2. 

H. Kn., 7, 5, 3. 

C. K., qu., 8, 2. 

D. Qu., 6, 5. 



Trick i. 



<? <? 



<? <? 



Trick 3. 




A 



~\ 



THE PLAY. 

Trick 2. 



9? <? 



A 



p 


~^1 




9? 


<? 


9? 



A B 1 
C Do 






A B 2 
C D 1 



D 



Trick 4. 



D 



* 




ILLUSTRATIVE HANDS. 



207 



The 2 c. finesse the play of the hand. B saw that 
the 9 could be with D, but also that it could be the 
fourchette card with C, and if so, and A now played 
k., C would have command. Even if D had the 9 
and another, it was good play to hold up the k. 



Trick 5. A 
r<> <o 
°0 <> 



0-0 

o o 



o o 





fO 0- 



Trick 6. 



A B4 
C D 1 




* 
* 
* 



A B 4 
C D 2 



A leads the diamond through the calling hand. 

The kn. h., to clear partner's suit. The play of 9 
d. by A was, as was the club lead, evidently a forced 
one. 



Trick 7. 




o 



<0 



o 
o 

B 



A B4 
CD3 



Trick 8. 




B 



*^* 






A B 4 
CD 4 



208 



WHIST IN DIAGRAMS. 



Trick 9. 






H^fe-i 



o 

o 

o 



19 9 

i * 

Is? 9 

9 ^ 






I Trick 10. 



9™9 

9 9 

9 9 
9 9 



A B 5 
C D4 



~\ 



§-£»&: 



9 

9 

B 




A B c 

CD 5 



Trick ii. 



B 



A B 5 
C D 6 



Trick 12. 





7 

9 
9 


9 
9 

9 










A A 
4. A 

A A 













c 


D 


* + 




\o 

























A A 

4. 
A A 

' A 
A 1 A 


















-^ 



A B 5 
CD7 



Trick 13. A 







9 9 

9 
9 9 

9 

9 9 




* * 






A A 

4* , 4« 

A~A 

A A 




m 





B 



a? C 






A B6 
CD 7 



C D have the odd card, and A B save the game. 



ILLUSTRATIVE HANDS. 209 

THE HANDS (B's has been given). 

D's Hand. A's Hand. C's Hand. 

S. K., qu., kn., 8, A., 3. 10, 9, 6. 

7, 5. 

H. K., 10, 4. A., qu., 8, 6, 2. 9. 

C. A., 5. 10, 7, 6. Kn., 9, 4, 3. 

D. Kn., 10. 9, 8, 2. A., k., 7, 4, 3. 



Remarks. — C evidently was strong in trumps 
and weak in hearts. It was important that he should 
not control the club suit. Had C thrown away a 
spade upon Trick 6, B's play upon Trick 4 would 
still have saved the game by the tenace in clubs. 



HAND 55. 

Fine play in passing and in discard by Cline. 
Score, A B, 5 ; C D, 2. Kn. c. turned. 

C's Hand. 

S. K., 5. 

H. A., 10, 9, 8, 4, 3. 

C. A., qu., 6, 2. 

D. 4. 



THE PLAY. 



Trick i. 



D 








































~e 



A B 1 
C Do 



Trick 2. D 
F?. 



o o 1 



<> 






This single round is of much significance. C holds 
ace h., and one of the opponents has begun a call. 
If the k. h. now forces the ace, it will be trumped j 
if it does not, it will make. 



Trick 3. 



a a 



a a 




ILLUSTRATIVE HANDS. 
Trick 4. D 



211 



a a 



V 



AB 2 
C D 1 




V. 



A A 



Ma 

AAA 
A 

A Al 



A B 2 
C D 2 

A plays to the partner's supposed suit, and D be- 
gins the echo. 

The 5 s. is the convincing play. If A had ace, he 
would probably have led it, and then let his partner 
in upon his suit, or continued his own, for apparently 
A has ace h. and three small. 



Trick 5. 


D 
4»T4» 

A 
A * A 


1 


A A 




A A 


Baa 






A A 


* 
* 


A A 



I Trick 6. 



A B2 
CD 3 





* 


i*. *i 


* 
* 


A A 
* 

a v a| 


— 1 




* 1 




1 



* 1 T 




A B 2 

CD4 



The 10 c. led. The kn. was turned. The 2 s. 
declared in D's hand. 
The 3 c, to shew four. 



212 



WHIST IN DIAGRAMS. 



B 



ick 7. D 


Trick 8. 


D 






* 










Oj&£ 




»♦. A 
A A 

A A 




4* •?• 






A 


B 



0% 




















A 










9? 






\ 










h 








V c 

A B 2 
CD 5 




c 


A B 2 
C D6 



The qu. c, for the 5 is proclaimed with D. 

The ace h. play is a revelation. C must have the 
entire heart suit or the best diamonds. The qu. d. 
fine play in discard. The diamonds can be of no 
service. If C holds qu. s. ; which is unlikely, it must 
make ; if he has no spade, which is probable, his 
last trump may fall upon D's lead. 



Trick 9. 





o o 



>s 







<? 9? A 



A B 2 
C D 7 



Trick 10. 







D 



o 



V. 



5> 


"9] 




9? 
9 


V 


V 



o 


o o 



A B 2 
CDS 



ILLUSTRATIVE HAXDS. 



213 



Trick it. 






D 

O 



V 







AB 2 
C D9 




Trick n. 




n~\ 



4. * 
4. 4. 
4. 4. 




A B 2 
C D 11 



o o 



A B 2 
C D 10 



A B have 5 by card and game. 

THE HAXDS (C's has been given). 
B's Hand. D's Hand. A's Hand. 



s. 


Qu, 


kn. 


• 6 


4 




A., 3, 2. 






10, 


0,8, 


7- 






H. 












Kn., 


S- 






K. 


qu., 


"• 


6- 


2 


C. 


9,8, 


7- 








Kn. 


10, 


5. 


1- 


K. 


4- 








D. 


A..H 


..9, 


s, 


7, 


6. 


Qu. 


kn. 


3 

» 3 



— • 


10, 


5- 









Remarry. — It will be seen that if A had not per- 
sisted in the heart play, but led the spade instead, 
he must eventually have made the k., and B the dia- 
monds. We give the hand as it was plaved. showing 
how C took advantage of the lead, and the beautiful 
play of D in discard. 



HAND 56. 



A beautiful coup by Brockmann. 

Score, A B, 5 ; C D, 4. Qu. s. turned. 

D's Hand. 

S. K., kn., 8, 4. 

H. Qu., kn., 10, 5, 2. 

C. 4. 

D. A., 9, 6. 



Trick i. 






\jm 




THE PLAY. 

Trick 2. 



<? 



AB 1 
C Do 



C 

V 






D 






^ 



A B 2 
CDo 



Trick 3. 



4. 4. 



* * 



4/* B 
4. 4. 



AB 2 
C D 1 



Trick 4. 



9 <? 
9? 9? 




If 



S? 



q? 



^~ 


<? 


s? 


9 


9? 


9 



AB2 
CD 2 



ILL US TRA TI VE HA NDS. 



215 



Trick 5. 






9? 9? 
9? 

9? 9? 



9?" 9? 



Trick 6. 




A B3 
C D 2 



The 7 h., to force B and to throw the lead. A can 
have no trump. 



Trick 7. 




Trick 8. 





p" 


~0 















D 



<> 




J 



A B4 

CD4 



The kn. h. a very judicious force, foreseeing the 
result. 



2l6 



WHIST IN DIAGRAMS. 



ick 9 




C "> 


Trick 10. 


c 


~% 


A A 

* 
4. 4. 

A 
A A 




<£§' N?/V\ 









B 


A 














B 





























D 


AB4 
CD 5 




D 


AB4 
C D6 



B throws the 3 d. rather than to trump and be 
overtrumped. D throws the 10 h., a sure trick, re- 
taining a losing diamond. This is superior play, for 
if C can take or trump the low diamond, C D must 
make every trick. 

D takes the best diamond, to be rid of the lead, 
a very fine play. 



Trick ii. 







o 



V 



c 

0^0 

o o 
o 



o 


0^0 

o o 



V 


0% 



A B 4 

CD7 



Trick 12. 



A A 
4»** 



A A 






"> 







AB4 

CD8 



ILLUSTRATIVE HANDS. 
Trick 13. C 



217 




C D make 3 by card and game. 

THE HANDS (D's has been given). 

A's Hand. C's Hand. B's Hand. 

S. A. 9, 7, 2. Qu., 10, 6, 5, 3. 



H. 9, 8, 4. K., 7, 3. 

C. Kn., 10, 9, 8, 6, 5. A., qu., 3, 2. 

D. Qu., 5, 4. K., kn., 10. 



A., 6. 
K., 7 . 
8, 7» 3> 2 - 



Remarks. — It is easy to see that the fine play of 
the ending was contemplated by D in the early part 
of the hand, dependent upon his partner's ability to 
take or trump a second diamond lead. 



HAND 57. 

Splendid play by Messrs. Macready and Cline 
against Messrs. Liston and Towne. 

Score, A B, 4 ; C D, 6. Kn. c. turned. 

B's Hand. 

S. K., 4 . 

H. io, 9, 8, 7, 6, 5, 2. 

C. A. 

D. Qu., 9, 5. 




V. 



THE PLAY. 

Trick 2. 



^J5T 




1 1 lv 




1\- 










<? 


<? <? 




9? 






<? 9 




S? <? 







ABo 
C D 1 



D 



O 























B 



A B 1 
C D 1 



The 10 d. the better lead, but the result would 
have been no different. 






Trick 3. 
* 



ILLUSTRATIVE HANDS. 



Trick 4. A 



219 



V. 



* 

B 



* 

4. 4. 



A B 2 
C D 1 



V. 



VffiM 




_JoL 




9 9 


9? 




9 9 


V 9 
9 <? 







A B3 
C D 1 



The 3 c. does not fall, and is probably with A. 
B places the 3 h. with A. 



ICK 5 




A 


"> 




4. 4. 




* 
* 




4. 4* 

4. 4. 


c 


4. 4. 




<? 9 




4. 4. 






<? 






<? 9 








B 




A ] 
C I 


33 

) 2 



Trick 6 




A 








( 

D 






SBS! 

B 




A 1 
CI 


C 

53 



B must not have the lead. The k. s. a beautiful 
play to avoid it. 



220 



WHIST IN DIAGRAMS. 



Trick 7. 







♦ * 



♦ * 



A ! A 



Trick 8. 



a 4. 







A B4 
CD3 

A must have 3 h. and ace d. His force of the 
trump shows his probable holding of the k. The 
qu. d. can be of no service, and must not be in the 
way. B reasons that C can have no more spades. 
The diamond lead forced upon C must give A B 
every other trick. The trumps must be divided 
equally, for if either C or D had held five originally, 
he would have played a trump in order to make his 
suit. 



Trick 9. 



D 







o"o 


















1 








•<- 



AB 5 

CD4 



Trick 10. 



D 



* * 







ILLUSTRATIVE HANDS. 



Trick ii. 



D 






A 

9 



"\ 



9 


9 


V 


9 


9 


9 



o 
o 





A B 7 
C D4 



Trick 12. A 
4" >" 



D 



O <C> 
O 



V_ 



V 


9? 


9 V 


9 


9 


9? 


9 



221 



o 



c 



A B8 

CD4 



Trick 13. A 



v 



9 9 
9^9 



Oj 



A B9 
C D4 



A B have 3 by card and game. 



THE HANDS (B's has been given). 
D's Hand. A's Hand. C's Hand. 

Qu., 6, 5, 3. 10, 8. 

K., kn., 3. A., 4. 

K., 10, 4, 3. Qu., kn., 6, 5. 

A., 4: K., kn., 10, 8, 3. 



S. A., kn., 9, 7, c. 
H. Qu. 

C. 9, 8, 7, 2. 

D. 7,6,2. 



Remarks. — The play of the singleton ace, fol- 
lowed by the heart that must draw the best, was 



222 WHIST IN DIAGRAMS. 

good enough to inform of B's wish, but the follow on 
the ace s. and the discard of the qu. d. were impera- 
tive demands upon A's ability to force trumps. The 
fine player, in his analysis, will note that B saw, first, 
that D had not the kn. h. ; second, that A must have 
the 3 h. to return ; third, that A must have ace d. ; 
fourth, that in order to win, A must have qu. s. ; fifth, 
that A had four trumps, and by his consistent force 
probably held the k. ; and, sixth, that there was no 
possible way to win the game but to keep A with 
the lead. An ordinary player, with B's hand, would 
have made two tricks, his partner probably three or 
four more, but C D might have won the odd card 
and game. 



HAND 58. 



Brilliant play for the game by De Lisle. 
Score, A B, i ; C D, 5. K. s. turned. 



Trick i. 






A 



^ 




A's i 


I AND. 


S. A., qu., kn., 5. 


H. Qu., 9, 8, 6, 5, 4, 2. 


C. 8, 2. 


D. 


THE PLAY. 




Trick 2. 






D 



A B 1 
C Do 







♦ * 




V 






1 






* 




♦ * 




♦ 








♦ 








* 











A B 2 
C Do 



The qu., 9, 8, and small are at once declared, and 
B plays instantly for his partner's hand. The k. h. 
always third hand with the holding. 

The 9 of trumps at head of three through k. turned, 
to assist partner's suit. 



224 
Trick 3. 



WHIST IN DIAGRAMS. 



Trick 4. 



C| <? 

L 




v 






o 

o 



D 



AB 2 
CD 1 



>>■ 



































4. a 

A A 
* 















The kn. hearts, to be out of the way. 



D 



A B 3 
C D 1 



Trick 5. 



* * 



♦ * 



A A 

A 
A A 



% 



Em 




A ! A 

**A 



D 



AB4 
C D 1 



Trick 6. 



A A 

A A 



B 



V 




AB 5 
C D 1 



Trick 7. 

























A 


\ 









A B6 
C D 1 



Trick 8. 



°0° 






o 



"^ 



o 
o 
o 



AB7 

C D 1 



ILL US TRA TI J r E If A . \ 'DS. 



225 



The 2 h. the beautiful play of the hand, to compel 
the lead of the diamond and insure the game. 

Trick 9. B Trick 10. B 

5M \ 



a * 
4. 4, 






* 
A 



s 



D 



A B8 
C D 1 





o o 



V 



* 
* 



A 



V 

o 
0% 



A B 9 
C D 1 



Trick ii. 



O 



A a 
4. * 



V 



A 



_:j 



D 



A B 10 
C D 1 



Trick 12. 



* 
4, 4. 



B 



4. 4. 

*■ 

4. 4. 

4. 4. 



Trick 13. 



A . 4.1 

A 
A ' 4. 

V V 



4. 4, 
A A 
*** 

4. 4. 



V. 



A 



V 



9 9? 






D 



A B 12 
C D 1 



A B have 6 by card and game. 




AB 11 
C D 1 



226 WHIST IN DIAGRAMS. 

THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 

S. 6, 4, 3. 9, 8, 7. K., 10, 2. 

H. A., 7. K., kn., 3. 10. 

C. 10,5,4. Kn., 9, 7, 6, 3. A., k., qu. 

D. Kn., 10, 9, 7, 2. A., k. Qu., 8, 6, 5, 4, 3. 



Remarks. — Criticism is of small avail when given 
in reference to such play as this. The hands played 
in such manner demonstrate the working, quick and 
wonderful, of the mathematical mind. We commend 
these illustrations to the Duplicate Whist clubs, a 
thousand members of which, without study, could 
never by the practice of trading hands arrive at the 
knowledge of handling either one of these. 

Had D been content to save the game, he should 
have thrown the ace c. on Trick 3, in which case he 
would have made two more tricks. The error of one 
player is the gain of another, and B took instant 
advantage of the situation. 



HAND 59. 



Beautiful play for the game at the Deschapell 
Club. 



es 



Score, A B, 4; C D, 4. 4 c. turned. 

A's Hand. 

S. K., 8. 

H. 7, 5. 

C A., qu., 10, 7, 4. 

V. K., qu, 6, 5. 



Trick i. 

r 



9 <? 



THE PLAY. 

Trick 2. 




With 



one low trump only on 9 led, play second 



hand as if the lead were an ace. 



228 
Trick 3. 






WHIST IN DIAGRAMS. 



Trick 4. 





O 



D 



A B 3 
C D 1 



If either of the opponents take the diamond and 
lead a trump, in order to make the hearts, A sees 
the won game. Note that A does not force with 
low heart. 



Trtck 5. 














* 
* 






4, 4. 
4. 4. 

4. 4» 








4. .4. 

*** 






-e 



D 



AB4 
C D 1 



Trick 6. B 
RT~0 



O 







D 



AB4 
CD2 



ILLUSTRATIVE HANDS. 



229 



ACK 7 




B 








Trick 8 




B 










* 






* * 
♦ 




~cp" 




* 




?J^> 






7 <P 




♦ ♦ 








S? 




■ \^i 


D 


C 


<? <? 




<? 


D 


<9 




9~"9 




8 i M 






<y y 




4. 4. 












V* 




4. 4. 


V* 


A 


A 


A B4 


A B «; 










CD3 












CD3 



If now D plays the spade, he cannot save the 
game, but he is ambitious for greater result, and 
forces the strong hand by the follow of ace h. 



Trick 9. 



4* 4* 

4. 
4. 4, 



B 

<> 
o 



V. 






D 



[Fas tkll 



AB6 
CD3 



Trick 10. 




A has seen, in Tricks 5 and 6, that D had four 
clubs ; then C must have had three. 

This is the play of the hand. Throwing the lead 
insures the remaining tricks. Played in any other 
way the game is lost. 



230 
Trick ii. 



9 9 





o o 



A 



WHIST IN DIAGRAMS. 



Trick 12. B 
foTo 



v> <? 



9? 9? 



D 



A B7 
C D4 




0^0 

o <o 
o o 



V 






°l 








<>_ 


JU 



<? 



<9 



D 



A B8 
C D4 



Trick i 


3- 


B 

1* 


% 






rH' 




w^-M 




* *1 




C 






o~o" 




*** 

*** 


D 
















A 


ABg 












C I 


^4 



A B have 3 by card and game. 

THE HANDS (A's has been given). 

C's Hand. B's Hand. D's Hand. 

S. 10, 3. A., qu., kn., 7, 5, 2. 9, 6, 4. 

H. K., kn., 9, 8, A., qu., 10, 4, 2. 

6,3- 

C. 9, 5, 2. 3. K., kn., 8, 6. 

D. Kn., 8. 10, 9, 7, 4, 3, 2. A. 



ILLUSTRATIVE HANDS. 23 I 

Remarks. — There is no doubt about quality of 
play like this. B has no hearts and is weak in 
trumps. If B has a second trump, so much the bet- 
ter for A's purpose. Let the opponents force that 
trump at their pleasure. The play of the k. d., 
Trick 4, will induce B to hold the kn. or 10, if he has 
either of them. D shows five hearts, and C must 
have six. If the trumps are divided, and there is 
nothing to show that they are not, and if B has a 
high diamond, which is probable, the opponents will 
be likely to take one round of trumps for the safety 
of the hearts. Whether a heart or spade is led by 
D on Trick 8 makes no difference, as A trumps with 
the 4 in one case or the qu. in the other, and leads 
the ace. It will be seen that, if A had led the heart 
at Trick 4 (the almost universal practice), he must 
have lost the game, because D would not have after- 
ward played a trump. Any other play than that 
made by A at Tricks 9 and 10 would have lost the 
game. It may be said that, if the trumps had lain 
differently, A could not have won. Certainly not, 
but that detracts not at all from the merit of the cal- 
culation. 



HAND 60. 

Superior play for the game by a master. 
Score, A B, 2 ; C D, 6. 9 c. turned. 

A's Hand. 

S. 8, 3 . 
H. 

C. A., 7, 4, 2. 

D. A., k., qu., kn., 4, 3, 2. 



Trick i. 



WM 



B 



THE PLAY. 

I Trick 2. 



B 







9 <? 
9? 9? 



D 



J 



~4. 
* 

4* 




*** 

A * 4. 
*** 








4. * 
4. 4. 







"\ 




'„ - 



D 



AB 1 
C Do 

The ioc. must be the best of three. 



A B 1 
C D 1 



Trick 3. 



9 
9 
9 



9 
A 




A B 2 
C D 1 



Trick 4. 

c'o 
o o 



V 

o 
o 



0:; 


t :'4 




i!^> 


J 


'il 




A B 2 
C D 2 



ILLUSTRATIVE HANDS. 



233 



Trick 5. B 








Trick 6. B 






v. 






m? 



. D 



A B 4 
C D 2 



Trick 7 




9 q? 



<? <? 



D 



A B 5 
C D 2 



Trick 8. 






V. 









D 



A B6 
C D 2 



A notes that the 5 d. has not fallen, and that B is 
unblocking. 

The 8 s. is the play of the hand, and a finer one 
by calculation was never made. If the diamond is 
led, it will be trumped, and a trick lost. If the op- 
ponent holds the best spade, it must eventually make, 
but if the lead can be given to B, every other trick 
is proclaimed. A reads the best club, the best heart, 
and the 10, and 5 d. in B's hand. B, of course, 
does not finesse. 



234 
Trick 9. 



A A] 
A A 



WHIST IN DIAGRAMS. 



♦ A 
A*A 
A A 



% 



Trick 10. 



***i 



A. 

A 



Trick ii. B 

o o 



A A 



D 



A B 7 
CD 2 



9? 9? 



"\ 








9 


s? 


9? 


9 


2_ 


_2. 



D 



AB8 
C D 2 



A A 



~\ 





o 



9? 

9? 9 



A B9 

CD2 



Trick 12. B 


O 



A A 
A A 
A A 



"\ 




* A 

A*A 



D 



A B 10 
C D 2 



If A takes the diamond, he loses the game. 
Trick 13. B 





V. 



O 





D 



A B 11 
CD 2 



A B have 5 by card and game. 



ILLUSTRATIVE HANDS. 235 

THE HANDS (A's has been given). 



C's Hand. 


B's Hand. 


D's Hand. 


S. Kn., 9, 6, 4, 2. 


A., qu. 


K., 10, 7, 6. 


H. Qu., 7, 3. 


A., 10, 5, 2. 


K., kn., 9, 8, 6, 4. 


C. 8,6,3. 


10, 9, 5. 


K., qu., kn. 


D. 9,6. 


io, 8, 7, 5. 





Remarks. — This is remarkably fine play by all 
the players, while the management of the hand lay 
with A to make or lose the game. The positive rec- 
ollection and careful calculation upon the rank of 
the cards won the game, which could and would 
have been easily lost by any other than a splendid 
player. The expert will take note of the imperative 
demand for trumps, the announcement of four, the 
drawing of three trumps to make the 9 good, and 
the systematic play of the diamonds, showing a suit 
of seven. 



HAND 61. 

The force accepted. Playing for partner's suit. 
Score, A B, 5 ; C D, 5. 8 h. turned. 

A's Hand. 

S. Kn., 10, 9, 8, 2. 

H. A., kn., 9. 

C. A., 4, 2. 

D. Qu., 6. 



THE PLAY. 




D 



Trick 2. 







B 




ABo 
CDi 




Trick 3. 

r 



9? <? 



B 

9? 



2 ^J 



9? <P D 



A B 1 
CD 2 



Trick 4. 



o o 

o o 



D 



^ 



ABo 
CD2 



9 <? 












4 









A B 1 

CD3 




B 



9 



ILLUSTRATIVE HANDS. 
Trick 6. 



237 



<? 


9 


9 


9 


9 


<? 



D 



A B 2 
CD 3 



9 9 



B 



V 



A 






D 



A J5 2 
C D 4 



Trick 7. 



c ^Mri 






8 




4. 4. 

"5* *1* 



D 



A B 2 
CD5 



Trick 8. 

r 



O 







B 

"0" 


o 



0~ 


~o] 





ol 









o o 



D 



A B 2 
CD6 



Trick 9. B 


O O 







A B 2 
CD; 



Trick 10. 



a 4. 
* 

A A 



o 
o 



A A 

A 






D 



LMll: 



^ 



A 1! 2 
CDS 



238 

Trick ii. 



WHIST IN DIAGRAMS. 



B 



JL 






\m^ 



D 



J 



A B3 
CDS 



Trick 12. 


B 






* * 

A f 4. 

4. 4. 






* 

4, 4. 

4. 4. 


C 












*** 






4 







D 



AB 4 
CDS 



Trick 13. B 
O 

0% 




V 



♦Id 

* 4» 



AB 5 
CD8 



C D have 2 by card and game. 



THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 

s - Q u - K., 7,6, 5 . A., 4, 3. 

H. K., qu., 7, 5, 4. 10, 3, 2. 8, 6. 

C. Qu., 9, 8, 5, 3. Kn. K., io, 7, 6. 

D - A -* 4- 8, 7, 5, 3, 2. K., kn., 10, 9. 



HAND 62. 

The return of the master card in trumps bv 
G. W. P. 

Score, A B, si C D, 6. 3 h. turned. 

B's Hand. 

S. 10, 5, 3. 

H. K., qu., 10, 2. 

C. Kn., 9, 7. 

D. 10, 7, 3. 



Trick i. 




A 

V 



THE PLAY. 

Trick 2. 






A Bo 
C D 1 



D 



* * 









A Bo 
C I) 2 



D, instead of opening his long but not strong 
suit, returns his partner's lead. 



240 



WHIST IN DIAGRAMS. 



Trick 3. 



A 

A A 



-it: 




* " * 



v 



A Bo 
CD3 



Trick 4. 



D 

























~0 









-<r 



A Bo 
C D4 



Trick 5. 



Trick 7. 



9 <? 



9? <? 



A Bo 
C D 5 



Trick 6. 



A 



~X 




9? V 



Trick 8 















r 


A 

A~ A 

4> 

A A 
A A 










V 


0*0 


c 


D 


4. A 

4. 4. 
4. 4. 






4» 

A 


oooo 



oooo 






-<- 


y 









A B 1 
CD5 



A B 2 
C D 5 

The k. h. the master card returned. See remarks. 




ILLUSTRATIVE HANDS. 



Trick 9. 



241 





A 



S> 



_2 

B 



F~ 


9] 


9' 


<? 


<? 


<? 


9? 



Trick 10. A 



•5. 4. 




■\ 



A B 4 
C D 5 



O 

|0 
B 



ojc 
o 



ABc 
CD 5 




Trick 13. a 



* 4* 




"\ 







A B have 2 by card and game. 



AB8 
CD 5 



242 WHIST IN DIAGRAMS. 

THE HANDS (B's has been given). 



D's Hand. 




A's Hand. 


C's Hand. 


S. K.,8,7. 




Qu., 9, 2. 


A., kn., 6, 4. 


H. Kn., 7, 4. 




A., 6, 3. 


9» 8, 5. 


C K., 10, 8, 6, 


5- 


A., 4. 


Qu., 3, 2. 


D. K., qu. 




Kn., 9, 5, 4, 2. 


A., 8, 6. 



Remarks. — A's play of ace c. to take the trick, 
at once followed by the trump, proclaimed com- 
mand of clubs or diamonds. If B, having taken 
with qu., had made the error of leading back the 2, 
thus retaining instead of giving up the power in the 
suit, he must have lost the game, because A must 
have played ace and then led diamond, for he would 
have placed k. h. in C's hand, and by leading the 
heart would have given C D the power to make the 
clubs. The return lead of the correct card makes 
a difference of four points, and the rank of the re- 
maining cards held, the 10 guarded, assured it. 



HAND 63. 

Proper lead and discard by Trist. 

Score, A B, 2 ; C D, 3. K. h. turned. 

B's Hand. 

S. K., kn., 10. 

H. A., 4, 3. 

C. K., 10, 8, 2. 

D. Q U ., 10, 3. 



Trick i. 

~<n 

o 



THE PLAY. 

Trick 2. 




B throws qu., of course, to be out of the 



Trick 3, A 



way. 






* 

* 



Trick 4. a 



9~1 



9" 


<p 


<? 


<p 


<? 


s? 



J 



AB 2 
CD 1 



V 







AB3 

CDi 



244 



WHIST IN DIAGRAMS. 



Trick 5. 




V 



9? 9? 




9? 9? 

9? 9? 

9 9? 


~?~9? 
9? 9? 







AB3 

C D 2 



Trick 6. 



4. 4. 

4» 4», 



* 





AB4 
C D 2 



Trick 7. 




9 9? 

9? 
9? 9? 

9? 9? 



V 



S? 

s? 




A B 4 
CD3 



Trick 8. 



r 

D 


^ 
* 




9?^9? 
9?^9? 




* 









4> 




4. 4. 



AB 5 
CD3 



Tricks 9, 10, 11, and 12, A makes the diamonds, 
and Trick 13, C makes ace s. AB have 3 by card. 



THE HANDS (B's has been given). 
D's Hand. A's Hand. C's Hand. 



s. 


7, 6, 4, 2. 


Qu., 5- 


A., 9, 8, 3. 


H. 


K., qu., 2. 


10, 8, 6, 5. 


Kn., 9, 7. 


C. 


A., kn., 9, 4. 


3- 


Qu., 7, 6, 5. 


D. 


7,2. 


A., kn., 9, 8, 6, 4. 


K., 5 . 



ILLUSTRATIVE HAXDS. 245 

Remarks. — Mr. Trist says, " If, at Trick 2, A 
had led 4 d. and B had played 10 d., he (B) must 
have taken at Trick 9 with qu. d. and lost the game 
by honours." Mr. Trist plays English whist (5 
points to the game), and if B had made the above 
mistake, owing to A's wrong lead, although he made 
the odd card, he must have lost to the picture cards. 

As the hand was actually played up to Trick 6, 
D, knowing that 10 h. was in opponent's hand, 
should have led ace c, then a spade, to his partner, 
and saved the game. 



HAND 64. 



Fine play by Deschapelles for the game. The 
force accepted. 

This play was made under the long whist rules, 
when honours were counted and 10 points made 
game. The score was : A B, 6 ; C D, o. We may 
suppose its equivalent in American whist to be : 
A B, 6 ; C D, i ; qu. c. turned. 

D's Hand. 

S. Qu., 9, 7, 6, 3. 
H. 

C. Qu., kn., 9, 4, 3, 2. 

D. A., kn. 



Trick i. 



THE PLAY. 

Trick 2. 








4. * 

* * 

* * 














*** 

* * 













A B 1 
C D 1 

The lead is in accordance with the old play of k. 
when holding ace and three others. The issue would 
have been the same by the new play. 

D does not call. 



Trick 3. C 
10 



0~ 








ILLUSTRATIVE HANDS. 
Trick 4, C 



247 



> 







^> o 



o <c> 



A B 1 
C D 2 










9 


9? 


<? 


9 


k 


_s? 



A B r 
CD3 



C, also, in leading his best suit, plays k., holding 
qu. and three. By the present play he would lead 
qii., but in this case, as in the former, the result 
would have been the same. 

The 9 s. is a deliberate force. A does not play 
10, for B may have qu., or perhaps overtrump. This 
action upon A's part was foreseen by D, who, hold- 
ing qu., must again force with 3. If D had led the 
3 now instead of the 9, A would have thrown the 
4, and when D next played the 9, A would have 
thrown the 2. C, knowing the trick to be his part- 
ner's, might not have trumped it. This chance for 
loss Deschapelles would not take. 

Trick 5. 1 





"> 




o o 



Trick 6. 



AB 1 
C D 4 




9? 

4» * 

D 



"> 




A B 1 
CD5 



248 



WHIST IN DIAGRAMS. 



D can have no more diamonds. He must have 
qu. s., but cannot have the 10, or he would have 
played qu. or a trump. C, before leading ace c.,will 
ascertain by rank of card that D plays if D wants 
the trump led. 

D trumps the ace, to play the spade. If C has 
the ace c, the game is won, unless the 10 c. at the 
head of three is in one hand. 



Trick 7. 







* 












4 









B 



A B 1 
CD6 



Tr 


ICK 8 




C 

S? 


"> 


A 


9 9 
<? 9 




9 


8 




9 9 




* 


* 



AB 1 
CD7 



ICK 9. 




C 








Tr 


ICK 10. 


C 










<? 













<? 










*A* 

A V A 

A A 




9 




A A 
* 


B 


A 


o 









A A 


B 


A*A 




AjfLM 




A A 






0% 




4* A 




A A 




V 


D 




<. 


A. * 

A*A 

* 4 
D 




A B 1 


A B 1 










C I 


)8 












C ] 


^9 



Trick ir 



ILLUSTRATIVE HANDS. 
Trick 12. C 



249 




Trick 13. c 




V. 



* 
* 

D 






B 



AB 1 

C D 12 



C D have 6 by card, and 4 by honours and 



game. 



THE HANDS (D's has been given). 
A's Hand. C 's Hand. B 's Hand. 

•' I0 ' 4- 2. 5. Kn<) 8> 

A '4>3>2. K., qu., kn., 10, 6. 

A., k., 6. g, 7, 5. 

K -> qu-, 7, 6, 2. 10, 9, 4. 



H. 9, 8, 7, S- 

C. 10. 

D. 8, 5, 3. 



Remarks. -The expert will see some rare play 
by the master in this hand. At the outset all ordi- 



250 WHIST IN DIAGRAMS. 

nary players would have called for trumps. Had B 
followed the 8 with the 10, Deschapelles might have 
done so, but on the fall of the kn. he saw that there 
was no division of the suit, and that A held 10, 4, 2. 
The 10 must take a trick, unless prevented by strat- 
egy. A master card of trumps in the opponent's 
hand would save the game. One in diamonds might 
do so, but he must play as if his partner's hearts and 
trumps were strong. At any rate, the game must be 
played for at the beginning, and the course as to 
the spade suit must be taken. The k. c. might fall 
to the ace of his opponent, and the opponent's hand 
in hearts or diamonds could be strong. All this was 
to be determined, but the certainty of the 10 tenace 
was apparent, and, unless C was overtrumped, could 
be beaten. The spade play (Trick 4) was very fine, 
since, no matter what A played, the force was pur- 
posely made. That play also prevented C from lead- 
ing the club, for D, instead of calling, had taken a 
sure trick to play the force. On the trumping of the 
heart and the second force the game depended. If 
A held ace c, no play would make the game ; if he 
did not, the chances of D's adversaries to save it 
were very limited. 



HAND 65. 

Fine follow play and force by Deschapelles. 
Score, A B, 3 j C D, 6. io s. turned. 

A's Hand. 

S. A., qu., 9, 4. 

H. K., kn., 6, 4. 

C. 

D. A., qu., 7, 6, 2. 










i 


0~0 





THE PLAY. 

Trick 2. 



|D 

A Bo 
C D 1 



<? 



B 

S? 



<? 


~? 


9? 


9 


<? 


<? 



9 <? 



A B o 

CD2 



The Parisian lead of ace at head of four. A. W. /., 
page 38. 



252 
Trick 3. 



WHIST IN DIAGRAMS. 



r 



?~i 



V 



9 <? 
9 <? 



A 




ABo 
CD3 



Trick 4. 





0^0 

o 



B 

0^0 

o o 

o 







o 





o 
o 



J 



A B 1 
CD3 



Trick 3. Passing the sure trick to hold over the 
high cards in C's hand, to make the call and to throw 
the lead. 

Trick 4. Again passing a trick for the partner's 
best card, and finishing the double call. The play 
for all the tricks. 



Trick 5. B 













D 



A B 2 
CD3 



Trick 6 




ILLUSTRATIVE HANDS. 



253 



tICK 7 




B 








Trick 8 




B 










* 






A A 




A A 




_*_ 




* 






**.* 




A A 




* 




A A 






D 


C 


A * 




* 


D 


♦ ♦ 




a a 




* 










% 




_*_ 




V 


A 




V 


A 




A B 4 


AB c 










C 1 


>3 












C I 


>3 



The persistent call for trump has prevented the 
lead of a club, and the fine play in passing tricks 
which could have been taken, and retaining command 
of the opponents' suits, gives Deschapelles the game. 



Trick 9. 




A A 



D 



AB6 
CD 3 



Trick 10. 





WHIST IN DIAGRAMS. 



Trick 12. 




4* • 4* 



A 




D 



A B9 
CD-, 



Trick 13. B 

a 



V 



o 
o 






A B 10 
CD 3 



A B have 4 by card and game. 



THE HANDS (A's has been given). 



C's Hand. 


B's Hand. 


D's Hand 


S. 8,7,6,5. 
H. A., 10, 9, 2. 

C. A., qu., kn. 

D. K., 9 . 


K., 10, 2. 

7 ' 5' 3- o 
K., 10, 9, 8, 7. 

10, 4. 


Kn., 3. 
Qu-8. 

6, 5, 4, 3> 2 - 
Kn., 8, 5, 3. 



Remarks. — The shutting out of the play of a 
club, and the manner in which control of the suits 
was kept, trusting B with the diamond and giving 
D the qu. trick, shows what can be done by a mas- 
ter. 



HAND 66. 

The kn. at foot of sequence by Cavendish. 
Score, A B, 2 ; C D, 4. Qu. h. turned. 

A's Hand. 

S. K., qu., kn., 8, 7, 3. 
H. Kn., 4. 

C. 8. 

D. 8, 7, 5, 2. 



Trick i. B 









V. 




THE PLAY. 

Trick 2. 



A B 1 
C Do 



S? 



5? 



V. 







A B 1 
C D 1 



The ace s., to be out of the way. 



256 

Trick 3. 

r 



WHIST IN DIAGRAMS. 



Trick 4. 


































A B 1 

CD2 



See remarks. 



Trick 5. 



<? 



B 



~\ 




9 



D 



A B 2 
CD3 



Trick 7. 



9? 

9 9 




~\ 



<? 9 



<? 9 



V 9 

9 
9 9 

<? 
9 9 




9 


9? 


9 


9 


<? 


9 






o 



Trick 6. 




B 

op <? 










o o 



D 



A B 2 
C D2 



<>; 



A B 3 
CD 3 



A B4 
CD 3 

B throws the lead, of course. 



Trick 8. 



B 



0"0 








0% 







■> 




A B4 
CD4 



Trick 9. 
* 



ILLUSTRATIVE HANDS. 

Trick 10. B 
¥~4 




4- 

A 
A 




257 



"> 



t .a. t 






D 



AB6 
CD4 

Tricks n, 12, 13. A makes the spades, and A B 
have 3 by card. 



THE HANDS (A's has been given). 

B's Hand. D's Hand. 



C's Hand. 

S. 6. A., 5) 4. 

H - A -, 7, 2. K., 10, 9, 6, 5 

C. Kn., 7, 3, 2. A ., 6, 5, 4. 

D. A., k., qu., 10,6. 3. 



10, 9, 2. 
Qu., 8, 3. 
K., qu., 10, 2. 
Kn., 9, 4. 



Remarks. — The reason why C leads ace d. at 
Trick 3, Cavendish says, is that, "if he leads qu., his 
partner might trump in order to get in a cross ruff ! " 
If that is the game of whist, why not play the qu. ? 
It was as much for C's interest as for D's that the 
cross ruff should be established and played. If the 
qu. (the correct play in good whist) couldbz trumped 
by D and was not, as it was his partner's original 
lead, C would probably make ace and k. If it was 
trumped by D and the spade returned, C would 



258 WHIST IN DIAGRAMS. 

trump and lead the ace d. or a low one to be again 
trumped, and the game could be saved, for C had 
ace h. 

As the cards were played by C, he showed, after 
playing ace and k., that he had not the qu., or, if he 
did have it, that he had no more of the suit. 



HAND 67. 

Forcing by Ch. Laight. 

Score, A B, 4 ; C D, 4. K. h. turned. 

B's Hand. 

S. A., k., qu., 6. 

H. A., 10, 3, 2. 

C. K., 7, 6, 4, 2. 
D. 



Trick r. 



THE PLAY. 

Trick 2. 



D 



* 




D 



A 
4. .% 



B 



* 



A B 1 
C D 1 



Trick 3. 



o o 




B 



A B 2 
C D 1 



Trick 4. 



D 







V 



4. 4. 



A B2 
C D 2 



260 






WHIST IN DIAGRAMS. 






Trick 5. 

r 


A 






Trick 6. A ***v 

IS * 


D 


fcgfj 











c 





<? <? 




c 








_ . 












. ._, 


9 S? 










4» 











9 9 




9 


l<? 9 












<? 






a 






9 




B 


B 


AB3 


AB4 












C D2 










C D2 



Trick 7. 



D 



9" 


~~v 


9 


<? 


V. 


-5. 





A 


V 


9 




9 


<p 


9 


9 


9 



~\ 



9 




A B 5 
C D2 



Trick 8. 



9 9 

9 
9 9 

<? 

9 9 



A 



* * 



a 



V. 




A A 



A B 5 
CD3 



Trick 9. 



D 



« 




A 
O" 




^■^5: 



9 



9 



o 

Vc 
<> o 



AB6 
CD3 



Trick 10. 



4* , 4»l 

V * 

*_ _* 

B 



* * 



* ♦ 



A B6 
CD4 



ILLUSTRATIVE HANDS. 
Trick ii. A 



26l 



r 


->► 




<> 








0% 






4> * 


D 











B 



A B 7 
C D 4 



Tricks 12 and 13. B makes ace and k. s., and 
A B make 3 by card and game. 

THE HANDS (B's has been given). 
D's Hand. A's Hand. C's Hand. 



S. 8. 

H. Qu., 8, 6, 4. 

C. A., qu. 

D. K., kn., 10, 8, 

7>5- 



5» 3» 2 - 
K., 7, 5- 
Kn., 9, 5. 
A., qu., 6, 3. 



Kn., 10, 9, 7, 4. 
Kn., 9. 
10, 8, 3. 
9, 4, 2. 



HAND 68. 



The play of k., qu., 10, and three in trumps, by 
Brcckmann. A. W. I., page 39. 

Score, A B, 5 ; C D, 5. Kn. d. turned. 

D's Hand. 

S. A., qu., kn. 

H. K., qu. 

C. Kn., 2. 

D. K., qu,, 10, 8, 7, 4. 



Trick i. 




THE PLAY. 

Trick 2. 







AB 1 
C Do 



S? 



C 



vm 







V* 



A B 2 
C D o 



Trick 3. 



4* * 

4. 4. 



4. 4. 



D 




AB 3 
C Do 



Trick 4. C 



4. 4. 




J 



A B4 
C Do 



ILL USTKA TIVE HANDS. 



263 



Trick 5. 




C 




* * 



B 



J 



A B4 
C D 1 



Trick 6 




A B4 
C D 2 



A does not trump that a spade or heart may be 
led up to his partner. He thinks that he can trump 
at any time as well as now. 

D takes instant advantage of the situation. 



Trick 7. 





* * 

* * 
















* 
* 
4- 




oooo 



oooo 


4 









D 



A B 4 
CD3 



Trick 8. 





o 






♦ 
D 



A B 5 
CD3 



264 

Trick 9. 



WHIST IN DIAGRAMS. 



4» 4» 






* 

4> v 


0~0 








D 






A B 5 
C D4 






°l 





o\ 





_£] 



9 


9? 


<v> 


9 


9 


<? 



o ,<> 


o o 



\ |o o 






A B 5 
CD5 



Trick ii. 




Trick 12. 






V 
♦ * 



^4 



9 9? 



AB 5 
C D7 



Trick 13. C 




C D have 2 by card and game. 



ILLUSTRATIVE HANDS. 265 

THE HANDS (D's has been given). 



A's Hand. 




C's Hand. 


B's Hand. 


S. 




K., 8, 7, 5, 3, 2. 


10, 9, 6, 4. 


H. A., 3. 




io, 6, 5, 4, 2. 


Kn., 9, 8, 7. 


C. 10, 9, 7, 6, 5, 


4- 


Qu., 8. 


A., k., 3. 


D. 9, 6, 5, 3, 2. 






A., kn. 



Remarks. — The mistake of one player is the gain 
of another. A could have safely trumped the spade 
(Trick 5), and if his trumps were at once drawn, the 
9 must make. But he wanted the game, and to get 
it his partner must take one trick. 



HAND 69. 



The coup de sacrifice by De Lisle. 

Score, A B, 3 ; C D, 5. K. d. turned. 

A's Hand. 

S. 10, 8, 7, 6, 4, 2. 

H. 10. 

C. K., 6. 

D. A., 10, 8, 6. 



Trick i 




THE PLAY. 

Trick 2. 






D 



A B 1 
C Do 



9 




Trick 3. 




Trick 4. 



>■ 










<> 01 









°0° 

o v o 




oooo 



oooo 











D 



A B 3 
C D 1 



ILLUSTRATIVE HANDS. 



267 



The 8 d. was a thoroughly puzzling third-hand 
play. The inference which D drew was, that A had 
no more, and must be very long in spades and clubs 

C returns the diamond through the apparently- 
strong up to the apparently weak hand, and, as he 
believes, to the call of his partner, who has played 
two gs. 



Trick 5. 



<? <v? 



9 <? 



B 

O O 



Trick 6 



V 








B discards the spade, although his partner's lead 
to assure A that, if he can have a heart return, he 
can make the whole suit. 
Trick 7. B 1 T rick 8. 




The k. c. the coup de sacrifice. A cannot give his 
partner the heart, and B must be led up to in order 
to make his suit. 



268 
Trick 9. 



WHIST IN DIAGRAMS. 



V 


<? 


V 


s? 


<? 


Js? 



B 



■\ 



FS 







D 



AB6 
CD3 



Trick 10. 


B 

9? 


^ 


C 


* 




<7 




* 




♦ ♦ 




* * 

* .^ 




__*_ 



D 



A B7 

CD] 



Tricks 11, 12, 13. B makes ace, 8, 6 h., and A B 
have 4 by card and game. 

THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 

S. K., qu., kn., 5. A., 3. 9. 

H. 6,5,4,3. A.,k.,qu.,8, 6, 2. Kn., 9. 

C. 8, 7, 3. Qu., 5. A.,kn., 10, 9, 4, 2. 

D. Qu., 7. 5, 4, 2. K., kn., 9, 3. 



Remarks. — The play of the 8 d. by De Lisle to 
throw the lead and obtain a return trump (because, 
although the trump was led, the two 9s by D would 
be taken as a call) was very good. D thought him- 
self safe in playing the 9 upon C's lead, for he gave 
B the ace, 10, 6. 

The sacrifice of the k. c. was the play of the hand. 



HAND 70. 

The play of the low cards by Kellogg. 
Score, A B, 4; C D, 4. 2 s. turned. 

A's Hand. 
S-. A., 5, 4, 2 . 
H. 10, 6, 2. 
C. 

D. A., 6, 5, 4, 3, 2 . 

THE PLAY. 

Trick 2. 




9 
9 



D 



A Bo 
C D 1 



9 




Trick 3. 




270 

Trick 5. 



WHIST IN DIAGRAMS. 




B 



A A 



D 



A Bo 
CD5 



Trick 6. 



A A 

* * A * A I* ^* 

A A ' ' A ' A 

* ! * A A 



D 



A Bo 
C D 6 



D, seeing that C can get in with ace d.. plays the 
low spade in order to exhaust the trumps, if possible. 



Trick 7 




Trick 8. 



0^0 

0<>0 
o 



B 

0~0 



o v o 

o o 



0~ 


"01 
















A Bo 
CDS 



Trtck 9. 







4. 

4. 4. 




* 

























-<- 



D 



A B 1 
C D8 



Trick 10. 



4. 4. 
"*! * 



B 



4. 4. 

4. 4. 




A B 2 
C D8 




ILLUSTRATIVE HANDS. 
Trick 12. B 






271 



A B 3 
C D8 






V 



* 






* 



D 



A B 4 
C D8 



Trick 13. 



S? 9 



9 9 



B 



V. 



o o 



o 




A B 5 
CDS 



C D have 2 by card, and A B save the game. 



THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand 

S. Kn.,9,6; S, 3 . 

H. A., k., 5, 4. Kn., 9, 7. 

C. 10, 9, 4, 2. A., k., kn., 7, 5, 3. 

D. 10, 7. 9, 8. 



K., qu., 10, 7. 
Qu., 8, 3. 
Qu., 8, 6. 
K., qu., kn. 



Remarks. — Had D, at Trick 5, led k. s., then 
qu., then 7, if A had passed, C would have played 
the thirteenth heart, making game ; but D chose to 
keep control of spade suit, that he might again lead 
the diamond. All that does not militate against the 
fine play of A, who, with but two tricks in his hand, 
made five out of it. 



HAND 71. 

Play for the " one trick " by Mackintosh. 
Score, A B, 4 ; C D, 6. 3 h. turned. 

A's Hand. 

S. 10, 3. 

H. K., 10, 6. 

C. A., 9, 5, 2. 

D. A., qu., 5, 2. 



THE 




A was not strong enough to call, but began un- 
blocking, and, if his partner thought best to lead a 
trump, A could assist in the suit. 

The kn. c. must be the best of A's short suit. No 
call was begun. 



Trick 3. 



9? V 




ILLUSTRATIVE HANDS. 
Trick 4. B 



<?" 


"9 


9? 


9? 


9? 


9? 



V 



. .9? 



AB 2 
C D 1 



S? 

9? 



o 




273 



~> 




A B 2 
C D 2 



D, holding- four trumps, preferred to lead a trump 
to leading from his tenace. 



Trick 5. b 



r 



9? ~v 

9? 
9? 



9? 9? 



9? 9? 

9? ^9? 



Trick 6. 



9? ^1 

9? 
9? 9? D 



9? 9? 



AB3 
C D2 




9 9? 

9? 
9? 9? D 

9? 
9? 9? 



A B 4 
C D 2 



The long 



Spades must be the opponent's suit 
trump is with D. The lead must not be "given" to 
C, but forced from D, and B must Hold a high spade 
or the game is lost. 

The trumps can and will at once be called down 
by D. Even if they could be separately made no 
good would result. A, therefore, makes virtue of 
necessity. 



274 

Trick 7. 






B 
O 



o 



WHIST IN DIAGRAMS. 
Trick 8. 



"> 








D 



A B 5 
C D 2 



A A 

c I* * 



B 

o o 



ool £ 



V 












A B 5 
CD3 



Trick 9. 



* * 
* 

♦ * 



AB 5 
C D4 



Trick 10. B 



* ♦ 



♦ * 




A ' A 








J 

A B 6 

CD4 



Trick ii. 



V 

A A 



A A 






o 





* 

A A 



♦ 4 



Trick 12. 






A " A 

* 
A A 



A 

♦ * + 
A A 
i V A~ 
A~A 



A A 



A A 



D 



A B7 
C D4 

The diamond must force a spade or club. 



A B8 
C D4 



ILLUSTRATIVE HANDS. 
Trick 13. B 



275 




A B have 3 by card and game. 



THE HANDS (A's has been given). 
C's Hand. B's Hand. D's Hand. 



S. Kn.,8,7,6,5,4. K., 2. 

H. 9> 5> 3- A., kn., 4. 

c - 8 > 7> 3- Kn., ic, 4. 

D - 9- Kn., 10, 6, 4, 3. 



A., qu„ 9. 
Qu., 8, 7, 2. 
K, qu., 6. 
K., 8, 7. 



Remarks. — The original lead of kn. at head of 
sequence is better play than the fourth best. Had 
the 4 been led, A must have taken and D could have 
saved the game. As soon as the first trick was de- 
clared, A began his splendid play for the fifth. 



HAND 72. 



Reading the cards, by Mackintosh. 

Score, A B, 3 ; C D, 3. 9 h. turned. 

D's Hand. 

S. K.,8,7,2. 

H. A. 

C. A., k., 9, 8, 6. 

D. A., qu., 3. 



THE PLAY. 



Trick i 




C 








Trick 2. 




C 








* 






9~ 5> 






* 

A 










9 
9 <? 






* * 






A A 






<? 






9 


A 


* 






B 


A 






9? 




* * 




V 

A A 

A V A 






J 




<? 

* 




9? 




_SL_ 



D 



ABo 
C D 1 



ABo 
C D 2 



Trick 3. 


C 




® 




* * 






A 








♦ * 








* 





ABo 
CD 3 



Trick 4. 



N? 9? 
9? 



9 9? 



c? <? 



"\ 







A B 1 
CD 3 



ILLUSTRATIVE HAiYDS. 



277 



LICK 5 




c 








Tr 


ICK 6 




C 










4» * 

4» 4» 

4* 4* 




* 
* 


B 


r 

A 'fOT 




"0 







■" 




•!• . 4* 

• 4» • 
4» 4» 

4* 4> 


J 













D 




A B 2 

CD3 








D 




A B 2 
C D4 



D now reads three trumps, three diamonds, and a 
spade with C, and plays at once for the game. 



Trick 7. 




Trick 8. 




V 



9? <p 








♦__♦ 


* 



A B 2 
C D 6 



The 8 s. to force, that trumps may be played to 
bring the honours together. 




WHIST IN DIAGRAMS. 























* * 

* * 

* * 









Wife! 



B 



J 



A B 3 
C D 7 




Trick 12. 



'O O 

0^0 

o o 



V] 

o| 

0°0| 



\J 



* 

ID 



4. 4. 
4. 4. 



AB3 
C D9 



Trick 13. 



0^0 


o o 



^ 



V 


o 

* - 



D 




■i 



AB 3 
C D 10 



C D have 4 by card and game. 



ILLUSTRATIVE HANDS. 2jq 

THE HANDS (U's has been given). 
A's Hand. C's Hand. B's Hand. 

S. Kn., 5, 4- A , 10. Qu., 9, 6, 3. 

H. Qu., 10, 7, 2. 9, 8, 6, 5, 4- K., kn., 3. 

C. 5. 10, 3. Qu., kn., 7, 4, 2. 

D. Kn., 10, 9, 6, 4. 8, 7, 5, 2. K. 



Remarks. — At Trick 7, D's inference that C had 
no more spades and not an honour, and that hon- 
ours were divided, induced his play for the game. 
Of course the trumps must be prevented from taking 
separately, or the game was lost. 

Trick 11. B should have led qu. c. originally. 



HAND 73. 

Deschapelles coup by De Lisle. 

Score, A B, 6 ; C D, 3. 2 h. turned. 

C's Hand. 

S. Kn. 

H. A., qu., 5, 3. 

C. K., qu., 6. 

D. K., 10, 7, 5, 4. 



THE PLAY. 



Trick i. D ^\ 

Y 



B 




A Bo 
C D 1 



Trick 2. D 

WE 



s? 



V 




■\ 






<? <? 



9? 9 



A B o 
CD2 



B declines to take the kn. 



ILLUSTRATIVE HANDS. 



28l 



Trick 3 



Trick 4. D 



V 










A B 1 

CD3 



B threw k. s., hoping to bring qu. or perhaps 10 
from C, if not, to force a trump. Had he led 8 c, 
D would have taken with ace and continued trump 
lead. 



Trick 5. 



B 







9 <? 






9 9 






* 
* 


9 


4 







A B 1 

CD4 



Trick 6. 




A B 2 
C D4 



C now plays the Deschapelles coup for the game, 
if he finds his partner with ace or qu. d. 



282 
Trick 7. 



D 



WHIST IN DIAGRAMS. 



Trick 8. 






* 



a*a 




A B 2 
CDj 



A 

•ST 

* 

A a vi* 4* v 
4. 4. 

^ 4» 4» 



A B 2 
C D6 



Trick 9 




Trick 10. 






° ^ 






o o 



o o 



V 



A B 2 
CD8 



Trick 



n. D ^N 



'9? 9? 

9? <? 



♦ 4 




o 



0% 



AB3 

C D 8 



Trick 12. 



4. 4. 
4» 

a a 

4.4. 



0"" 



















A A 
A A 
A A 



A B 



C D9 



ILLUSTRATIVE HANDS. 
Trick 13. D 



283 




A B 3 
C D 10 

C D have 4 by card and game. 

THE HANDS (C's has been given). 

B's Hand. D's Hand. A's Hand. 

S. K., 8, 6, 3. A., qu., 10, 7, 4. 9, 5, 2. 

H. K., 9, 7, 2. Kn., 8, 6. 10, 4. 

C. 8, 4, 3. A., 9. Kn., 10, 7, 5, 2. 

D. Kn., 9. Qu., 6, 3. A., 8, 2. 



Remarks. — If, at Trick 6, C had led the 5 d., and, 
on underplay return of the suit, had not played the 
k., he could not have made the game. If A had not 
taken the k., C would have followed with the 5. If 
B played k. s., Trick 4, the game was made by the 
ace trump lead, but the play of the Deschapelles 
coup was the prettiest way of making it. 



HAND 74. 

Play for the game by Ballantyne. 

Score, A B, 6 ; C D, 4. 9 c. turned. 

D's Hand. 

S. A., qu., kn. 

H. Qu., kn., 10, 4. 

C. A., qu., 10, 8, 4. 

D. A. 



Trick i. C 



THE PLAY. 

Trick 2. 



% 







A Bo 
C D 1 




9 <? 



AB 1 
CD i 




C 



o 







o 



A B 1 
C D 2 



Trick 4. 







A B 2 
C D 2 



ILLUSTRATIVE HANDS. 



285 



Trick 5. 






A B 2 
CD3 



Trick 6. 



59 9? 



9 V 



V. D 



9? 



* 



A B 3 
CD3 



Trick 7. 




C 








Trick 8 




C 










A 






♦ * 






4. 4. 












4. 4. 




A * 




4. 4. 






4, 4* 




♦ * 


hfrJLM 




A 


4* 




4. 4. 


B 


A 








B 




4, 4. 




»•* A 




4. 4. 






4. 4. 














4. ' 4. 

*.* 
A*4» 

D 


^ 


^ 


* 

D 


















C I 


^4 












C ] 


=>5 



B is in a quandary. If he plays a diamond, one of 
his opponents will discard the other trump. The 
spade is the adversary's suit. 

D plays 10 c because the 9 was turned. 

D plays for the game. B has shown five trumps 
originally; the 9 is on D's left; the k. h. is pro- 
claimed with his partner, and the spade suit must 
make. 



286 
Trick 9. 



O 




WHIST IN DIAGRAMS. 



Trick 10. 






W 



V h 




A B 4 
CDj 





A A 

♦ * 

* * 
+ 

















o v o 










-e 



A B4 
C D6 



Trick ii. 



iss 




o 




V 



S? 9? 



9 9 



~0 


.0 o. 



A B 4 
C D 7 



Trick 12. 



0^0 



o o 



s? 



<? 



■> 







AB4 

C D8 



Trick 13. C — «v 



o 








s f*> B 



D 



A B4 

CD9 



C D have 3 by card and game. 



ILLUSTRATIVE HANDS. 287 

THE HANDS (D's has been given). 





A's Hand. 






C's Hand. 


B's Hand. 


s. 


3- 






10, 9, 7, 6, 4, 2. 


K., 8, 5. 


H. 


A., 7., 6. 






K., 8, 5, 3, 2. 


9- 


C. 


9>5- 






7- 


K., kn., 6, 3, 2. 


D. 


K., qu., 10, 
4, 2. 


7> 


6, 


3- 


Kn., 9, 8, 5. 



Remarks. — This hand is illustrative of Ballan- 
tyne's objective play. From the fall of the cards he 
gave his partner five spades at least ; as he himself 
held five trumps, he did not think any one was call- 
ing. Playing back the ace to clear the suit might 
be dangerous. His own suit had best be cleared. 
With his hand, not more than three tricks in spades 
could be taken by himself and partner. The fall of 
the hearts at Trick 2 was satisfactory, and at Trick 
4 he saw that C had control. At Trick 7 he saw 
the won game. 



HAND 75. 

Grand coup by Lemoyne. 

Score, A B, 5 ; C D, 5. 7 c. turned. 

A's Hand. 
S. K., 3. 
H. K., 4, 2. 

C. A., kn., 6, 4, 2. 

D. 6, 4, 3. 



Trick i. 



THE PLAY. 

Trick 2. 






























c 

























-e 



D 



A Bo. 
CD 1 




Trick 3. 




Trick 4. 



4* 4* 

4* 

4. A 



B 

A A 
A A 



A 




A Bo 
CD4 



ILLUSTRATIVE HANDS. 



289 



Trick 5. 



* 



Trick 7. 



9"9 



Trick 9. 



4> * 



B 



4. 4. 
4. * 






D 



J 



A B 1 

C U 4 



c? v c? 



"\ 



9F 



MA. 



9? 
9 9? 



D 



A B 3 
C D4 







9? 9? 

9? 9 



D 



AB s 
C D4 



Trick 6. 



9 
9 

9 



B 



9 9 
A 



Trick 8. 



Trick 10. 




<? 


9 


9 


9 


9 


9 



D 



A B 2 
CD4 




D 



AB 5 

(' I) 5 



Trick 9. The grand coup. A trumps the sure trick 
of his partner. 




WHIST IN DIAGRAMS. 



Trick 12. B 




*i \ 



* 

* ♦! 







D 



ABy 
CD 5 



Trick 13. B 



* 4 



V 




A B have 2 by card and game. 



AB8 

C D 5 



THE HANDS (A's has been given) 

C's Hand. B's Hand. D's Hand. 

S. Kn., 10, 9, 7, 6. Qu., 5, 4, 2. A., 8. 

H. 5, 3. A., qu., kn., 10. 9, 8, 7, 6. 

C. 8, 5. 9, 7. K., qu., 10, 3. 

D. Kn., 9, 5, 2. 10, 8, 7. A., k., qu. 



Remarks. — If, at Trick 9, A had thrown away a 
spade, D, on B's next lead, knowing A to hold three 
trumps, would have thrown ace, then led the 8, and 
A must lose two tricks. The opportunities for play 
of the grand coup with all good players at the table 
are very few, since, if the chance exists, the proper 
care will be taken to prevent it if possible. 



